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Which comes first, the individual or the group?
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Talia Invierno
post Jun 21 2005, 07:28 PM
Post #1


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On these boards, new characters are frequently born, which can be anything under the sun (or from an increasingly wide range of metaplanes).

In creating a new group or joining an existing group, new characters are also born ... but since in practice playing Shadowrun is a group activity, it's always possible that the dream PC you tweaked to utter perfection on Dumpshock just doesn't fit the existing style or needs of the group, or maybe that the group just doesn't want yet another [fill in the blank] at this time. At the other extreme, some groups bringing in new players standardly tell them the Shadowrun equivalent of "We need a cleric, so you're playing one".

Of course, both of these scenarios are extremes: but the fact remains that the group may have needs or wants different from what the individual player visualises, whether in skills, or equipment, or even just that the group desperately needs someone with serious computer skills: "Could you possibly play a decker?"

Some may find that the priority placed upon stats and budget pales against the importance of having a backstory compatible with the others in the group. Others are perfectly fine with having come together for the first time while meeting the Johnson, keeping their backgrounds separate and even secret. Still others gloat over the possibility of clashing backgrounds, even to the point of character fatality caused by other PCs.

So where lies the point of compromise? Where to balance the wishes of the player against the wishes/needs of the group? What can be done to make the difficult choices a bit easier?

It's been a long time since I've thrown up one of these :)
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Posts in this topic
- Talia Invierno   Priorities in character creation   Jun 21 2005, 07:28 PM
- - Dawnshadow   A blend. The PC envisioned is near the top of the...   Jun 21 2005, 08:37 PM
- - hyzmarca   Back story compatibility is important to a point. ...   Jun 21 2005, 08:42 PM
- - ElFenrir   I also believe in a blend. What the player wants t...   Jun 21 2005, 08:56 PM
- - Edward   Two of the above was my vote. Each player must cr...   Jun 21 2005, 09:05 PM
- - Jrayjoker   My crew tends to choose a character to play, and l...   Jun 21 2005, 09:16 PM
- - Supercilious   I would rather a player play something they are ha...   Jun 21 2005, 09:36 PM
- - Jrayjoker   Yeah, me too. Although my players talk about that ...   Jun 21 2005, 09:37 PM
- - Talia Invierno   And yet would a player really be happy playing som...   Jun 22 2005, 01:27 AM
- - tisoz   If it is a new group, I am going to try my hardest...   Jun 22 2005, 01:42 AM
- - tisoz   QUOTE (Talia Invierno) And yet would a player real...   Jun 22 2005, 01:49 AM
- - toturi   My table top group create their PCs together (whic...   Jun 22 2005, 02:19 AM
- - Glyph   I also vote for a blend. I don't favor pidge...   Jun 22 2005, 02:28 AM
- - Capt. Dave   My players generally create characters that fit wi...   Jun 22 2005, 02:28 AM
- - Eyeless Blond   QUOTE (Talia Invierno) In fact, most often the exa...   Jun 22 2005, 02:55 AM
- - Qillin   i think the pc should make what he wants or likes ...   Jun 22 2005, 07:36 PM
- - Fester   i made a character whose background happened to no...   Jun 23 2005, 02:06 AM
- - Lazerface   It's funny, in my regular group we go for the ...   Jun 23 2005, 03:17 AM
- - Talia Invierno   I'll venture a guess: that perhaps those withi...   Jun 23 2005, 09:32 PM
- - Angelone   In my online group, the group comes first. So comp...   Jun 23 2005, 10:25 PM
- - ElFenrir   I remember the first time we played, we had some I...   Jun 23 2005, 11:36 PM
- - blakkie   So did the Campbell's Soup guy the teams face?...   Jun 24 2005, 12:09 AM
- - ElFenrir   Uhh, I think one guy had treat. I can't remem...   Jun 24 2005, 12:32 AM


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