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Target ![]() Group: Members Posts: 49 Joined: 24-February 03 Member No.: 4,152 ![]() |
I was wanting to get everyones opinion on the subject of initiative. I noticed that with a group of cybered up sams, thay could concievably kill an entire team of (insert badguys here) before the (said badguys) even got a shot off. This seemed a little lopsided. My thoughts were to roll initiative like normal but have players announce all actions at start of turn. Then play out all combat phases according to their declared actions. Wanted to kill that guard in one phase? Oops missed that second bullet. Move on to next target as per declaration. I have heard that a turn lasts 3-5 seconds. This seems to fit better with time. Now please tear into my thinking like a band of hyenas. My group sure as hell will.
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Lo-Fi Version | Time is now: 9th August 2025 - 07:21 PM |
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