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> Analysis of Archetype Characters
Crusher Bob
post Sep 3 2005, 03:26 PM
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I'm running some analysis on the Archtype characters, heres the start:

I've made a table listing all the skills they have (ignoring specializations, skill groups are broken down into their subskills) to see what the most 'popular' skills and stats are.

Here the data:

Top 5 skills (tie for 5th place)
5th place Unarmed Combat (AGL)
5th place Etiquette (CHA)
4th Place Automatics (AGL)
3rd Place Dodge (REA)
2nd Place Perception (INT)
1st Place Pistols (AGL)

Skills vs Stat breakdown:
This is what percentage of the skills use this stat:

AGL....0.31
BOD....0.00
REA....0.09
STR....0.06
CHA....0.10
INT....0.09
LOG....0.20
WIL....0.01
MAG....0.12
RES....0.02

Agility is the clear winner, with logic comming in second. Intuition is largely brought onto the list because almost everyone had the perception skill (31 out of 55 total skill points of skills based on intuition).

So, as expected, first rule of the shadowrunner: Max your agility.

[edit]
Edited to show linked stat to the top 5 skills.
[/edit]
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Posts in this topic
- Crusher Bob   Analysis of Archetype Characters   Sep 3 2005, 03:26 PM
- - Aku   ok, maybe i'm just misunderstanding, but is pa...   Sep 3 2005, 04:33 PM
- - imperialus   I would assume that none of the top five skills us...   Sep 3 2005, 04:42 PM
- - Crusher Bob   Yes, none of the archetypes have skills linked to ...   Sep 3 2005, 04:51 PM
- - Aku   what might also be useful, would be the averages o...   Sep 3 2005, 04:52 PM
- - Crusher Bob   Slave driver. There are 16 archetypes, 4 humans a...   Sep 3 2005, 05:16 PM
- - blakkie   QUOTE (Crusher Bob) Looks like they are dumping ed...   Sep 3 2005, 05:34 PM
- - Crusher Bob   I'm starting to run the 'becks' analys...   Sep 3 2005, 05:52 PM
- - Aku   its interesting to note that even without any link...   Sep 3 2005, 06:28 PM
- - Crusher Bob   That's largely because three of the metatypes ...   Sep 3 2005, 06:31 PM
- - blakkie   QUOTE (Aku @ Sep 3 2005, 12:28 PM) its intere...   Sep 3 2005, 06:32 PM
- - Crusher Bob   Negative modifiers no longer reduce the stats, the...   Sep 3 2005, 06:33 PM
- - Crusher Bob   Here are the first run archetype costs (in karma) ...   Sep 3 2005, 07:40 PM
- - Crusher Bob   Here's the first 'improved' archetype ...   Sep 4 2005, 04:40 PM
- - Crusher Bob   Heh, the Combat mage is not built right either, it...   Sep 5 2005, 05:18 PM
- - Crusher Bob   Archetypes are batting 0 for 3 now for staying wit...   Sep 6 2005, 03:08 PM
- - coolgrafix   Love what you're doing. Someone has too much t...   Sep 6 2005, 06:09 PM
- - Crusher Bob   Crap, I've cleaned up my excel spreadsheets an...   Sep 7 2005, 04:42 PM
- - Crusher Bob   Here's the estimated 'fixed' karma cos...   Sep 7 2005, 04:51 PM
- - Rotbart van Dainig   QUOTE (Crusher Bob) Technomancers are so boned. T...   Sep 7 2005, 04:53 PM
- - Crusher Bob   I'm skipping the Drone rigger tonight, as it...   Sep 7 2005, 05:33 PM
- - Crusher Bob   Here, constant reader, is tonights archetype: the ...   Sep 8 2005, 04:17 PM
- - Crusher Bob   Here's the next archetype: The gunslinger It...   Sep 11 2005, 03:22 PM
- - coolgrafix   QUOTE While I'm here, I'd like to ask anyo...   Sep 16 2005, 03:09 PM
- - Crusher Bob   I'm back. Skipping the hacker (still need tim...   Sep 20 2005, 01:10 PM


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