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> A survey about great GM's, What makes or breaks a great GM
hunter5150
post Aug 3 2005, 10:48 PM
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I was wondering what others thought the most important aspect of a great GM's game is.

*Ability to describe the scenes with enough detail to immerse the players in the game world?

*Ability to accurately enforce canon rules?

*Plotlines that are both challenging and well-developed?

*Realistic combat?

*Other?

I am using this info for a pet project of mine so any and all input would be greatly appreciated.
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Posts in this topic
- hunter5150   A survey about great GM's   Aug 3 2005, 10:48 PM
- - Nyxll   most importantly: The ability to adapt to the majo...   Aug 3 2005, 10:57 PM
- - Talia Invierno   I'll second flexibility and imagination, and I...   Aug 4 2005, 12:20 AM
- - the_dunner   Quality NPCs. It's interacting with the GMs N...   Aug 4 2005, 01:53 AM
- - Aku   don't be me... yet... maybe someday...   Aug 4 2005, 01:54 AM
- - toturi   A good GM makes his game fun. What makes a game fu...   Aug 4 2005, 02:07 AM
- - Sahandrian   I'll add a third vote for adaptability, though...   Aug 4 2005, 02:08 AM
- - Talia Invierno   Fun, yes. Thank you, toturi: for some reason that...   Aug 4 2005, 02:52 AM
- - Veracusse   I am glad someone started this thread. This is so...   Aug 4 2005, 03:40 AM
- - Nyxll   QUOTE So a GM should describe a given situation wi...   Aug 4 2005, 04:10 AM
- - Kagetenshi   Veracusse: I want to add that Maxim 4 (relevance) ...   Aug 4 2005, 05:17 AM
- - ShieldT   Some good articles.   Aug 4 2005, 05:30 AM
- - Clyde   There's another way, Kagetenshi. You can get ...   Aug 4 2005, 05:36 AM
- - fistandantilus3.0   ...because that means that it ate the other three ...   Aug 4 2005, 06:58 AM
- - arcady   QUOTE (Nyxll @ Aug 3 2005, 09:10 PM) QUOTE Th...   Aug 4 2005, 08:22 AM
- - weblife   I've run AD&D as a GM for more than 10 yea...   Aug 4 2005, 12:06 PM
- - DeadNeon   Adaptability and improvisation. Don't plan th...   Aug 4 2005, 03:49 PM
- - nezumi   I will say one important note is the system. In S...   Aug 4 2005, 03:59 PM
- - RangerJoe   Not to dwell too much on the notion of provided re...   Aug 4 2005, 04:10 PM
- - kryton   Planning is important. Planning possibilites is th...   Aug 4 2005, 04:28 PM
- - kryton   Pictures Rock....You can never have too many color...   Aug 4 2005, 04:31 PM
- - Veracusse   I think that this is a really good thread so far. ...   Aug 4 2005, 06:14 PM
- - Nyxll   Very well said. The tip on NPC's is so very r...   Aug 4 2005, 06:40 PM
- - Veracusse   I 100% agree with that statement. Often the agend...   Aug 4 2005, 06:45 PM
- - Wounded Ronin   Inevitably, you'll need to do some things off ...   Jan 20 2006, 04:51 AM
- - RunnerPaul   The best GM I ever played under had the ability to...   Jan 20 2006, 09:14 AM
- - Wounded Ronin   That sounds really incredible. Can you share the ...   Jan 22 2006, 01:35 AM
- - RunnerPaul   First off, it wasn't a Shadowrun game, unfortu...   Jan 22 2006, 02:50 AM
- - Robotech Master   The only thing a GM has to do is make a game fun. ...   Jan 22 2006, 05:09 AM
- - Wounded Ronin   QUOTE (RunnerPaul) First off, it wasn't a Shad...   Jan 22 2006, 09:25 PM
- - Nidhogg   QUOTE (Wounded Ronin)QUOTE (RunnerPaul @ Jan ...   Jan 23 2006, 02:55 AM
- - Kanati Synge   For me, the Big 3 traits that make an outstanding ...   Jan 23 2006, 03:31 AM
- - Dog   Wow, great thread! As the usual GM, I'll ...   Jan 23 2006, 03:57 AM
- - Ophis   three words... ALL THE BOOKS! that and being...   Jan 23 2006, 01:11 PM
- - Wounded Ronin   We never learned about that fateful session. *sni...   Jan 30 2006, 03:00 AM


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