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Moving Target ![]() ![]() Group: Members Posts: 689 Joined: 16-September 03 From: Colorado Member No.: 5,623 ![]() |
Ok got my copy and have been reading to the exclusion of all else. The rules as they are seem to hold together pretty well. That is unless you want to run anything but the presented street level game. I personally like to run epic or heroic games, thats why I play fantasy/scifi RPG's. I know several people including the writers have stated that you can just add more build points to up the power level. However if thats all you do you and your players are still going to run smack dab into the hard skill and attribute caps. The augmented skill and attribute caps are not much better and make no sense except to keep the game at a low setting. I mean why put a cap on augmented attributes? Cyber or magic are meant to over come the limitations of the physical form so why does Fanpro feel the need to slap a hard cap on this aspect of the game except to limit the power level? As for the skills hard cap Fanpro has built in a point were characters simply can not advance any more. 3rd and even 2nd edition had there problems but they always allowed players to continue upping there skills beyoud the "normal" range.
Any one elses thoughts? |
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Lo-Fi Version | Time is now: 12th March 2025 - 12:50 PM |
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