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Moving Target ![]() ![]() Group: Members Posts: 565 Joined: 7-January 04 Member No.: 5,965 ![]() |
im looking at cybereye mods, and what gives the best vision mods. with the 1.2 per eye limit, its hard to fit everything in, even with alphaware.
ive got thermo, low light, flare compensation, unltrasound (with the high frequency hearing), electric magnification, microscopic vision. thats .88 essence alpha ware there. image link can be one eye. as one eye alpha ware, its only .12 essence. the rangefinder (.08 essence) is an eye mod as well. but can it be one eye? if it can, then i can fit in eyelights (.16) as well. if not, then i have to wait a long time for a betaware upgrade. one-eye compatibility depends on how it functions, which has not been mentioned in cannon. also, rangefinder being an eye-mod is from SR2, with no real details on it in SR3. what else is good as one eye without penalties? can the microscopoc be one-eye without a problem? everything else needs 2 eyes to work properly. also, has anyone gotten/made non-cyber eyelight headbands? it seems like a usefull item to have, you just need to turn your head instead of moving your eyes to illuminate something. a one-eye eyelight may still be usefull, but would only give -3 with low light, eliminating the partial light penalty, and dropping minimal light to +1. not really usefull in full darkness, unless you need to read something. whats weird, is buying a one-eye mod twice (getting it for both eyes effectively), would let the eyelights fit with everything else in the eyes above. It would be a lot more expensive (both money and essence), but it looks like a workable loophole to the cybereye rules as written. technicaly you could fit 2 essence of standard gear into the eyes with single-eye alphaware, which is comparable to betaware for how much can fit in the eyes. (the essence cost would be 2.06 though) |
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Lo-Fi Version | Time is now: 26th September 2025 - 06:40 AM |
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