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> Magic an exception to the attributes?, Random pondering.
Milo Simpkin
post Jun 11 2005, 05:33 PM
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Please forgive me if I have missed a post to this effect in another thread, I do my best to keep up to date and fully remember what has been discussed, but ain't nobody perfect!

Right this starts with taking two points from the FAQs for SR4.

1) 6 is the maximum natural rating for attributes (before racial modifiers are applied). (FAQ 3)

2) Magic must be bought up just like any other attribute. (FAQ4)

Therefore from what is suggested Magic should work just like any other attribute, as it is one. That is one of the points about it right? Now I have no problem with loss of Magic points from deadly wounds, after all mundanes can lose stat points from major wounds too so you can argue the same system there....if such stat degeneration exists.

However, surely these statements mean that either

a) Initiation no longer exists
b) Inititation still exists but you no longer gain a Magic point from it as at that point it would break the rule that 6 is the maximum.
c) Magic will be an exeception to the 'all stats work the same' idea when the magic sourcebook is released opening up the whole idea of add on different rules in specific sourcebooks which is apparently FP's whole problem with the system at the moment.

And no I do not expect any definitive answer to this at all. Ovbiously we can't get one.
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Posts in this topic
- Milo Simpkin   Magic an exception to the attributes?   Jun 11 2005, 05:33 PM
- - Supercilious   I hope all the systems are different. One of the r...   Jun 11 2005, 05:57 PM
- - Doctor Funkenstein   They stated that Magic is bought like other attrib...   Jun 11 2005, 07:30 PM
- - Milo Simpkin   Yeah Doctor, that's almost what I figured. I w...   Jun 11 2005, 07:42 PM
- - Doctor Funkenstein   I'm just confused by your logic. I don't ...   Jun 11 2005, 07:54 PM
- - Milo Simpkin   True, true. Not exactly logic maybe. Just the feel...   Jun 11 2005, 08:02 PM
- - Edward   I have taken the all attributes work the same to b...   Jun 12 2005, 09:38 PM
- - Hell Hound   Magic as an attribute does present at least one in...   Jun 13 2005, 04:19 AM
- - Doctor Funkenstein   That's exactly the same thing as, say, Street ...   Jun 13 2005, 05:33 AM
- - Edward   I agree with the dock. Not an issue. To be honest...   Jun 13 2005, 11:05 AM
- - Doctor Funkenstein   Note to mention that A also had all those extra po...   Jun 13 2005, 12:16 PM
- - Hell Hound   Strength doesn't determine how big a gun the S...   Jun 13 2005, 01:09 PM
- - Doctor Funkenstein   I think you completely missed the point. Mage A s...   Jun 13 2005, 01:37 PM
- - Hell Hound   Initiation, at least under the current rules, isn...   Jun 13 2005, 02:26 PM
- - Doctor Funkenstein   It is representing greater magical power -- for th...   Jun 13 2005, 02:29 PM
- - chevalier_neon   I don't know. One of the thing that was really...   Jun 13 2005, 03:15 PM
- - Critias   It's only as rare as the karma/power level of ...   Jun 13 2005, 03:20 PM
- - chevalier_neon   I know that, but after 5 years of gaming, I am onl...   Jun 13 2005, 03:35 PM
- - Doctor Funkenstein   Initiation being a rare thing seems to be largely ...   Jun 13 2005, 04:11 PM
- - El Ojitos   Another thought on Magic: If it works basically li...   Jun 13 2005, 06:53 PM
- - Nikoli   Or you want a metamagic technique.   Jun 13 2005, 06:57 PM


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