Right, enough of this sustained spell nonsense... |
Right, enough of this sustained spell nonsense... |
Sep 4 2003, 06:49 AM
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Moving Target Group: Members Posts: 344 Joined: 28-July 03 Member No.: 5,133 |
I always read about it, I always hear about it and it's just not right.
Magic is powerful, but it has it's limitations and drawbacks. You always here about "Oh ya well he quickens these 3 spells and then the thing the thing and now he's unstoppable" or very similar BS and frankly, that's just not viable in Seattle. So to all you GMs out there who feel they've lost control because they're mages are too powerful on account of the armada of spells on them, well, listen up. A spell is PLAINLY visible from astral space. Each spell has it's own form, so a guy walking around with three spells on him is also walking around with those 3 spells astral forms. The force of the spell may not affect how bright the form is but the form IS there and it is CLEARLY visible to anyone with astral perception. An ascensing roll is needed to determine the force or even whether the force is greater than the mages own magic rating. However, there are intrinsic penalties to walking around with spells quickened or anchored or sustained for that matter. For one thing, well you're walking around with a spell on and everyone (with astral perception) knows it. So what you ask? Well other than clearly indicating you're a spell slinger to anyone looking aside, all spells, spirits and foci with a force of 3 or greater are illegal. (8-F)T which carries a penalty of a 10 000 :nuyen: fine and 1 year in prison. So before you start walking around with an armada of spells quickened and anchored on foci, please remember that it's basically the same as a sam walking around with his assault rifle on his shoulder, 24 hours a day, and at least in the games I play, that'll get you killed or locked up in a damn hurry. Sunday. |
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Lo-Fi Version | Time is now: 18th January 2025 - 09:54 AM |
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