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> Wicked campaign idea [SPOILERS ABOUND], Please help me flesh out this setting...
MrSandman666
post Dec 6 2004, 04:56 PM
Post #1


Moving Target
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From: Hamburg, Germany
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Hi guys, I'm back and looking for some creative input from those of you guys who know Shadowrun inside out and those of you who are just a bit sick in their minds... or possibly both. I'm trying to make an idea come true that has been spooking around in my head for a long time now...

I'm currently developing a campaign for my group which, as I believe, has a lot of potential. This will not be for everyone though. It will most likely be too difficult for novice GMs (though I'm trying to make it playable for novice groups). The setting is also pretty far-out, so it might not be everyones taste.

Essentially it's Brainscan meets Cthulhu.

In order for this to work I had to take a lot of creative license and change Shadowrun History a good deal, so this is not for you guys who adhere to canon like the pope to the bible but if you like to surprise your players and are into mystery, suspense and horror as well as moral challenges and human drama, this might just be your thing.

Unfortunately I'm pretty stuck (again...) since my understanding of the Shadowrun universe has degraded greatly over the last months. I'm having problems fitting things together. I have all these cool ideas but I still fail to make the connections and I have yet to find a way to get the runners involved in this in just the way I want them to be involved...

I'm not trying to write a second Harlekin or Brainscan. This will be a lot more open ended. I will write a framework for the story so that the campaign can be dynamicaly adepted to the runner's actions. So this will not have the format of Run 1, Interlude 1, Run 2, Interlude 2, ... , Finale!
It will be more of a detailed descriptions of the conflict at hand, of the involved parties, their goals, their possibilities and their strategies as well as a detailed description of the setting. It will, however, contain a few runs and run ideas just as hooks to get the players involved.
Right now I have a rough idea that needs some fleshing out as well as a first run. That first run I need sort of fast since the group will meet this coming friday. Originally I wanted to run this a week ago when we last met but I was afraid that bad preparation of the overall campaign might induce some fatal errors into this first run which could then have a deadly impact on the rest of the campaign. This campaign is some pretty delicate material and in order for it to work well it needs to be very well planned. With well planned I mean that the background needs to be highly detailed and "waterproof" and not that I need a story board for every situation.

Ok, so let's get to it...
Rewind to 2059. The Renraku Arcology is almost finished (correct me if the date is off) and everything is looking good in Seattle. Deus has come to existance about a year ago but managed to hide this fact pretty well. Afterall, the SCIRE is so insanely complex that nobody bothers to really check all the details and look at the big picture. Right now Deus is following his programming and watches the world around him, learning, like a child does. He analyzes his surroundings, the people, everything he has access to. Remember he still has a standing matrix connection at his disposal. During this time of learning he finds out many things.
a) He was created by humans.
b) Aneki has a killswitch installed.
c) Aneki is in Tibet and menthaly degraded.
d) The Deep Resonance is creating Otaku.
e) (this is the fun part) A small number of cults are preparing for the resurection of a terrible spiritual being.

Point e) is the Cthulhu part, if you haven't guessed it already. Deus researches this being and pretty quickly finds prophecies about the ending of the world and the fact that this creature that lies dormant under the Atlantic (or wherever) is the personification of Chaos. This doesn't mesh well with Deus' orderly picture of the world. Remember, he is a computer. His thoughts and perceptions are highly structured, ordered and clean. Therefore the goal is clear: Deus must try to either prevent this demon from being awoken or to brace himself and mankind for the arrival of Chaos.

Now here are a few loose ideas and concepts that I just wanna toss into the room since I'm short on time:

Deus has founded a small company that is either losely or not at all affiliated to Renraku so that he can operate freely outside of the Arcology without raising too much attention. This doesn't need to be a company, it can also be a foundation. The main reason for this is that he can then have means to hire runners and other agents to work for him in the "real world", which he himself can not influence too easily.
This entity will be one of the runners' first employers and is not easily traced to Deus. The runners should find out about the ties to Deus later.

The Creature is the direct opposite of Deus. While Deus is cold, structured and without emotions, the Creature is wild, chaotic and utterly unstructered. It's pure emotion, so to speak. Both are inhuman by nature. Totally alien, unpredictable and incredibly dangerous but in a completely different way.

There will be no good or evil. Deus has good intentions but uses inacceptable means to get there. He will eventually take the arc into shutdown and he will commit all those gruesome experiments. He will kill great amounts of people to reach his ends.
There is no right side to chose.
Deus is pure rationell while the creature is pure instinct.

The experiments conducted by Deus can possibly serve the purpose to brace mankind to the arrival of the creature.

The Creature could possibly a major Horror that is waiting for the mana level ("when the stars align") to rise to a certain level so that it can enter our world completely.

The Creature already has a subtle influence on this world, sending dreams and messages, controllings its worshipers.

The overall story of the campaing should be revealed only slowly. At first the players shouldn't have a clue who they are working for. They should be working for both sides and only slowly discover that they are being used for a much greater scheme. They shouldn't be able to distinguish right from wrong, good from evil (since there is no real distinction). There could be a third or even fourth party involved.

The Creature's followers are likely organized in cults which are not likely to cooperate with each other and they will probably use street gangs for their dirty work. So the entry point for the runners would be gang-level.

The different types of runs can have very distinctive feelings. While the runs for Deus are typical corporate runs with clean Johnsons and a good salary the runs for the cults will be streetgang level, dirty, chaotic and filled with suffering.

None of this is set in stone. Feel free to suggest changes and feel free to propose a first run to hook the runners.

Alright, gotta go. I'm out of time. Maybe I'll post some more ideas tomorrow. Unfortunately I wasn't able to really write this post as detailed as I would have liked to. I hope it's still of any use and I'm looking forward to any ideas, comments and suggestions.

So far, yours truely,

Mr. Sandman
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