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> Shadowrun Online - The MMO, What are your thoughts?
GreyPawn
post Jan 9 2005, 10:47 PM
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Posts in this topic
- GreyPawn   Shadowrun Online - The MMO   Jan 9 2005, 10:47 PM
- - Kagetenshi   Good luck braving the Redmond Barrens. I think tha...   Jan 9 2005, 10:52 PM
- - GreyPawn   The Redmond Barrens will most probably be a free-f...   Jan 10 2005, 04:16 AM
- - Maxxi   I think a safer bet would be too do what White-Wol...   Jan 10 2005, 04:34 AM
- - noneuklid   I can't code well, draw well, or webmaster (at...   Jan 10 2005, 04:50 AM
- - Mr. Man   Of all the computer games that could be made with ...   Jan 10 2005, 05:33 AM
- - noneuklid   There have been a lot of changes in MMOs recently,...   Jan 10 2005, 05:53 AM
- - Trax   I don't know about an MMO, but I think it woul...   Jan 10 2005, 07:06 AM
- - GreyPawn   Maxxi- Chatroom placeholders is a definite possibi...   Jan 10 2005, 07:16 AM
- - FrostyNSO   I almost cry at the thought of thousands of ...   Jan 10 2005, 08:15 AM
- - Arethusa   Most MMORPGs aren't. They're rarely massi...   Jan 10 2005, 08:35 AM
- - FrostyNSO   I think a great Deus Ex, Splinter Cell, style, FPS...   Jan 10 2005, 08:42 AM
- - The White Dwarf   As a MMORPG vetern (and I mean it, Im ranked high ...   Jan 10 2005, 08:55 AM
- - GreyPawn   This is in part one of the reasons it would have t...   Jan 10 2005, 06:29 PM
- - =Spectre=   As big a fan of both Shadowrun and MMOG's as I...   Jan 10 2005, 07:30 PM
- - GreyPawn   You are wise to be leery =Spectre=. MMOs and tabl...   Jan 10 2005, 08:30 PM
- - Kagetenshi   Let's run through some problem scenarios, shal...   Jan 10 2005, 08:33 PM
- - GrinderTheTroll   One of my biggest complaints in transitioning any ...   Jan 10 2005, 08:49 PM
- - GreyPawn   QUOTE Character A wants to improve his or her stat...   Jan 10 2005, 09:08 PM
- - Kagetenshi   So fixed karma aquisition based on run completion ...   Jan 10 2005, 09:16 PM
- - paul_HArkonen   QUOTE So fixed karma aquisition based on run compl...   Jan 10 2005, 09:46 PM
- - Kagetenshi   I think it's better than a lot of solutions, b...   Jan 10 2005, 09:50 PM
- - paul_HArkonen   That's why you have to try and prevent people ...   Jan 10 2005, 09:53 PM
- - Nath   Only on run completion ? That'd be without me....   Jan 10 2005, 09:55 PM
- - paul_HArkonen   but see those could each be considered runs. Let...   Jan 10 2005, 09:57 PM
- - Kagetenshi   QUOTE (paul_HArkonen) That's why you have to t...   Jan 10 2005, 10:02 PM
- - paul_HArkonen   well then how about we give up and never try anyth...   Jan 10 2005, 10:09 PM
- - Kagetenshi   But that's true anyway. What we have is a klud...   Jan 10 2005, 10:12 PM
- - paul_HArkonen   except that even in the actual Game, IIRC, Karma i...   Jan 10 2005, 10:16 PM
- - Kagetenshi   Yes, you only get karma after a run. That doesn...   Jan 10 2005, 10:19 PM
- - paul_HArkonen   I don't know, I would hope that run X would be...   Jan 10 2005, 10:23 PM
- - =Spectre=   Grey Pawn, you made a very interesting suggestion ...   Jan 10 2005, 10:37 PM
