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> Clarification..., ...Or the lack there-of.
Rolemodel
post Jun 18 2005, 10:37 AM
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Moving Target
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First off, let me apologize if this question has already been addressed. I really haven't had the energy to muck knee-deep through the shit in here with the exception of a few key, choice, threads.

I understand that Attribute + Skill will be the basic roll, against a TN of 5. I believe the total dice, there, is referred to as a 'pool'. I've often been under the impression that a 'pool' implies some sort of tactical allocation of dice to exceed the standard 'Here's all your dice, now roll them, slut'.

My question, then, is has there been confirmation that the attribute dice added to a test refresh with each dice test that they are linked to? Is it possible that characters will have X dice, where X equals the rating of any given attribute, to spread around to various tests linked to that attribute throughout a turn?

I.E, Floofy-The-Gay-Elf-Cat-Shaman needs to make several charisma based tests in this combat turn to succesfully seduce a trio of nearby catholic priests. Etiquette, and Negotiation to blend in as a choir boy, and chatter with an enticing elven lisp. With two tests to make, inside of this one turn, while his buddies are off doing manly stuff with weapons, ol' Floof will have to split his Charisma 'Pool' dice, while using the base skill level of each respective skill and any dice he'd like to allocate vs. TN of 5.

It seems to me, and I'm not sure if there's room for any of you to agree, that implementing something along those lines would retain the more thoughtful approach to gaming Shadowrun has always maintained, retain degrees of flexibility, without overcomplicating matters for our younger, more impressionable gamers.

-RM
"I haven't figured out how to say FUCK YOU politely."
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