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guy-jin
post Feb 21 2005, 11:02 AM
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For my next Shadowrun game(whenever it happens) I've been trying to come up with several character concepts. The one that's the most interesting (and most complicated) is a Yakuza physical adept, who's trying to 'buy his way out'.

IRL, Yakuza who don't wanna be in the gang anymore have a few options. The first involves amputation. [which I wonder about in the 6th world; since cyber- and cloned fingers are fairly easy to obtain, has the pinky-cutting lost its edge?] Another involves paying your superior for the inconvenience of not having you around anymore. My character is going to try the second; and since the price is probably in the area of several years' pay, he's going to take to shadowrunning.

The problem is, what happens when he tries to get hired for a run? if the employer happens to be affiliated with the mafia/triads/seoulpa/whatever, they'll probably balk at the prospect of having one of them do their work.

Then there's the whole conflict of interest angle. Even though he's trying to get out, he's still part of the yakuza in the meantime. if he does somehow get a job with a rival crime syndicate, wouldn't he be obligated to botch it? and what if his fellow runners, in an apparently unrelated mission, happen upon something that could be damaging to the yaks? would he have to turn on his fellow runners? could he just excuse himself from the rest of that mission?

I really like the character concept, but I'm afraid it would cause problems for the other players and be too much work for the GM. But what do you think? is it plausible?
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