Sep 11 2005, 12:45 AM
Post
#1
|
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
OK, here's a list of house rules that we're going to be using. Reasoning follows "-". We've
Character Generation: 400 BPs, 200 BPs on Mental and Physical Attributes. -This is standard. Metatypes: Ork, Elf, or Dwarf costs 25 BPs. Troll costs 35 BPs. -This scales the costs of all meahumans to reflect the actual bonuses they get, rather than in reverse incentivization to the popularity of metatypes. Attributes cost 10 BPs up to 1 less than the normal racial maximum. The point of normal racial maximum costs 25 points. -This is standard. Skill groups cost 5 points, and may be purchased up to 4. Individual Skills cost 2 BPs per die, and one of them can be brought to 6 or two of them to 5 (all others capped at 4). Knowledge and Language skills cost 1 BP per die. Specializations cost 1 BP - The math has been posted exhaustively on this subject. Skills in the basic game cost too much. At half price, it is no longer possible to mathematically prove that skills cost too much, which indicates that they might be cheap enough to be worthwhile. Wealth and Resources: You must purchase at least 3 months of your lifestyle during character generation in order to have that lifestyle. -This neatly removes the monetary incentive for characters to live the highlife. For every 1 BP you spend on resources, you get 7000 :nuyen: -A Street Sam made under standard rules ends up less impressive than does a Magician or Adept. Also, there's a new unfunded mandate Availability: The maximum availability for character generation is twelve. -This is a clarification, the book says both 12 and eight. Contacts: Loyalty ratings go from zero to five, with descriptions moved appropriately. -This makes the cost of contacts which give you no special treatment more reasonable. Qualities: Natural Aptitude, Lucky, and Exceptional Attribute do not exist. -These are not required based on the house rules pertaining to advancing characters. Character Advancement: Purchasing anything after character generation costs build points. BPs are awarded after successfully completing missions, in roughly half the amount that are suggested for Karma Awards in the basic book. -There is only one way to make Karma Costs and BP costs balanced against each other, and that is to make them the same. Skill groups cost 5 points up to 6, and 10 points per die up to 9 Individual Skills cost 2 BPs per die up to 6 and 4 points per die up to 9. Knowledge and Language skills cost 1 BP per die. Specializations cost 1 BP each. -Allowing characters to aspire to being better than characters can start is a given. Commutation: You may purchase skill groups up even if you have one or more skills bought up separately inside. Increasing the skill group increases every individual skill inside them. If you would be purchasing a skill group up to six or less, and this would raise an individual skill to 7 or more, you must pay 2 extra BPs per skill. You may not raise a skill group if that would push an individual skill past 9. -Since we are going linear, we can use the commutative property of addition. This means that characters are not punished for taking skills or skill groups in any particular order. Attributes cost 10 points up to 1 less than the natural maximum. Attributes may be purchased up to 3 more than the natural maximum, at a cost of 25 BPs per point. -This is simply an extension of the reasoning for skills. Learning a Spell costs 3 BPs. -Obviously. |
|
|
|
FrankTrollman House Rules de Santa Cruz Sep 11 2005, 12:45 AM
Autarkis Looks good, but I don't think your statement..... Sep 11 2005, 02:17 AM
blakkie QUOTE (Autarkis @ Sep 10 2005, 08:17 PM) Look... Sep 11 2005, 06:31 AM
fistandantilus3.0 down blakkie, down boy!
