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> Skills, Thoughts on how they might change?
GrinderTheTroll
post Mar 16 2005, 06:05 PM
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So one of the biggest beefs I think many people have expressed is the number of Skills required to use weapons. My idea is something like this:

In the interest of "streamlining" I venture a guess SR4 might bring back more general skills like "Firearms" as opposed to dozen skills it represents in SR3. Maybe choosing "profficiencies" like "Pistols" or "Rifles" would simple remove a generically imposed penalty or something for just using "Firearms". It's sorta like defaulting except you don't need to spend a dozen extra skill points on buying the skill, instead spending points to "buy down" the generic penalty imposed.
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