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> Asamando Workshop, Fleshing out Ghoul Nation
Backgammon
post Dec 2 2004, 08:44 PM
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Ain Soph Aur
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I'm looking to flesh out Asamando cause I might be sending my players there soon. According to the ashes of The Sixth World, Cyberpirates has a few pages on this place, but alas I have not this book (doesn't really matter).

Now, from previous threads, here's what I got so far:

Kanada Ten:
QUOTE

Asamando
Estimated 25,000 ghouls spread across 28,000 square-kilometers of North Ghana. Boarders are very roughly straight lines from the towns of Wa at 0º, Tamale at 90º, Wenchi at 0º, and Bouna at 90º (very roughly). Largest town is Nyamkopon, with houses craved into the trees to protect the population from scavengers. Basically, only the Black Volta is considered in ghoul control.

Thema Laula is the Queen, and the pay for dead metahuman flesh is five to ten yen per kilo, paid for by diamond and gold mining. Cyberpirates page 101 and 110.


And generally:
* Asamando needs to hire LOTS of mecenaries to keep it's neighbours from destroying it.
* Ghouls = not very good with modern weapons, what with claws and long limbs
* They need LOTS of human flesh, though a large portion of that could come from neighbouring countrie's dead bodies
* Asamando is sitting on tons of diamonds (and after YOTC orichalchum).


So basically they manage to exsist as a nation because they are filthy rich and can by protection, pay off would-be attackers, and buy metahuman flesh imports.

I also had a cool little idea where Ghouls would have these special metallic claws forged as their main weapons, for tearing through armoured mercs, and would fight by ambush, tearing up enemy camps and disapearing into the night with a few captured meals.

I figure also they have special housing needs to protect them from the sun. Also, ghoul groups would probably be ravenous beatly packs led and kept in check by a couple of smarter ones.
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