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Mongoose
post Aug 11 2005, 04:26 PM
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There's been some mention as to stats having caps, or being very hard to raise past a certain point at game creation or later. Some folks asked why, thinking this made no sense...
To me, it makes a lot of sense if you look at the fundamantal nature of dice pools in a fixed TN system, vs how things worked with a variable TN. A character with a huge dice pool simply is not affected by modifiers (bonuses or penalties) to that pool nearly as much as one with a smaller pool is. If pools regualarly rage up to 20 dice (which would be a PITA to roll) then mods would have to be really huge pool mods for the situational mods to matter.
A TN mod affects every die in a pool, and allows for big and small pools to be more equally affected, but those have thier own problems and obviously have been ruled out for SR4. Honestly, I think SR3 should have had more mechanics to keep TN's from ranging so widely; TNs of 2 and 6+ were much to common, and huge / tiny dice piles threw results off.
I'm glad to see SR4 is adressing this issue right off the bat by keeping stats in line with the mods that will affect them.
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Posts in this topic
- Mongoose   limited stats?   Aug 11 2005, 04:26 PM
- - Taki   keeping stats within the range where the rules are...   Aug 11 2005, 04:36 PM
- - Shadow   Initially I am against any artificial limit on sta...   Aug 11 2005, 04:37 PM
- - Shinobi Killfist   well for your attributes I easily can see a cap, a...   Aug 11 2005, 04:40 PM
- - Shadow   Well I belive I read here that you can spend Edge ...   Aug 11 2005, 05:06 PM
- - wagnern   Every game, wether D&D, Champions, Shadowrun, ...   Aug 11 2005, 05:08 PM
- - Lindt   QUOTE (Shadow) Mathematically there is a point in ...   Aug 11 2005, 05:41 PM
- - L.D   Maybe you should wait and see if the rumours are r...   Aug 11 2005, 07:49 PM
- - Kyoto Kid   QUOTE (wagnern)Change is hard and scarry.  (H...   Aug 11 2005, 08:58 PM
- - Kyoto Kid   QUOTE (L.D)Maybe you should wait and see if the ru...   Aug 11 2005, 09:06 PM
- - Lindt   But just remeber, druids got nerfed untill 3.5. H...   Aug 12 2005, 01:24 PM
- - kylleran   Keep in mind that the Edge attribute can do rather...   Aug 12 2005, 03:43 PM
- - Cain   Look, the "cap" doesn't sound so bad...   Aug 12 2005, 10:05 PM
- - Ellery   It's sounded to me like you can't get abov...   Aug 13 2005, 01:20 AM
- - Cain   QUOTE (Ellery) It's sounded to me like you can...   Aug 13 2005, 04:15 AM
- - L.D   Besides, you could always make a houserule.   Aug 13 2005, 07:40 AM
- - tisoz   This makes me wonder if/how the Increase Attribute...   Aug 14 2005, 04:34 PM
- - blakkie   QUOTE (tisoz @ Aug 14 2005, 10:34 AM) This ma...   Aug 14 2005, 04:46 PM
- - Ellery   Stat 9, skill...6? 7? If adepts can buy dice for...   Aug 14 2005, 09:09 PM
- - blakkie   In the past typically 'ware augmentmentation t...   Aug 14 2005, 09:26 PM
- - SL James   QUOTE (blakkie @ Aug 14 2005, 10:46 AM) P.S. ...   Aug 15 2005, 12:06 AM


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