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> House Rules de Santa Cruz, Mostly as regards BPs and Karma
FrankTrollman
post Sep 11 2005, 12:45 AM
Post #1


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OK, here's a list of house rules that we're going to be using. Reasoning follows "-". We've

Character Generation:
400 BPs, 200 BPs on Mental and Physical Attributes.
-This is standard.

Metatypes:
Ork, Elf, or Dwarf costs 25 BPs.
Troll costs 35 BPs.
-This scales the costs of all meahumans to reflect the actual bonuses they get, rather than in reverse incentivization to the popularity of metatypes.

Attributes cost 10 BPs up to 1 less than the normal racial maximum.
The point of normal racial maximum costs 25 points.
-This is standard.

Skill groups cost 5 points, and may be purchased up to 4.
Individual Skills cost 2 BPs per die, and one of them can be brought to 6 or two of them to 5 (all others capped at 4).
Knowledge and Language skills cost 1 BP per die.
Specializations cost 1 BP
- The math has been posted exhaustively on this subject. Skills in the basic game cost too much. At half price, it is no longer possible to mathematically prove that skills cost too much, which indicates that they might be cheap enough to be worthwhile.

Wealth and Resources:
You must purchase at least 3 months of your lifestyle during character generation in order to have that lifestyle.
-This neatly removes the monetary incentive for characters to live the highlife.

For every 1 BP you spend on resources, you get 7000 :nuyen:
-A Street Sam made under standard rules ends up less impressive than does a Magician or Adept. Also, there's a new unfunded mandate

Availability:
The maximum availability for character generation is twelve.
-This is a clarification, the book says both 12 and eight.

Contacts:
Loyalty ratings go from zero to five, with descriptions moved appropriately.
-This makes the cost of contacts which give you no special treatment more reasonable.

Qualities:
Natural Aptitude, Lucky, and Exceptional Attribute do not exist.
-These are not required based on the house rules pertaining to advancing characters.

Character Advancement:
Purchasing anything after character generation costs build points. BPs are awarded after successfully completing missions, in roughly half the amount that are suggested for Karma Awards in the basic book.
-There is only one way to make Karma Costs and BP costs balanced against each other, and that is to make them the same.

Skill groups cost 5 points up to 6, and 10 points per die up to 9
Individual Skills cost 2 BPs per die up to 6 and 4 points per die up to 9.
Knowledge and Language skills cost 1 BP per die.
Specializations cost 1 BP each.
-Allowing characters to aspire to being better than characters can start is a given.

Commutation:
You may purchase skill groups up even if you have one or more skills bought up separately inside. Increasing the skill group increases every individual skill inside them. If you would be purchasing a skill group up to six or less, and this would raise an individual skill to 7 or more, you must pay 2 extra BPs per skill. You may not raise a skill group if that would push an individual skill past 9.
-Since we are going linear, we can use the commutative property of addition. This means that characters are not punished for taking skills or skill groups in any particular order.

Attributes cost 10 points up to 1 less than the natural maximum.
Attributes may be purchased up to 3 more than the natural maximum, at a cost of 25 BPs per point.
-This is simply an extension of the reasoning for skills.

