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> Bowling for Nuyen, help with rules on Bowling
Memphis Mel
post Sep 22 2003, 06:07 PM
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From: Detroit, MI
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I know this sounds weird but I want to implement bowling into my game. My main fixer for my group has an office in the back room of a bowling alley. I am totally amazed at the talent on this board and I know that someone could help me on fleshing out the rules.

This is what I have so far. If someone can come up with a better way of doing this, I will probably go with that person’s idea, but this is what I got so far.

What I had in mind was actually having a Bowling skill and it would fall under the Strength attribute in the Active Skills category. I thought that I would (here is where everyone rolls their eyes) also have a Bowling pool (Strength + Intelligence/2) to enhance the rolls. The pool would refresh I figured at the start of every frame.

I also came to the conclusion that I can’t make this a standard unopposed test because the number of successes would be extremely high (10 successes for each pin). Also if I went with an unopposed test, those individuals without the skill the target number would be too high to realistically see more then lets say 4 to 5 pins get knocked down each time up. So I thought they should roll their Strength or Bowling skill + Bowling Pool. The highest number rolled would be how many pins knocked down subtract 4 from the total if they are using their Strength instead. Any modified totals higher then 10 would be ignored.

I would like to also figure out how to implement splits and weird pin combinations that make it actually harder to pick up a spare. How could I make a system that is easy, somewhat realistic, and not bog down play? There are a lot of people on this board who totally impress me with their knowledge of the game, imaginations and intelligence and I really need some of you to help me out with this
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