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Target ![]() Group: Members Posts: 32 Joined: 13-June 05 Member No.: 7,443 ![]() |
In the SR4 forum a few people came up with the idea to develop open source rule mechanics for use with SR.
I wonder if we could find agreement on what we would want from an ideal SR ruleset. So I've collected a few ideas. New rules should deliver dice mechanics that reflect - a well balanced influence of talent (attribute) and learning/training (skill) on the probability of sucess (unlike in SR4) - diminishing returns for higher ability (unlike in SR4) - possibility of sheer dumb luck successes - higher ability must mean better chances in every situation (unlike in SR3) - a possibility for char developement - a realistic limit to char developement (unlike in SR3) Further wishes: - same base mechanics schuld be applicable in pretty much all contexts and situations - general SR feel should remain. i.e. rolling numerous d6s. - roughly equal benefits achievable through magic or technological augmentation at roughly equal costs - at least in key areas like athletics, combat and initiative - flexibility for use with different playing styles I'm sure there's much to be added to this list. Please do so! |
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Lo-Fi Version | Time is now: 2nd June 2025 - 12:46 AM |
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