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Moving Target ![]() ![]() Group: Members Posts: 437 Joined: 11-April 05 Member No.: 7,318 ![]() |
Its quite easy really. Using nothing but the SR3 rulebook.
If you toss a grenade at someone, it goes off at the end of the round. - Too inaccurate unless the vehicle is immobile. Best solution is an underslung grenadelauncher on a shotgun or other rifletype. Fit it with a rangefinder and smartlink. Now it detonates in the air, where you aim it. Now, aim BELOW the vehicle, the grenade must explode UNDER the vehicle. The grenade Power will now reflect off the ground and the bottom of the vehicle, until the Power is high enough to either rip the vehicle or flip it away from the blast. (Or plow a hole in the ground, if there is a cavity below). Setting distance between ground and vehicle to half a meter, the Power will be: 10+9+8+7+6+5+4+3+2+1 = 55S, modded to vehicle damage, its 22M - Enough to damage a tank. Where I play, we have a houserule that means that the secondary waves also get a seperate damage check, so the grenade also does: 9+8+7+6+5+4+3+2+1 = 45S 8+7+6+5+4+3+2+1 = 37S ...30S, 24S, 19S, 15S, 12S, 10S |
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Lo-Fi Version | Time is now: 9th July 2025 - 11:33 AM |
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