- - bitrunner   personally, i'd rather see more of a format li...   Jan 10 2005, 10:40 PM
- - Cynic project   Well, COH would be a good start,but you need more ...   Jan 10 2005, 10:43 PM
- - the_dunner   Corporate payback squads and Lone Star are easy to...   Jan 10 2005, 10:45 PM
- - bitrunner   exactly - a good start...you could certainly do wo...   Jan 10 2005, 10:45 PM
- - Cynic project   Evercrak,anyone?   Jan 10 2005, 10:49 PM
- - James McMurray   I haven't had much time to look at it (about 5...   Jan 10 2005, 10:50 PM
- - Kagetenshi   QUOTE (the_dunner) Someone suggested that Riggers ...   Jan 10 2005, 10:50 PM
- - GreyPawn   Run completion would not be the only source of pla...   Jan 10 2005, 10:54 PM
- - GreyPawn   QUOTE I have yet to see a pet class that offers ve...   Jan 10 2005, 11:00 PM
- - Kagetenshi   And then we get into the question of how far away ...   Jan 10 2005, 11:02 PM
- - GreyPawn   That depends entirely on your interpretation of wh...   Jan 10 2005, 11:08 PM
- - Kagetenshi   This isn't nearly that fine a distinction. One...   Jan 10 2005, 11:14 PM
- - FrostyNSO   When they die, they're dead. I'm sure thi...   Jan 10 2005, 11:24 PM
- - Kagetenshi   This makes the problem of PKing Riggers even worse...   Jan 10 2005, 11:26 PM
- - FrostyNSO   The Star could act similar to CONCORD on Eve-Onlin...   Jan 10 2005, 11:31 PM
- - Kagetenshi   Not with a disposable PK-character, unless you wan...   Jan 10 2005, 11:46 PM
- - FrostyNSO   Good point. Before i get too much ito this, let m...   Jan 10 2005, 11:53 PM
- - GreyPawn   Death is a tricky subject. After careful consider...   Jan 10 2005, 11:58 PM
- - Kagetenshi   Just as a similar disclaimer: I am also against a ...   Jan 11 2005, 12:03 AM
- - FrostyNSO   QUOTE (GreyPawn @ Jan 10 2005, 06:58 PM) Perm...   Jan 11 2005, 12:08 AM
- - DrJest   I'd like to chip in a few City of Heroes inspi...   Jan 11 2005, 12:10 AM
- - GrinderTheTroll   QUOTE (FrostyNSO) QUOTE (GreyPawn @ Jan 10 20...   Jan 11 2005, 12:13 AM
- - Kagetenshi   1) I don't like the idea of translating the Ma...   Jan 11 2005, 12:16 AM
- - FrostyNSO   Higher Doc-Wagon contracts equate to faster respon...   Jan 11 2005, 12:19 AM
- - GreyPawn   The purpose of risk vs. reward is to add value whe...   Jan 11 2005, 12:57 AM
- - FrostyNSO   No way. I would say that the way attribute, limb,...   Jan 11 2005, 01:13 AM
- - Core Dump   About Permadeath... Shadowrun HAS to be permadeat...   Jan 11 2005, 01:31 AM
- - GreyPawn   Well, I'm sure a seperate server could be main...   Jan 11 2005, 01:37 AM
- - Core Dump   The problem is that a seperate server defeats the ...   Jan 11 2005, 01:52 AM
- - Cynic project   QUOTE (GreyPawn) The purpose of risk vs. reward is...   Jan 11 2005, 01:57 AM
- - Core Dump   What if Doc Wagon can't get to you? What if y...   Jan 11 2005, 02:07 AM
- - Aku   but thats the problem with pd in an online setting...   Jan 11 2005, 02:22 AM
- - Core Dump   But you won't die, you'll probably be brou...   Jan 11 2005, 02:35 AM
- - Morgannah   Scalable mission difficulty. Players can control ...   Jan 11 2005, 02:44 AM