You're gonna pis... Sep 11 2005, 06:50 AM
blakkie QUOTE (fistandantilus3.0 @ Sep 11 2005, 12:50... Sep 11 2005, 06:56 AM
fistandantilus3.0 who? Andrew Dice Clay, or his one fan? Sep 11 2005, 06:57 AM
blakkie Andrew Dice Clay is still alive? Sep 11 2005, 07:00 AM
fistandantilus3.0 probably, look at the Rolling Stones Keith Richard... Sep 11 2005, 07:12 AM
FrankTrollman If blakkie would stop sticking his foot in his mou... Sep 11 2005, 08:12 AM
Crusher Bob I think the costs should be curved not linear. Th... Sep 11 2005, 08:17 AM
blakkie I just thought of a great marketing slogan for you... Sep 11 2005, 08:27 AM
FrankTrollman QUOTE (CB)Having say:
pistols 2, automatics 2, lo... Sep 11 2005, 08:30 AM
fistandantilus3.0 "don't try to confuse me with all your *f... Sep 11 2005, 08:31 AM
Crusher Bob Well, 'specialization' seems to pay off in... Sep 11 2005, 08:43 AM
mintcar I´m not fond of these houserules at all. To me, th... Sep 11 2005, 09:03 AM
Serbitar QUOTE (FrankTrollman) All the obfuscation that peo... Sep 11 2005, 10:30 AM
Cynic project QUOTE (blakkie) I just thought of a great marketin... Sep 11 2005, 03:33 PM
Autarkis QUOTE How would you have implemented that? I'm... Sep 11 2005, 03:44 PM
FrankTrollman QUOTE (mintcar) I´m not fond of these houserules a... Sep 11 2005, 04:32 PM
Draconis Frank I can only assume this is some kind of train... Sep 11 2005, 07:04 PM
Derek Anything change with these, based on anything I mi... Sep 22 2006, 12:01 AM
FrankTrollman QUOTE (Derek) Anything change with these, based on... Sep 22 2006, 01:50 AM
Ranneko QUOTE (Autarkis) (Note: An example of time having ... Sep 22 2006, 02:27 AM
ShadowDragon How much play testing have you done with these rul... Sep 22 2006, 03:25 AM
Jaid isn't that what his last post just mentioned? Sep 22 2006, 03:32 AM
FrankTrollman QUOTE (ShadowDragon) How much play testing have yo... Sep 22 2006, 03:46 AM
Derek Frank
Thanks for the explanation.
Dave Sep 22 2006, 05:14 AM
ShadowDragon lol I didn't even realize this was such an old... Sep 22 2006, 07:07 AM
Fortune So, how many other people have tried this rules va... Oct 13 2006, 12:53 AM
Fortune Frank: In your chargen system, are Knowledge Skill... Oct 19 2006, 07:40 AM
FrankTrollman QUOTE (Fortune) Frank: In your chargen system, are... Oct 19 2006, 08:22 AM
Draconis QUOTE (FrankTrollman) QUOTE (ShadowDragon @ S... Oct 19 2006, 08:57 AM
Garrowolf I separated Karma off from XP and gave them both. ... Oct 19 2006, 09:34 AM
Fortune QUOTE (FrankTrollman @ Oct 19 2006, 06:22 PM)... Oct 19 2006, 02:43 PM
Draconis QUOTE (Fortune) QUOTE (FrankTrollman @ Oct 19... Oct 20 2006, 04:24 AM
zero skill LPB I like seeing characters with more skills. A few c... Oct 20 2006, 06:31 AM
FrankTrollman QUOTE
Do you allow or have you allowed beginning ... Oct 20 2006, 07:15 AM
Draconis QUOTE (FrankTrollman) Scratch: Mystic Adept with a... Oct 20 2006, 07:59 AM
Garrowolf How about you set up a web site and post them ther... Oct 20 2006, 08:06 AM
Draconis QUOTE (Garrowolf @ Oct 20 2006, 08:06 AM) How... Oct 20 2006, 08:22 AM
Fortune QUOTE (Draconis) Ah another satisfied customer
... Oct 20 2006, 12:10 PM
Draconis QUOTE (Fortune @ Oct 20 2006, 12:10 PM) QUOTE... Oct 20 2006, 12:49 PM
Draconis Well damn here I am a week later. I had stuff to d... Oct 28 2006, 05:22 PM
Wakshaani Not sold on many of the tweaks, personally, but I ... Oct 28 2006, 06:02 PM
FrankTrollman QUOTE I'll have to sit down and have a chat wi... Oct 28 2006, 06:12 PM
Triggerz QUOTE (FrankTrollman) Wired Reflexes:
These are p... Oct 29 2006, 10:03 AM
Fortune Keep in mind that it is not "Pistols 4 (Preda... Oct 29 2006, 10:20 AM
Triggerz Ok, I wasn't entirely sure (which is why I ask... Oct 29 2006, 11:15 AM
Fortune QUOTE (Triggerz) Is anything other than Reflex Rec... Oct 29 2006, 12:05 PM
Triggerz QUOTE (FrankTrollman) Higher Stats:
After much pl... Oct 29 2006, 01:18 PM
mfb QUOTE (FrankTrollman)-There is only one way to mak... Oct 29 2006, 05:39 PM
Triggerz Indeed, BP and Karma need not be 1-for-1. It could... Oct 29 2006, 05:53 PM
FrankTrollman QUOTE i'm not pointing this out to argue seman... Oct 29 2006, 07:49 PM
mfb QUOTE (FrankTrollman)Either way you have to divide... Oct 29 2006, 07:56 PM
Triggerz QUOTE (FrankTrollman) But then, I also don't t... Oct 30 2006, 02:37 PM
FrankTrollman QUOTE do you throw away nickels?
