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James McMurray
post Jan 10 2005, 09:21 PM
Post #1


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My group is about to start up a shadowrun campaign and are contemplating a house rule making the minimum target number for any test be 4 instead of 2. This will hopefully help to reign in the destructive power of the players and the more challenging foes. Situations this will hopefully help include:

- Sniping with a rangefinder and smartlink: instead of rolling 10+ dice against a target number of 2 and getting an average of 8+ successes (resulting in damage at 3-4 over D), the 10+ dice would grant an average of 4+ successes, for only 1 or 3 over D.

It may be necessary to let some target numbers go below 4, such as static tests against knowledge checks, locks, etc. If not, some things won't make sense (failing to learn very basic knowlege for example). Other things will skew the economy, such as people only having to buy locks above rating 1 if they want to have a rating of 5+.

- Magic (willpower targetting spells). Most opponents will have a fairly low willpower (lower than their body). That makes being hit by the mana spells (the ones with the easier drain target numbers) very deadly. The lower stat already penalizes the character by lowering the possible number of successes he can get.

Another house rule we're looking at would be to have any dice used from a single pool be used for all pools that round. This will mainly prevent mages from having better defenses than street sams. Normally a mage can dump a huge portion of his spell pool into offense, and leave his combat pool completely free for dodging and soaking. The non-mages have to split their pool between offense and defense.

I'm also contemplating some sort of different rule for handling opposed checks. Letting the opponent's number be the target and also how many dice they roll makes a diffference of 2 points in a skill almost gauranteed to let the one with the higher skill win every time. I'm not sure what kind of change we would use, or even if it would be necessary.

Any thoughts, comments, or flames?

And just to head off the "don't change it until you've tried it" response, all but one of my group has played shadowrun since 1st edition. The other guy is a complete newbie to the shadowrun system. He hasn't even used the White Wolf system, which is similar in many ways (at least as far as dice rolling goes).
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Posts in this topic
- James McMurray   Contemplating a house rule   Jan 10 2005, 09:21 PM
- - Kagetenshi   I personally don't like the looks of those cha...   Jan 10 2005, 09:33 PM
- - GrinderTheTroll   As long as you and your players agree on them, the...   Jan 10 2005, 09:37 PM
- - Fortune   QUOTE - Sniping with a rangefinder and smartlink: ...   Jan 10 2005, 09:49 PM
- - Crimson Jack   Right. I've played in a few games where the G...   Jan 10 2005, 10:10 PM
- - James McMurray   Thanks for the input. I'm in the process of re...   Jan 10 2005, 10:47 PM
- - Fortune   Combat alone has a large number of different modif...   Jan 10 2005, 10:54 PM
- - Modesitt   Realize that this would nerf armor to a significan...   Jan 10 2005, 11:09 PM
- - Kagetenshi   If you also want to stay subtle, I've found 6 ...   Jan 10 2005, 11:15 PM
- - Spook   One thing I've learned is that there's alw...   Jan 11 2005, 12:00 AM
- - Kagetenshi   I'd personally say that exploiting the split b...   Jan 11 2005, 12:20 AM
- - James McMurray   Armor was one of the things I planned on leaving a...   Jan 11 2005, 01:04 AM
- - Kanada Ten   There's nothing contrary about using knock-out...   Jan 11 2005, 01:53 AM
- - James McMurray   Yes, a squad will usually have both lethal and non...   Jan 11 2005, 03:02 AM
- - Kanada Ten   QUOTE But people from the same group usually have ...   Jan 11 2005, 03:22 AM
- - Voran   Or toss in the stun grenades then go in firing. I...   Jan 11 2005, 03:46 AM
- - Kagetenshi   There are a lot of cases where capture isn't a...   Jan 11 2005, 03:53 AM
- - Kanada Ten   QUOTE (Kagetenshi @ Jan 10 2005, 10:53 PM) Th...   Jan 11 2005, 03:58 AM
- - Kagetenshi   I'd disagree. Non-lethal methods are either da...   Jan 11 2005, 04:41 AM
- - ES_Riddle   Regarding the opposed tests, I like that having a ...   Jan 11 2005, 05:17 PM
- - James McMurray   Lots of discussion has centered around combat modi...   Jan 11 2005, 07:24 PM
- - Kagetenshi   For what it's worth, my characters typically f...   Jan 11 2005, 07:50 PM
- - Jrayjoker   Yeah, I have always considered runners to be more ...   Jan 11 2005, 08:16 PM
- - James McMurray   I'm not concerned just with PCs. I never have ...   Jan 11 2005, 08:43 PM
- - Kagetenshi   I've always put opposition at the 3-4 range. 3...   Jan 11 2005, 09:06 PM
- - Kanada Ten   QUOTE Non-lethal methods are either dangerous to t...   Jan 12 2005, 12:22 AM
- - Arethusa   QUOTE (James McMurray) That means mana spells cut ...   Jan 12 2005, 02:24 AM


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