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Moving Target ![]() ![]() Group: Members Posts: 284 Joined: 16-June 05 Member No.: 7,450 ![]() |
I spent a week getting a challanging run up. By that, I mean worked on it at work and at home. I had maps of the areas, I had a full PLTG set up for the decker. I put security cameras around the hallways, guards patroling, elite corp guards, even a corp mage in the astral plane. I put my team up against a large challange...and they bulldozed over it. They shot down my hard work in less then one hour. The mage used a medium ball lightning and dealt deadly damage to three corp security, and took no drain. The gun user rolled 10 dice on his pistol skill (that's not rolling any combat pool, chummer. That's just his straight dice), duel weilded, and somehow had enough recoil comp, low TN, and range magnification to roll a total of 15 dice on a TN 2. 7 successes on each hit. I added 2 for the second target he shot at, and his TN was still 2 because he had parts, edges, and skills that reduced it normally below two. He takes out two guards with light security armor on in one combat phase. That means that in my one combat turn that 5 guards were down to S or better and the other one was fried crispy.
What am I doing wrong? What are they doing wrong? Why the frag can't I get this right?! They're suppose to die or something. *shakes head* And when I did get to the deckers part, everyone took a break! They're not suppose to do that! They're suppose to sit there and watch his RP in the Matrix. *groan* |
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Lo-Fi Version | Time is now: 26th July 2025 - 03:27 PM |
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