IPB

Welcome Guest ( Log In | Register )

> My take on initiative.
hunter5150
post Jan 31 2005, 10:04 PM
Post #1


Target
*

Group: Members
Posts: 49
Joined: 24-February 03
Member No.: 4,152



I was wanting to get everyones opinion on the subject of initiative. I noticed that with a group of cybered up sams, thay could concievably kill an entire team of (insert badguys here) before the (said badguys) even got a shot off. This seemed a little lopsided. My thoughts were to roll initiative like normal but have players announce all actions at start of turn. Then play out all combat phases according to their declared actions. Wanted to kill that guard in one phase? Oops missed that second bullet. Move on to next target as per declaration. I have heard that a turn lasts 3-5 seconds. This seems to fit better with time. Now please tear into my thinking like a band of hyenas. My group sure as hell will.
Go to the top of the page
 
+Quote Post

Posts in this topic
- hunter5150   My take on initiative.   Jan 31 2005, 10:04 PM
- - GrinderTheTroll   What's so wrong with the rules on Initiative a...   Jan 31 2005, 10:09 PM
- - James McMurray   Unless of course your group wants to change the ru...   Jan 31 2005, 10:14 PM
- - hunter5150   I may not have been clear. I suppose I am looking ...   Jan 31 2005, 10:18 PM
- - The Grifter   Well, as the old saying goes, "play whatever ...   Jan 31 2005, 10:23 PM
- - James McMurray   Require more actions spent on observing to determi...   Jan 31 2005, 10:25 PM
- - The Grifter   You need more than six seconds to kill three peopl...   Jan 31 2005, 10:28 PM
- - James McMurray   I would, but I'm a bit squeemish and would pro...   Jan 31 2005, 10:36 PM
- - The Grifter   Use a flamethrower. No brains, omae. LOL   Jan 31 2005, 10:40 PM
- - James McMurray   But then you have that whole "smell of burnin...   Jan 31 2005, 10:51 PM
- - Sabosect   Flamethrowers take longer than six seconds. I pref...   Jan 31 2005, 10:53 PM
- - tisoz   My experience from tense situations - time seems t...   Jan 31 2005, 11:05 PM
- - James McMurray   You may want to think about moving to a better nei...   Jan 31 2005, 11:08 PM
- - tisoz   Held up at work a few times, silly situations my f...   Jan 31 2005, 11:15 PM
- - mfb   heh, i know what you mean. characters in SR are im...   Jan 31 2005, 11:19 PM
- - The Grifter   Ah, but the smell of burning flesh is the reward f...   Jan 31 2005, 11:24 PM
- - Method   Liberal use of target modifiers is also helpful. ...   Jan 31 2005, 11:46 PM
- - tisoz   QUOTE (mfb) some things that might help slow comba...   Feb 1 2005, 12:17 AM
- - Lindt   Oooo I like that... I may have to implment that on...   Feb 1 2005, 12:21 AM
- - James McMurray   QUOTE Low Visibility, Movement, Stress (mental), W...   Feb 1 2005, 12:41 AM
- - Crimson Jack   QUOTE (hunter5150) I may not have been clear. I su...   Feb 1 2005, 12:45 AM
- - mfb   QUOTE (tisoz)I'm not sure about this. I don...   Feb 1 2005, 01:12 AM
- - Method   QUOTE (Lindt @ Jan 31 2005, 07:21 PM) Oooo I ...   Feb 1 2005, 01:59 AM
- - Austere Emancipator   QUOTE (Method)I think the damage mods to init and ...   Feb 1 2005, 06:28 AM
- - Omega Skip   Just my 0.02€, counting inflation: I tried to use...   Feb 1 2005, 08:37 AM
- - tisoz   Doesn't the wound level modifier to initiative...   Feb 1 2005, 11:22 AM
- - Austere Emancipator   QUOTE (tisoz)Doesn't the wound level modifier ...   Feb 1 2005, 11:27 AM
- - tisoz   You are basing this on current people, who probabl...   Feb 1 2005, 11:39 AM
- - Austere Emancipator   QUOTE (tisoz)A Light wound would cause about a thi...   Feb 1 2005, 11:50 AM
- - tisoz   Cool, so you just lightly wound each security guar...   Feb 1 2005, 12:06 PM
- - Crusher Bob   Another thing you can try, to reduce the amount of...   Feb 1 2005, 12:07 PM
- - Demosthenes   QUOTE Cool, so you just lightly wound each securit...   Feb 1 2005, 12:10 PM
- - Crusher Bob   Yes, hitting someone just 'standing around...   Feb 1 2005, 12:15 PM
- - tisoz   QUOTE (Demosthenes) QUOTE Cool, so you just lightl...   Feb 1 2005, 12:15 PM
- - Austere Emancipator   QUOTE (tisoz)Cool, so you just lightly wound each ...   Feb 1 2005, 12:34 PM
- - tisoz   QUOTE (Austere Emancipator) QUOTE (tisoz)Cool, so ...   Feb 1 2005, 12:52 PM
- - hahnsoo   What about folks with a pain editor?   Feb 1 2005, 01:03 PM
- - toturi   If you arbitarily declare that the PC is Surprised...   Feb 1 2005, 01:06 PM
- - Austere Emancipator   QUOTE (tisoz)Or I could just use the existing rule...   Feb 1 2005, 01:25 PM
- - Cray74   QUOTE (hunter5150 @ Jan 31 2005, 10:04 PM) I ...   Feb 1 2005, 03:13 PM
- - mfb   no, tisoz. you're going to use sudden shock ru...   Feb 1 2005, 03:58 PM
- - tisoz   I think there are rules that explain it already, o...   Feb 1 2005, 04:33 PM
- - mfb   the existing rules don't explain it very well....   Feb 1 2005, 04:38 PM
- - tisoz   So the better explanation is a pause that cause lo...   Feb 1 2005, 05:03 PM
- - mfb   QUOTE (tisoz)Cool, so you just lightly wound each ...   Feb 1 2005, 05:22 PM
- - Austere Emancipator   Even though I'd personally like to force a sud...   Feb 1 2005, 06:51 PM
- - Fortune   I think the Knockdown rules adequately reflect the...   Feb 2 2005, 12:08 AM
- - Crimson Jack   QUOTE (Fortune) I think the Knockdown rules adequa...   Feb 2 2005, 01:11 AM


Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 9th August 2025 - 07:21 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.