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Moving Target ![]() ![]() Group: Members Posts: 614 Joined: 17-June 03 From: A safehouse about to be compromised by ninjas Member No.: 4,754 ![]() |
So I wound up taking a break from the forums for like, over a month or something. SR4 was new and shiney then. Came back today, after the campaign I was running ended due to scheduling travesties that could only have been the result of a right wing communist plot spearheaded by none other than Lofwyrs evil twin brother and his cabal of evil runners, and seems not much new has been released regarding info on this.
Seems theyre changing things to an attribute+skill vs set tn setup. Which would solve some of the statistical anomolies, shall we say, about some of the more common tn situations (+2 tn isnt always the same statistical change, smartlink is godly, etc) but also eliminates that "tuning" ability the tns had. Any word on the specifics here, regarding defaulting and skill levels and such? Seems like a rather generalized setup. Seems that decking and rigging are being completely redone? I saw in some other threads a GiTS-like change? I suppose this could be cool if done right, as 'hacking someones eyes' was always pretty freaking cool but like, no more decks? Any word on exactly whats happening here? Also saw dice pools / karma pool were being done away with. Thats a big /sadface. Those didnt have anything to do with the statistic problems that did, as much as people could work around it, drastically affect some areas of gameplay. Kinda seems unneeded even with the tn-workaround setup. I also saw some posts talkin about this changing the need to plan and 'ration' yourself which was a really great aspect of the game and genre, being able to "bust a move" or use some pool to do what a non-cyberpunk character could only gape in awe at. Kinda hope they go back in. And I saw 1 mention of no more multiple action initiatives, like it was going to be a random order round like DnD or something. This for real? I mean, dang, I hope not. Initiative had its flaws but it wasnt that bad, and the 5-phase split workaround ppl posted awhile back was pure genious if you were gonna change things up. I dunno what to say. I guess what Im hoping to see is a complied post of what all we know is going to go into or outof the system. Im sure the world/flavor will stay much the same, as its the same setting and name and company and all, but like what about the mechanics that drove the charcters threw the world. And like, what about cyberware and essence and magic, those been mentioned? Any alternate way of dealing with this or sorta gonna be cut and paste or what? Seems with bluetooth tech and some other things, a few pieces of ware will need some changes while others could just cut n paste, but with the new attribute setup how will essence and magic work; considering youd now have to add them to stuff for dice rolls... I think? Anyhow, comments - updates - thoughts appriciated. Sorta wanna get back into the loop soon here with Gen Con rolling up. Thanks. |
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Lo-Fi Version | Time is now: 6th August 2025 - 06:35 AM |
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