Jan 9 2005, 10:47 PM
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GreyPawn Shadowrun Online - The MMO Jan 9 2005, 10:47 PM
Kagetenshi Good luck braving the Redmond Barrens. I think tha... Jan 9 2005, 10:52 PM
GreyPawn The Redmond Barrens will most probably be a free-f... Jan 10 2005, 04:16 AM
Maxxi I think a safer bet would be too do what White-Wol... Jan 10 2005, 04:34 AM
noneuklid I can't code well, draw well, or webmaster (at... Jan 10 2005, 04:50 AM
Mr. Man Of all the computer games that could be made with ... Jan 10 2005, 05:33 AM
noneuklid There have been a lot of changes in MMOs recently,... Jan 10 2005, 05:53 AM
Trax I don't know about an MMO, but I think it woul... Jan 10 2005, 07:06 AM
GreyPawn Maxxi- Chatroom placeholders is a definite possibi... Jan 10 2005, 07:16 AM
FrostyNSO I almost cry at the thought of thousands of ... Jan 10 2005, 08:15 AM
Arethusa Most MMORPGs aren't. They're rarely massi... Jan 10 2005, 08:35 AM
FrostyNSO I think a great Deus Ex, Splinter Cell, style, FPS... Jan 10 2005, 08:42 AM
The White Dwarf As a MMORPG vetern (and I mean it, Im ranked high ... Jan 10 2005, 08:55 AM
GreyPawn This is in part one of the reasons it would have t... Jan 10 2005, 06:29 PM
=Spectre= As big a fan of both Shadowrun and MMOG's as I... Jan 10 2005, 07:30 PM
GreyPawn You are wise to be leery =Spectre=. MMOs and tabl... Jan 10 2005, 08:30 PM
Kagetenshi Let's run through some problem scenarios, shal... Jan 10 2005, 08:33 PM
GrinderTheTroll One of my biggest complaints in transitioning any ... Jan 10 2005, 08:49 PM
GreyPawn QUOTE Character A wants to improve his or her stat... Jan 10 2005, 09:08 PM
Kagetenshi So fixed karma aquisition based on run completion ... Jan 10 2005, 09:16 PM
paul_HArkonen QUOTE So fixed karma aquisition based on run compl... Jan 10 2005, 09:46 PM
Kagetenshi I think it's better than a lot of solutions, b... Jan 10 2005, 09:50 PM
paul_HArkonen That's why you have to try and prevent people ... Jan 10 2005, 09:53 PM
Nath Only on run completion ? That'd be without me.... Jan 10 2005, 09:55 PM
paul_HArkonen but see those could each be considered runs.
Let... Jan 10 2005, 09:57 PM
Kagetenshi QUOTE (paul_HArkonen) That's why you have to t... Jan 10 2005, 10:02 PM
paul_HArkonen well then how about we give up and never try anyth... Jan 10 2005, 10:09 PM
Kagetenshi But that's true anyway. What we have is a klud... Jan 10 2005, 10:12 PM
paul_HArkonen except that even in the actual Game, IIRC, Karma i... Jan 10 2005, 10:16 PM
Kagetenshi Yes, you only get karma after a run. That doesn... Jan 10 2005, 10:19 PM
paul_HArkonen I don't know, I would hope that run X would be... Jan 10 2005, 10:23 PM
=Spectre= Grey Pawn, you made a very interesting suggestion ... Jan 10 2005, 10:37 PM
bitrunner personally, i'd rather see more of a format li... Jan 10 2005, 10:40 PM
Cynic project Well, COH would be a good start,but you need more ... Jan 10 2005, 10:43 PM
the_dunner Corporate payback squads and Lone Star are easy to... Jan 10 2005, 10:45 PM
bitrunner exactly - a good start...you could certainly do wo... Jan 10 2005, 10:45 PM
Cynic project Evercrak,anyone? Jan 10 2005, 10:49 PM
James McMurray I haven't had much time to look at it (about 5... Jan 10 2005, 10:50 PM
Kagetenshi QUOTE (the_dunner) Someone suggested that Riggers ... Jan 10 2005, 10:50 PM
GreyPawn Run completion would not be the only source of pla... Jan 10 2005, 10:54 PM
GreyPawn QUOTE I have yet to see a pet class that offers ve... Jan 10 2005, 11:00 PM
Kagetenshi And then we get into the question of how far away ... Jan 10 2005, 11:02 PM
GreyPawn That depends entirely on your interpretation of wh... Jan 10 2005, 11:08 PM
Kagetenshi This isn't nearly that fine a distinction. One... Jan 10 2005, 11:14 PM
FrostyNSO When they die, they're dead.
I'm sure thi... Jan 10 2005, 11:24 PM
Kagetenshi This makes the problem of PKing Riggers even worse... Jan 10 2005, 11:26 PM
FrostyNSO The Star could act similar to CONCORD on Eve-Onlin... Jan 10 2005, 11:31 PM
Kagetenshi Not with a disposable PK-character, unless you wan... Jan 10 2005, 11:46 PM
FrostyNSO Good point.
Before i get too much ito this, let m... Jan 10 2005, 11:53 PM
GreyPawn Death is a tricky subject.