How often do you... Oct 30 2006, 06:45 PM
Triggerz QUOTE (FrankTrollman) Wired Reflexes:
These are p... Oct 30 2006, 07:25 PM
Draconis QUOTE (Triggerz) QUOTE (FrankTrollman @ Sep 2... Oct 30 2006, 08:10 PM
ChicagosFinest Doesnt the rate of growth no matter what become th... Oct 30 2006, 08:53 PM
mfb QUOTE (FrankTrollman)How often do you count your p... Oct 31 2006, 04:06 AM
blakkie Wow Derek, thanks for getting in the Holloween spi... Oct 31 2006, 04:19 AM
Triggerz QUOTE (Draconis) I can answer 2) No.
Ok, than... Oct 31 2006, 09:59 AM
Ranneko QUOTE (mfb @ Oct 30 2006, 06:56 AM) do you th... Oct 31 2006, 12:07 PM
Konsaki Penny = 1% of a US Dollar or $0.01
Nickle = 5... Oct 31 2006, 12:24 PM
Ranneko So I was right, 5 cent and 10 cent coins. Oct 31 2006, 02:11 PM
Draconis QUOTE (Triggerz) QUOTE (Draconis @ Oct 30 200... Oct 31 2006, 10:46 PM
Triggerz Ok, cool. Thanks a lot! Nov 1 2006, 04:03 AM
Ryu Concerning bp=karma, groups who are able to handle... Nov 1 2006, 09:46 AM
Triggerz QUOTE (FrankTrollman @ Sep 21 2006, 08:50 PM)... Nov 11 2006, 05:36 PM
Smed Cn you have more than one ally? Don't have my ... Nov 11 2006, 08:36 PM
Triggerz Well, as far as I know, the rules in SR2, SR3 and ... Nov 11 2006, 08:59 PM
Jaid well, here's the problem using frank's cur... Nov 11 2006, 09:10 PM
Triggerz Well, I was suggesting 5 BP for the first Force po... Nov 11 2006, 09:25 PM
Jaid no, frank's rules are pretty clearly not the o... Nov 11 2006, 09:28 PM
FrankTrollman The intention as I understand it, was never that c... Nov 11 2006, 09:32 PM
Triggerz No, his original draft used karma points. If you l... Nov 11 2006, 09:35 PM
Triggerz QUOTE (FrankTrollman) As far as I'm concerned,... Nov 11 2006, 09:50 PM
Lorka How do you handle Foci in the Karma=BP system. To ... May 7 2007, 10:40 PM
FrankTrollman I'm totally not against thread necromancy.
I ... May 7 2007, 10:52 PM
Lorka I think your house rules are rather good, you can ... May 7 2007, 11:25 PM
Fortune QUOTE (FrankTrollman) I'm totally not against ... Nov 3 2007, 12:51 AM
Jaid QUOTE (Lorka) I think your house rules are rather ... Nov 3 2007, 01:52 AM
DTFarstar Damn it all Frank! Why can't I live near y... Nov 3 2007, 02:15 AM
Fortune Because you don't live in Prague? Nov 3 2007, 02:54 AM
MaxHunter I have started a new group using Serbitar's Ka... Nov 3 2007, 03:19 AM
kzt Frank's system produces characters who can aff... Nov 3 2007, 04:58 AM
DTFarstar So, any other changes you guys are willing to leak... Nov 4 2007, 09:11 AM
FrankTrollman Sure. Here are some other things we did to smooth ... Nov 4 2007, 09:52 AM
DTFarstar I like that. I like that alot. I actually explaine... Nov 4 2007, 10:26 AM
Ryu I will have to take a look at your "poison... Nov 4 2007, 12:00 PM
Penta My fundamental explanation when I explain SR meshe... Nov 4 2007, 03:38 PM
Kronk2 QUOTE (blakkie) Andrew Dice Clay is still alive? ... Dec 31 2007, 08:07 AM
kzt Have you ever heard of this new "google... Dec 31 2007, 08:16 AM![]() ![]() |
|
Lo-Fi Version | Time is now: 22nd February 2026 - 07:55 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.