Feb 10 2005, 03:01 PM
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
I hear a lot of people saying they would never use stim patches on their awakened characters because they're "bad". However, if used with a little restraint stim patches can be a great way to offset drain.
Using a rating 2 stim patch with a magic rating of 6 gives you a 0.002% chance of failing to roll at least one 2. Should you somehow manage to do that, you still have a only a 27.778% chance of rolling below a 6 on the magic loss test. Using a rating 3 stim patch you have only a 1.0877% chance of not rolling any 3s. As your magic rating increases through initiation stim patches become even less scary. At magic rating 9 you have close to a 0% chance of not rolling any 2s. You have a 0.463% chance of not rolling any 3s. At magic 12 you can use a rating 3 stim patch and only have a 17.83% chance of failing. And of course, as your magic rating grows your karma pool also grows, giving you a reroll or 2 to ensure you don't get screwed. |
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James McMurray Mages and Stim Patches Feb 10 2005, 03:01 PM
Bigity I thought you had to roll your Magic rating as a T... Feb 10 2005, 03:09 PM
Moon-Hawk Bigity: magic is the target number for the magic l... Feb 10 2005, 03:32 PM
Bigity Ah, yes that's correct. Knew I was forgetting... Feb 10 2005, 03:41 PM
Xirces Stimpatches are still a helluva lot less scary tha... Feb 10 2005, 04:01 PM
Moon-Hawk Don't get me started on SR addiction rules. Feb 10 2005, 04:10 PM
James McMurray Bigity: why don't you allow karma pool on attr... Feb 10 2005, 04:16 PM
Bigity Mostly because it gives more of a negative side to... Feb 10 2005, 04:23 PM
Xirces QUOTE (James McMurray) Xirces: I don't want to... Feb 10 2005, 04:24 PM
Moon-Hawk My problem with addiction rules are their effect t... Feb 10 2005, 04:37 PM![]() ![]() |
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