After careful consider... Jan 10 2005, 11:58 PM
Kagetenshi Just as a similar disclaimer: I am also against a ... Jan 11 2005, 12:03 AM
FrostyNSO QUOTE (GreyPawn @ Jan 10 2005, 06:58 PM) Perm... Jan 11 2005, 12:08 AM
DrJest I'd like to chip in a few City of Heroes inspi... Jan 11 2005, 12:10 AM
GrinderTheTroll QUOTE (FrostyNSO) QUOTE (GreyPawn @ Jan 10 20... Jan 11 2005, 12:13 AM
Kagetenshi 1) I don't like the idea of translating the Ma... Jan 11 2005, 12:16 AM
FrostyNSO Higher Doc-Wagon contracts equate to faster respon... Jan 11 2005, 12:19 AM
GreyPawn The purpose of risk vs. reward is to add value whe... Jan 11 2005, 12:57 AM
FrostyNSO No way.
I would say that the way attribute, limb,... Jan 11 2005, 01:13 AM
Core Dump About Permadeath...
Shadowrun HAS to be permadeat... Jan 11 2005, 01:31 AM
GreyPawn Well, I'm sure a seperate server could be main... Jan 11 2005, 01:37 AM
Core Dump The problem is that a seperate server defeats the ... Jan 11 2005, 01:52 AM
Cynic project QUOTE (GreyPawn) The purpose of risk vs. reward is... Jan 11 2005, 01:57 AM
Core Dump What if Doc Wagon can't get to you?
What if y... Jan 11 2005, 02:07 AM
Aku but thats the problem with pd in an online setting... Jan 11 2005, 02:22 AM
Core Dump But you won't die, you'll probably be brou... Jan 11 2005, 02:35 AM
Morgannah Scalable mission difficulty.
Players can control ... Jan 11 2005, 02:44 AM
FrostyNSO The scalable hardcore is good in that it would giv... Jan 11 2005, 03:34 AM
GreyPawn Getting back to basics...as perma-death, player ad... Jan 11 2005, 04:28 AM
Thanos007 1) It's a MMO. It will be different. How much?... Jan 11 2005, 04:28 AM
Kagetenshi QUOTE (Thanos007) 3)Why all the hate'n. Think ... Jan 11 2005, 05:01 AM
FrostyNSO QUOTE (GreyPawn @ Jan 10 2005, 11:28 PM) Gett... Jan 11 2005, 05:16 AM
Kagetenshi Frankly, I don't see that any of them have bee... Jan 11 2005, 05:57 AM
noneuklid You can make death permanent under certain conditi... Jan 11 2005, 04:17 PM
paul_HArkonen First off to answer the question would I play it? ... Jan 11 2005, 09:33 PM
Jrayjoker Well, if it goes turn based (for combat only?) the... Jan 11 2005, 09:38 PM
paul_HArkonen well then what is your suggestion for how to balan... Jan 11 2005, 10:06 PM
Trax How about some kind of "bullet time" eff... Jan 11 2005, 10:12 PM
paul_HArkonen For some of us, (me for example) you'll have t... Jan 11 2005, 10:22 PM
Trax Personally no idea, i'm not in the beta. But i... Jan 11 2005, 10:28 PM
Kagetenshi Unfortunately for it to do exactly what you descri... Jan 11 2005, 10:30 PM
Thanos007 Paul. Seriously. PD. Not gonna happen. Ev-er. Give... Jan 11 2005, 10:39 PM
Kagetenshi How about this-- how about there's someone her... Jan 11 2005, 10:55 PM
Core Dump What's that thing about speed?
I mean, gettin... Jan 11 2005, 11:14 PM
GreyPawn Let me see if I can answer a few questions at a ti... Jan 12 2005, 05:11 AM
noneuklid QUOTE (Core Dump) move-by-wire only makes you go u... Jan 12 2005, 06:07 AM
Kagetenshi I disagree; in my experience, the time to challeng... Jan 12 2005, 06:11 AM
SpasticTeapot QUOTE (Kagetenshi @ Jan 11 2005, 05:55 PM) Ho... Jan 12 2005, 06:18 AM
noneuklid You can't do turn-based in an MMO that has any... Jan 12 2005, 06:58 AM
Arethusa Turn based strategy is potentially viable online w... Jan 12 2005, 07:35 AM
noneuklid I agree that it's unlikely, but like Kage, I r... Jan 12 2005, 07:46 AM
Arethusa To clarify, going the turn based squad level strat... Jan 12 2005, 07:54 AM
noneuklid Well... you'd have to have a totally instanced... Jan 12 2005, 08:26 AM
FrostyNSO It'd certainly be great for Shadowrun as a gen... Jan 12 2005, 09:34 AM
Sabosect I've been reading this for some time and must ... Jan 12 2005, 07:08 PM
Stumps QUOTE I almost cry at the thought of thousands of ... Jan 12 2005, 07:18 PM
Stumps And another thing.
Everyone seems to be concentra... Jan 12 2005, 07:25 PM
paul_HArkonen I have to agree with Stumps on the option for play... Jan 12 2005, 11:24 PM
Kagetenshi Stumps: in addition to Paul's point, you need ... Jan 12 2005, 11:33 PM
paul_HArkonen I'd think you need a huge Userbase to make any... Jan 12 2005, 11:36 PM
Kagetenshi It's true that you need a huge userbase to beg... Jan 12 2005, 11:42 PM![]() ![]() |
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