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> Reaction Boosting Cyberware, What do your combat characters use?
Reaction Boosting Cyberware
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mmu1
post Mar 29 2005, 05:42 PM
Post #1


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Some comments made in the various discussions about reaction enhancement cyberware have caused me to wonder:

1. What is the PRIMARY reaction-boosting 'ware you have? (there are not enough poll questions available to ask about all the combinations of cyber and bio possible, obviously)

2. If you routinely go beyond, say, 10-12 Reaction and 3d6 initiative, do you skimp on all other cyber to have enough Essence? Or do you pay for higher cyberware grades, and if so, how? Meaningful improvement post-chargen of a character with a lot of reaction enhancement tends to require millions of :nuyen:

IMPORTANT NOTE: Please only post answers for your characters designed as combat specialists, so the results don't get skewed by jacks of all trades with low-end reaction enhancement cyber. I'd like to get an accurate idea about the various sams and mercs out there.
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Posts in this topic
- mmu1   Reaction Boosting Cyberware   Mar 29 2005, 05:42 PM
- - Mortax   When I play magically active PCs, which is a lot, ...   Mar 29 2005, 05:57 PM
- - Tanka   Generally, either I nab Wired 2 or Boosted 1. If ...   Mar 29 2005, 06:06 PM
- - Mark McCrea   I either go wired reflexes 2, or 3 if speed is req...   Mar 29 2005, 06:12 PM
- - Garland   If I'm making a street sam, it's Wired all...   Mar 29 2005, 06:38 PM
- - Vuron   Focusing exclusively on technological enhancements...   Mar 29 2005, 06:50 PM
- - Rev   Nowdays I tend to try to pimp out my reaction and ...   Mar 29 2005, 06:59 PM
- - Dawnshadow   Melee-adept just has improved reflexes 2. Sam has...   Mar 29 2005, 07:03 PM
- - torzzzzz   Enhanced articulation every time! But move b...   Mar 29 2005, 07:12 PM
- - Grinder   I prefer bioware, despite the fact that some chras...   Mar 29 2005, 07:10 PM
- - Cray74   QUOTE (mmu1) 1. What is the PRIMARY reaction-boost...   Mar 29 2005, 07:29 PM
- - Kagetenshi   As you already know, I tend to go with a VCR-3… ...   Mar 29 2005, 07:40 PM
- - mmu1   QUOTE (Kagetenshi) As you already know, I tend to ...   Mar 29 2005, 07:55 PM
- - Vuron   Oh and as to the second question alphaware wired r...   Mar 29 2005, 07:57 PM
- - Kagetenshi   QUOTE (mmu1) QUOTE (Kagetenshi @ Mar 29 2005,...   Mar 29 2005, 07:52 PM
- - Aes   Synaptic accelerator all the way. Expensive, yes, ...   Mar 29 2005, 09:23 PM
- - psykotisk_overlegen   Most of my players seem to go for Boosted reflexes...   Mar 29 2005, 11:22 PM
- - Mortax   QUOTE (psykotisk_overlegen @ Mar 29 2005, 06:...   Mar 29 2005, 11:22 PM
- - psykotisk_overlegen   QUOTE QUOTE (psykotisk_overlegen @ Mar 29 2005, 06...   Mar 29 2005, 11:31 PM
- - Vuron   QUOTE (psykotisk_overlegen) QUOTE QUOTE (psykotisk...   Mar 29 2005, 11:39 PM
- - psykotisk_overlegen   You sure is right there. Who needs devil rats anyw...   Mar 29 2005, 11:39 PM
- - toturi   Adept - Improved Reflexes 2 Mage - Increase Reflex...   Mar 30 2005, 12:06 AM
- - Herald of Verjigorm   QUOTE (toturi) Mage - Increase Reflexes 2 and Syna...   Mar 30 2005, 12:14 AM
- - toturi   It should have been or, not and. My mistake.   Mar 30 2005, 12:27 AM
- - Kagetenshi   Does it not work with any, or does it simply not s...   Mar 30 2005, 12:34 AM
- - Herald of Verjigorm   Well, in that case I agree. Conveniently, the spe...   Mar 30 2005, 12:27 AM
- - toturi   QUOTE (p194 SR3) Increase Reflexes is not compatib...   Mar 30 2005, 12:28 AM
- - DrJest   For physads, IR at 2 as a rule. For mages, well, i...   Mar 30 2005, 12:29 AM


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