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> One for the C.L.U.E. Files for sure, How to deal with bad luck and choices?
Dashifen
post Sep 16 2003, 04:03 PM
Post #1


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The one is for you GMs out there:

I had a character that legitimately got his hands on information that part of their run was dealing with a corporation in the area named Kestra. So, he decided to go over to the Kestra offices in the center of town and scope the place out in case the team had to deal with the company directly.

That's fine with me so I start describing the compound as having three buildings, a tall central one with walkways leading from about the third story out to the other two buildings. That it is surrounded by electrified fencing marked as such with cameras ever couple of meters panning left and right to get a pretty comprehensive view on what surrounds the compound. The gate was guarded by two humans, one in the building and one standing out side.

So, undercover of a force 5 imp. invisibility focus with 5 successes, he decides to go on past the guards and investigate -- alone -- what's inside. Since the guards don't have the intelligence to beat his invisibility, he just has to move quiet-like to get by. Now, however, he's got a problem: once he gets inside he can see two groups of guards -- two or three metahumans (I misremember the number) and a barghest each. The critters manual describes barghests as big, nasty dogs, so I always imagined that they could be trained as security dogs just like German Shepards (and others) are used for that purpose today. Also, they have the Enhanced sense (Sonar) critter power. Therefore, his invisibility is no match for the sonar "seeing" of the barghests and they immediately begin to bark and pull in his direction.

The guards, confused by the lack of target, restrain them. Now, most people would probably have run away at this point, but our intrepid protagonist decided to try to Influence (with the spell) one of the Barghests to kill the other. The spell failed and the Barghests began to howl with their Paralyzing Howl critter power. Having hearing dampeners, the guards were okay and the character resisted and now began to run away. The guards at the gatehouse were now outside and had guns drawn trying to guess what was happening. Our protagonist casts control actions on the one, succeeds, and forces him to go over to one of the groups with a barghest, say "What's going on?" and then try to shoot the barghest. The barghest beets the goon on initiative, jumps him, and begins to eat his face.

However, it was at this point that the security mages began to take notice. First, one casts detect magic and detect enemies, both spells are successful and both spells mark our character. Next, two mages, one who cast the spells, and five more guards exit the larger, central building. The mages are already perceiving astrally in expectation of a mage and magical problems -- they left the physical to the guards.

Now, even though our character is invisible on the physical, I ruled that on the astral, the mages could see the foci that he's wearing to cause that invisibility. Not sure if this is canon, but that's how my games have always run. So, the first mage throws a deadly stunbolt. The character resists it but is knocked over from the force. The character then uses physical barrier in a unique way: casting it as a horizontal plane in the middle of the pack of opponents. This cuts a few in half when it appears (failed body roll) and pushes the others aside.

Now, the second mage gets his turn. Seeing that the first stunbolt was ineffective against the target, the mage passes an intelligence test to guess that the focus might be something for spell defense or the invisibility. So, he targets it with a manabolt blasts it to kingdom come. Now visible, our protagonist runs under a hail of bullets.

But, the cameras that I said were on the fences before all of this happened now have a blurry but perhaps usable picture of the character, and the mages have his astral signature from the control actions spell and the physical barrier.

______________________________

Now for my question. You've all read the story to get this far, so how often have you all run into characters that seem to keep digging themselves in deeper despite the hints (guards, cameras, electric fences, para-animals, etc.) that you give them this is not-a-place-to-go-in-alone-and-unprepared ™? Also, his actions could hamper the rest of the party's ability to perform successfully in runs in the future. I feel that I need to present some repercussions to the character in order to keep the game as real as possible. If you enter a corporate headquarters, kill two guards, seriously injure a mage, and get another guard eaten by a security barghest, then that corp is going to do something serious and probably violent to you in the future. But, since none of the other players were there are the time, I'm torn between chastising that specific player and how to do it without really chastising the whole group.

Advice? Comments? Concerns?
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Posts in this topic
- Dashifen   One for the C.L.U.E. Files for sure   Sep 16 2003, 04:03 PM
- - D.o.d.d.   One, the character should not have used barrier th...   Sep 16 2003, 04:19 PM
- - joe12south   I may be cruel, but I would ensure that the reperc...   Sep 16 2003, 04:26 PM
- - FritzZero   QUOTE (joe12south) I may be cruel, but I would ens...   Sep 16 2003, 04:33 PM
- - Zazen   I don't see the stupidity. When it was obvious...   Sep 16 2003, 04:35 PM
- - Kagetenshi   Agreed with Zazen. There's no reason why the B...   Sep 16 2003, 04:55 PM
- - Dashifen   QUOTE (Zazen) Invisibility doesn't work on the...   Sep 16 2003, 04:58 PM
- - joe12south   Don't make the team suffer a lot, just enough ...   Sep 16 2003, 05:07 PM
- - D.o.d.d.   There are two dead people, that means increased se...   Sep 16 2003, 05:07 PM
- - Zazen   QUOTE (beat his reaction test) Well ok, you left ...   Sep 16 2003, 05:17 PM
- - Dashifen   QUOTE (Zazen)The rest stands and wasn't meant ...   Sep 16 2003, 05:27 PM
- - Miststlkr   I fail to see the problem as a GM. He just handed...   Sep 16 2003, 05:30 PM
- - Herald of Verjigorm   QUOTE (Dashifen) QUOTE Fully resisted stunbolts sh...   Sep 16 2003, 05:37 PM
- - SugarDog   The way I read the rules, if a non-elemental attac...   Sep 16 2003, 05:49 PM
- - Dashifen   I always thought of the _____bolt spells (fill in ...   Sep 16 2003, 05:54 PM
- - Zazen   QUOTE (Dashifen) If I may ask -- what would you ha...   Sep 16 2003, 06:01 PM
- - Siege   Was this a newbie player? If so, be gentle in the...   Sep 16 2003, 06:08 PM
- - hobgoblin   invisibility have been up for discussion before so...   Sep 17 2003, 12:02 PM
- - Moon-Hawk   Here's my opinions. I think the player was per...   Sep 17 2003, 03:14 PM
- - Dashifen   QUOTE (Moon-Hawk) Happy Gaming, sounds like you...   Sep 17 2003, 03:53 PM
- - Jpwoo   I think that the best way to let the player know t...   Sep 17 2003, 05:17 PM
- - Drain Brain   Whilst I agree with everything said on this thread...   Sep 17 2003, 06:48 PM
- - Dashifen   QUOTE (Drain Brain) You might want to think about ...   Sep 17 2003, 08:03 PM
- - Dark Scrier   In response to all those calls that the player did...   Sep 18 2003, 01:16 AM
- - Zazen   He didn't make the Best Possible Moves, but he...   Sep 18 2003, 04:39 AM


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