- - FrostyNSO   The scalable hardcore is good in that it would giv...   Jan 11 2005, 03:34 AM
- - GreyPawn   Getting back to basics...as perma-death, player ad...   Jan 11 2005, 04:28 AM
- - Thanos007   1) It's a MMO. It will be different. How much?...   Jan 11 2005, 04:28 AM
- - Kagetenshi   QUOTE (Thanos007) 3)Why all the hate'n. Think ...   Jan 11 2005, 05:01 AM
- - FrostyNSO   QUOTE (GreyPawn @ Jan 10 2005, 11:28 PM) Gett...   Jan 11 2005, 05:16 AM
- - Kagetenshi   Frankly, I don't see that any of them have bee...   Jan 11 2005, 05:57 AM
- - noneuklid   You can make death permanent under certain conditi...   Jan 11 2005, 04:17 PM
- - paul_HArkonen   First off to answer the question would I play it? ...   Jan 11 2005, 09:33 PM
- - Jrayjoker   Well, if it goes turn based (for combat only?) the...   Jan 11 2005, 09:38 PM
- - paul_HArkonen   well then what is your suggestion for how to balan...   Jan 11 2005, 10:06 PM
- - Trax   How about some kind of "bullet time" eff...   Jan 11 2005, 10:12 PM
- - paul_HArkonen   For some of us, (me for example) you'll have t...   Jan 11 2005, 10:22 PM
- - Trax   Personally no idea, i'm not in the beta. But i...   Jan 11 2005, 10:28 PM
- - Kagetenshi   Unfortunately for it to do exactly what you descri...   Jan 11 2005, 10:30 PM
- - Thanos007   Paul. Seriously. PD. Not gonna happen. Ev-er. Give...   Jan 11 2005, 10:39 PM
- - Kagetenshi   How about this-- how about there's someone her...   Jan 11 2005, 10:55 PM
- - Core Dump   What's that thing about speed? I mean, gettin...   Jan 11 2005, 11:14 PM
- - GreyPawn   Let me see if I can answer a few questions at a ti...   Jan 12 2005, 05:11 AM
- - noneuklid   QUOTE (Core Dump) move-by-wire only makes you go u...   Jan 12 2005, 06:07 AM
- - Kagetenshi   I disagree; in my experience, the time to challeng...   Jan 12 2005, 06:11 AM
- - SpasticTeapot   QUOTE (Kagetenshi @ Jan 11 2005, 05:55 PM) Ho...   Jan 12 2005, 06:18 AM
- - noneuklid   You can't do turn-based in an MMO that has any...   Jan 12 2005, 06:58 AM
- - Arethusa   Turn based strategy is potentially viable online w...   Jan 12 2005, 07:35 AM
- - noneuklid   I agree that it's unlikely, but like Kage, I r...   Jan 12 2005, 07:46 AM
- - Arethusa   To clarify, going the turn based squad level strat...   Jan 12 2005, 07:54 AM
- - noneuklid   Well... you'd have to have a totally instanced...   Jan 12 2005, 08:26 AM
- - FrostyNSO   It'd certainly be great for Shadowrun as a gen...   Jan 12 2005, 09:34 AM
- - Sabosect   I've been reading this for some time and must ...   Jan 12 2005, 07:08 PM
- - Stumps   QUOTE I almost cry at the thought of thousands of ...   Jan 12 2005, 07:18 PM
- - Stumps   And another thing. Everyone seems to be concentra...   Jan 12 2005, 07:25 PM
- - paul_HArkonen   I have to agree with Stumps on the option for play...   Jan 12 2005, 11:24 PM
- - Kagetenshi   Stumps: in addition to Paul's point, you need ...   Jan 12 2005, 11:33 PM
- - paul_HArkonen   I'd think you need a huge Userbase to make any...   Jan 12 2005, 11:36 PM
- - Kagetenshi   It's true that you need a huge userbase to beg...   Jan 12 2005, 11:42 PM
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