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Sphynx
post Sep 7 2003, 10:03 AM
Post #1


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After various discussions on various threads, I'm quite curious as to how the game is actually played by the GMs of the groups.

There seems to be a very loud voice in regards to minimalizing potential of players, such as expanding upon legalities, training time, surgery times, etc in a manner where progression of characters is kept under a certain level of control.

There seems to be various levels of extreme on what a GM allows a player to achieve, for example, in a game are you more likely to:
A) Declare that attacks from the burstfire weapon tore the armour to shreds thus reducing it's armour values to 3/1 instead of 5/3 as you take a Serious Wound
B) The players did well, here's your Karma/Nuyen, you still have all your gear
C) You break into the place and find this R&D SotA Combat Suit which has full flexibility thus ignoring Quickness modifiers due to extreme Armour levels, and it gives the wearer an Armour rating of 7/5.

Personally, I play in a level B game, we never find really cool stuff that would turn at least one of us into BadAss, but we lack alot of the realism that actually bogs a game down and makes us feel like we just wasted our time by coming to a game where the GM has the attitude he's gonna see how many ways he can screw us over.

Personally I run a type C game, allowing players to find all sorts of cool gadgets which would make their characters alot more badAss, but they're not safely stored in a safe, they have to get them from the person using them against the players. Finding something insanely impossible like a Beta Grade piece of Cyberware I know a player really wants, that doesn't need to be custom made for a person.

But, from the sounds of things, at least those that voice their opinion on how a game 'should' be run, it seems a large portion play the type A game, where fantasy and high adventure take a backseat to realism and controllig limitations. Such as making it impossible to learn skills above 6 (making players find teachers which don't exist) or keeping cyberware upgrades to a minimal by either limiting the finding of the gear or clinic willing to do it, or by setting the conditions in such horrid areas that players realize they're going to get screwed, or implanting cranial bombs and such.

What I'd like to hear is how your games go, If you run a type A game, when's the last time you tried a type C game just to see how the players react, or visa versa, if you run a Type C game, when's the last time you tried a type A?

I was a very devoted type A for a long long long time until I ran some games at the local youth club for kids ages 14 to 18 and re-remembered what it was like to 'monty haul' a game. Although i think I do a good job of running games that don't go to such extremes that I can't control the players a bit, I do like to see them get something they really wanted for their characters.

Once again, rambling, so feel free to do likewise, this is a good thread for just expressing how you see things being run (or how you wish your GM would run things)

Sphynx
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