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Sheffield
post Apr 22 2005, 06:39 PM
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I thought I'd start a thread to see what people think is a good "baseline" for creation. The group I play with has gotten away from priority and points, because they don't allow enough variation and encourage the min and the max. We tend to use BECKs v.2 with the following restraints.

400 points.

Resources capped at 1,000,000.

Metavariants are allowed, but not shapeshifters or drakes.

SURGE is allowed.

Edges and flaws are limited so that you can only end up with +/- 5 points out of karma. (You can get more expensive SURGE effects or edges, but you have to balance them out with flaws, not buy them with your starting karma.)

Starting gear capped at avail. 8. Starting foci capped at force 4.

Custom vehicles allowed. Either guns or vehicle armor makes the vehicle count as avail. 8. However, both guns and vehicle armor (not personal armor from R3) count as avail. 12 and put it out of bounds.

Alphaware and bioware are legit, but not cultured bio. Genetech is allowed with good backstory.

This puts full magician with 30 spell points = 1,000,000 nuyen = 4 level 6 skills (assuming high enough attributes).

Strangely enough, skills and high attributes wind up being the crunch points under these restraints. One level 6 skill winds up being close to 8% of your total character budget, so people tend to have more level 4 skills. I personally like this because it prevents people from building characters with all their main skills at 6 right out of the box. They might have a lot of cyber or magic, but they're just not good at stuff. It gives them targets for improving. It also puts the no-magic and low-cyber chars back into the game because they're the ones who can afford a broad skill base.

Anyway, what do folks on the forum consider to be their "standard" for generation? I know no system is un-twinkable, but I'm curious what other people have found to work well or poorly.
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Posts in this topic
- Sheffield   Character Generation Preferences   Apr 22 2005, 06:39 PM
- - Kagetenshi   Point system with 128 build points. I allow edges ...   Apr 22 2005, 06:44 PM
- - hahnsoo   Priority and Point System (125 points). Edges and...   Apr 22 2005, 06:46 PM
- - Bigity   Sum To 10. Or Build with 125 points. Some Edges/...   Apr 22 2005, 06:50 PM
- - Lindt   Points exclusivly at 123. With GM approval of cou...   Apr 22 2005, 06:59 PM
- - Nikoli   BeCKS *shudder* I'm a BP man personally, but ...   Apr 22 2005, 07:01 PM
- - hahnsoo   QUOTE (Nikoli) BeCKS *shudder* I'm a BP man p...   Apr 22 2005, 07:07 PM
- - Kagetenshi   But you're still able to recreate the 130+ poi...   Apr 22 2005, 07:13 PM
- - Nikoli   Considering I almost only play Humans, and often s...   Apr 22 2005, 07:17 PM
- - hahnsoo   QUOTE (Kagetenshi @ Apr 22 2005, 02:13 PM) Bu...   Apr 22 2005, 08:07 PM
- - Kagetenshi   QUOTE (hahnsoo) QUOTE (Kagetenshi @ Apr 22 20...   Apr 22 2005, 08:19 PM
- - hahnsoo   QUOTE (Kagetenshi) Right, that's my point. You...   Apr 22 2005, 08:28 PM
- - Smiley   We have the option to use any, but I prefer BPs.   Apr 22 2005, 08:41 PM
- - Edward   We use standard sum to 10. cultured bio is allowed...   Apr 23 2005, 07:33 AM
- - Kaosaur   Covert Ops, Weapons or Demolition Specialists, and...   Apr 23 2005, 07:58 AM
- - The Question   BeCKs 350-375, I prefer low level games, not necce...   Apr 23 2005, 11:20 AM
- - BGMFH   I listen to what kind of characters the players wa...   Apr 23 2005, 12:44 PM
- - ElFenrir   We went to BP after Priority for awhile. 123 BP, +...   Apr 23 2005, 03:44 PM
- - Catsnightmare   Priority and Build Points. Nobody I've gamed ...   Apr 23 2005, 05:35 PM
- - Kagetenshi   You take the Priority system, make A=4, B=3, C=2, ...   Apr 23 2005, 05:38 PM
- - hahnsoo   QUOTE (Catsnightmare) I've never been able to ...   Apr 23 2005, 05:39 PM
- - Kagetenshi   Bow before my post-fu ~J   Apr 23 2005, 05:40 PM
- - hahnsoo   QUOTE (Kagetenshi) Bow before my post-fu ~J ...   Apr 23 2005, 05:43 PM
- - Kagetenshi   <narrate>With the time-travelling squad of h...   Apr 23 2005, 05:51 PM
- - Edward   It was always confusing to me that characters with...   Apr 24 2005, 01:58 PM
- - Herald of Verjigorm   You could take a cue from the 2nd edition priority...   Apr 24 2005, 05:18 PM
- - Kagetenshi   Edward: it also makes little sense that those with...   Apr 24 2005, 05:24 PM
- - Glyph   I wouldn't say that shadowrunning teams are al...   Apr 24 2005, 08:58 PM
- - Lantzer   QUOTE (Edward) A stock standard steal lynx with an...   Apr 25 2005, 01:09 PM
- - Kagetenshi   I personally think the Lynx is quite overrated, bu...   Apr 25 2005, 01:29 PM
- - hahnsoo   QUOTE (Lantzer) And in SR, information is the most...   Apr 25 2005, 01:51 PM
- - Edward   QUOTE ( Lantzer) Really? I've never thought so...   Apr 27 2005, 03:44 PM
- - lorthazar   BeCKS 545 but 120 must be spent on resources and o...   Apr 27 2005, 03:58 PM
- - Kagetenshi   QUOTE (Edward @ Apr 27 2005, 10:44 AM)QUOTE I...   Apr 27 2005, 04:08 PM
- - Edward   coordination comes down to planing for our teems, ...   Apr 27 2005, 05:35 PM
- - hahnsoo   QUOTE (Edward) Where are the rules for small drone...   Apr 27 2005, 05:48 PM
- - Kagetenshi   QUOTE (Edward) Where are the rules for small drone...   Apr 27 2005, 06:08 PM
- - Edward   Micro rotary UAV is body 0 20-40 CM long Fixed and...   Apr 28 2005, 04:40 AM
- - Kagetenshi   Again, though, the Rigger will be directly control...   Apr 28 2005, 05:06 AM
- - Edward   Most times I have seen a rigger in combat he has h...   Apr 28 2005, 07:34 AM
- - Kagetenshi   It's all about where you leave your drones. ~...   Apr 28 2005, 03:43 PM
- - Edward   Are you saying critical assets (such as your meat ...   Apr 28 2005, 05:52 PM
- - Kagetenshi   Given how heavily armored the area around your mea...   Apr 28 2005, 05:56 PM
- - Solstice   I have to go with Kag on this one. After several y...   Apr 28 2005, 06:01 PM


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