Jan 31 2005, 10:04 PM
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Target ![]() Group: Members Posts: 49 Joined: 24-February 03 Member No.: 4,152 |
I was wanting to get everyones opinion on the subject of initiative. I noticed that with a group of cybered up sams, thay could concievably kill an entire team of (insert badguys here) before the (said badguys) even got a shot off. This seemed a little lopsided. My thoughts were to roll initiative like normal but have players announce all actions at start of turn. Then play out all combat phases according to their declared actions. Wanted to kill that guard in one phase? Oops missed that second bullet. Move on to next target as per declaration. I have heard that a turn lasts 3-5 seconds. This seems to fit better with time. Now please tear into my thinking like a band of hyenas. My group sure as hell will.
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hunter5150 My take on initiative. Jan 31 2005, 10:04 PM
GrinderTheTroll What's so wrong with the rules on Initiative a... Jan 31 2005, 10:09 PM
James McMurray Unless of course your group wants to change the ru... Jan 31 2005, 10:14 PM
hunter5150 I may not have been clear. I suppose I am looking ... Jan 31 2005, 10:18 PM
The Grifter Well, as the old saying goes, "play whatever ... Jan 31 2005, 10:23 PM
James McMurray Require more actions spent on observing to determi... Jan 31 2005, 10:25 PM
The Grifter You need more than six seconds to kill three peopl... Jan 31 2005, 10:28 PM
James McMurray I would, but I'm a bit squeemish and would pro... Jan 31 2005, 10:36 PM
The Grifter Use a flamethrower. No brains, omae. LOL Jan 31 2005, 10:40 PM
James McMurray But then you have that whole "smell of burnin... Jan 31 2005, 10:51 PM
Sabosect Flamethrowers take longer than six seconds. I pref... Jan 31 2005, 10:53 PM
tisoz My experience from tense situations - time seems t... Jan 31 2005, 11:05 PM
James McMurray You may want to think about moving to a better nei... Jan 31 2005, 11:08 PM
tisoz Held up at work a few times, silly situations my f... Jan 31 2005, 11:15 PM
mfb heh, i know what you mean. characters in SR are im... Jan 31 2005, 11:19 PM
The Grifter Ah, but the smell of burning flesh is the reward f... Jan 31 2005, 11:24 PM
Method Liberal use of target modifiers is also helpful. ... Jan 31 2005, 11:46 PM
tisoz QUOTE (mfb) some things that might help slow comba... Feb 1 2005, 12:17 AM
Lindt Oooo I like that... I may have to implment that on... Feb 1 2005, 12:21 AM
James McMurray QUOTE Low Visibility, Movement, Stress (mental), W... Feb 1 2005, 12:41 AM
Crimson Jack QUOTE (hunter5150) I may not have been clear. I su... Feb 1 2005, 12:45 AM
mfb QUOTE (tisoz)I'm not sure about this. I don... Feb 1 2005, 01:12 AM
Method QUOTE (Lindt @ Jan 31 2005, 07:21 PM) Oooo I ... Feb 1 2005, 01:59 AM
Austere Emancipator QUOTE (Method)I think the damage mods to init and ... Feb 1 2005, 06:28 AM
Omega Skip Just my 0.02€, counting inflation:
I tried to use... Feb 1 2005, 08:37 AM
tisoz Doesn't the wound level modifier to initiative... Feb 1 2005, 11:22 AM
Austere Emancipator QUOTE (tisoz)Doesn't the wound level modifier ... Feb 1 2005, 11:27 AM
tisoz You are basing this on current people, who probabl... Feb 1 2005, 11:39 AM
Austere Emancipator QUOTE (tisoz)A Light wound would cause about a thi... Feb 1 2005, 11:50 AM
tisoz Cool, so you just lightly wound each security guar... Feb 1 2005, 12:06 PM
Crusher Bob Another thing you can try, to reduce the amount of... Feb 1 2005, 12:07 PM
Demosthenes QUOTE Cool, so you just lightly wound each securit... Feb 1 2005, 12:10 PM
Crusher Bob Yes, hitting someone just 'standing around... Feb 1 2005, 12:15 PM
tisoz QUOTE (Demosthenes) QUOTE Cool, so you just lightl... Feb 1 2005, 12:15 PM
Austere Emancipator QUOTE (tisoz)Cool, so you just lightly wound each ... Feb 1 2005, 12:34 PM
tisoz QUOTE (Austere Emancipator) QUOTE (tisoz)Cool, so ... Feb 1 2005, 12:52 PM
hahnsoo What about folks with a pain editor? Feb 1 2005, 01:03 PM
toturi If you arbitarily declare that the PC is Surprised... Feb 1 2005, 01:06 PM
Austere Emancipator QUOTE (tisoz)Or I could just use the existing rule... Feb 1 2005, 01:25 PM
Cray74 QUOTE (hunter5150 @ Jan 31 2005, 10:04 PM) I ... Feb 1 2005, 03:13 PM
mfb no, tisoz. you're going to use sudden shock ru... Feb 1 2005, 03:58 PM
tisoz I think there are rules that explain it already, o... Feb 1 2005, 04:33 PM
mfb the existing rules don't explain it very well.... Feb 1 2005, 04:38 PM
tisoz So the better explanation is a pause that cause lo... Feb 1 2005, 05:03 PM
mfb QUOTE (tisoz)Cool, so you just lightly wound each ... Feb 1 2005, 05:22 PM
Austere Emancipator Even though I'd personally like to force a sud... Feb 1 2005, 06:51 PM
Fortune I think the Knockdown rules adequately reflect the... Feb 2 2005, 12:08 AM
Crimson Jack QUOTE (Fortune) I think the Knockdown rules adequa... Feb 2 2005, 01:11 AM![]() ![]() |
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