Learning a Spell costs 3 BPs.
-Obviously.
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Posts in this topic
- FrankTrollman   House Rules de Santa Cruz   Sep 11 2005, 12:45 AM
- - Autarkis   Looks good, but I don't think your statement.....   Sep 11 2005, 02:17 AM
- - blakkie   QUOTE (Autarkis @ Sep 10 2005, 08:17 PM) Look...   Sep 11 2005, 06:31 AM
- - fistandantilus3.0   down blakkie, down boy! You're gonna pis...   Sep 11 2005, 06:50 AM
- - blakkie   QUOTE (fistandantilus3.0 @ Sep 11 2005, 12:50...   Sep 11 2005, 06:56 AM
- - fistandantilus3.0   who? Andrew Dice Clay, or his one fan?   Sep 11 2005, 06:57 AM
- - blakkie   Andrew Dice Clay is still alive?   Sep 11 2005, 07:00 AM
- - fistandantilus3.0   probably, look at the Rolling Stones Keith Richard...   Sep 11 2005, 07:12 AM
- - FrankTrollman   If blakkie would stop sticking his foot in his mou...   Sep 11 2005, 08:12 AM
- - Crusher Bob   I think the costs should be curved not linear. Th...   Sep 11 2005, 08:17 AM
- - blakkie   I just thought of a great marketing slogan for you...   Sep 11 2005, 08:27 AM
- - FrankTrollman   QUOTE (CB)Having say: pistols 2, automatics 2, lo...   Sep 11 2005, 08:30 AM
- - fistandantilus3.0   "don't try to confuse me with all your *f...   Sep 11 2005, 08:31 AM
- - Crusher Bob   Well, 'specialization' seems to pay off in...   Sep 11 2005, 08:43 AM
- - mintcar   I´m not fond of these houserules at all. To me, th...   Sep 11 2005, 09:03 AM
- - Serbitar   QUOTE (FrankTrollman) All the obfuscation that peo...   Sep 11 2005, 10:30 AM
- - Cynic project   QUOTE (blakkie) I just thought of a great marketin...   Sep 11 2005, 03:33 PM
- - Autarkis   QUOTE How would you have implemented that? I'm...   Sep 11 2005, 03:44 PM
- - FrankTrollman   QUOTE (mintcar) I´m not fond of these houserules a...   Sep 11 2005, 04:32 PM
- - Draconis   Frank I can only assume this is some kind of train...   Sep 11 2005, 07:04 PM
- - Derek   Anything change with these, based on anything I mi...   Sep 22 2006, 12:01 AM
- - FrankTrollman   QUOTE (Derek) Anything change with these, based on...   Sep 22 2006, 01:50 AM
- - Ranneko   QUOTE (Autarkis) (Note: An example of time having ...   Sep 22 2006, 02:27 AM
- - ShadowDragon   How much play testing have you done with these rul...   Sep 22 2006, 03:25 AM
- - Jaid   isn't that what his last post just mentioned?   Sep 22 2006, 03:32 AM
- - FrankTrollman   QUOTE (ShadowDragon) How much play testing have yo...   Sep 22 2006, 03:46 AM
- - Derek   Frank Thanks for the explanation. Dave   Sep 22 2006, 05:14 AM
- - ShadowDragon   lol I didn't even realize this was such an old...   Sep 22 2006, 07:07 AM
- - Fortune   So, how many other people have tried this rules va...   Oct 13 2006, 12:53 AM
- - Fortune   Frank: In your chargen system, are Knowledge Skill...   Oct 19 2006, 07:40 AM
- - FrankTrollman   QUOTE (Fortune) Frank: In your chargen system, are...   Oct 19 2006, 08:22 AM
- - Draconis   QUOTE (FrankTrollman) QUOTE (ShadowDragon @ S...   Oct 19 2006, 08:57 AM
- - Garrowolf   I separated Karma off from XP and gave them both. ...   Oct 19 2006, 09:34 AM
- - Fortune   QUOTE (FrankTrollman @ Oct 19 2006, 06:22 PM)...   Oct 19 2006, 02:43 PM
- - Draconis   QUOTE (Fortune) QUOTE (FrankTrollman @ Oct 19...   Oct 20 2006, 04:24 AM
- - zero skill LPB   I like seeing characters with more skills. A few c...   Oct 20 2006, 06:31 AM
- - FrankTrollman   QUOTE Do you allow or have you allowed beginning ...   Oct 20 2006, 07:15 AM
- - Draconis   QUOTE (FrankTrollman) Scratch: Mystic Adept with a...   Oct 20 2006, 07:59 AM
- - Garrowolf   How about you set up a web site and post them ther...   Oct 20 2006, 08:06 AM
- - Draconis   QUOTE (Garrowolf @ Oct 20 2006, 08:06 AM) How...   Oct 20 2006, 08:22 AM
- - Fortune   QUOTE (Draconis) Ah another satisfied customer ...   Oct 20 2006, 12:10 PM
- - Draconis   QUOTE (Fortune @ Oct 20 2006, 12:10 PM) QUOTE...   Oct 20 2006, 12:49 PM
- - Draconis   Well damn here I am a week later. I had stuff to d...   Oct 28 2006, 05:22 PM
- - Wakshaani   Not sold on many of the tweaks, personally, but I ...   Oct 28 2006, 06:02 PM
- - FrankTrollman   QUOTE I'll have to sit down and have a chat wi...   Oct 28 2006, 06:12 PM
- - Triggerz   QUOTE (FrankTrollman) Wired Reflexes: These are p...   Oct 29 2006, 10:03 AM
- - Fortune   Keep in mind that it is not "Pistols 4 (Preda...   Oct 29 2006, 10:20 AM
- - Triggerz   Ok, I wasn't entirely sure (which is why I ask...   Oct 29 2006, 11:15 AM
- - Fortune   QUOTE (Triggerz) Is anything other than Reflex Rec...   Oct 29 2006, 12:05 PM
- - Triggerz   QUOTE (FrankTrollman) Higher Stats: After much pl...   Oct 29 2006, 01:18 PM
- - mfb   QUOTE (FrankTrollman)-There is only one way to mak...   Oct 29 2006, 05:39 PM
- - Triggerz   Indeed, BP and Karma need not be 1-for-1. It could...   Oct 29 2006, 05:53 PM
- - FrankTrollman   QUOTE i'm not pointing this out to argue seman...   Oct 29 2006, 07:49 PM
- - mfb   QUOTE (FrankTrollman)Either way you have to divide...   Oct 29 2006, 07:56 PM
- - Triggerz   QUOTE (FrankTrollman) But then, I also don't t...   Oct 30 2006, 02:37 PM
- - FrankTrollman   QUOTE do you throw away nickels? How often do you...   Oct 30 2006, 06:45 PM
- - Triggerz   QUOTE (FrankTrollman) Wired Reflexes: These are p...   Oct 30 2006, 07:25 PM
- - Draconis   QUOTE (Triggerz) QUOTE (FrankTrollman @ Sep 2...   Oct 30 2006, 08:10 PM
- - ChicagosFinest   Doesnt the rate of growth no matter what become th...   Oct 30 2006, 08:53 PM
- - mfb   QUOTE (FrankTrollman)How often do you count your p...   Oct 31 2006, 04:06 AM
- - blakkie   Wow Derek, thanks for getting in the Holloween spi...   Oct 31 2006, 04:19 AM
- - Triggerz   QUOTE (Draconis) I can answer 2) No. Ok, than...   Oct 31 2006, 09:59 AM
- - Ranneko   QUOTE (mfb @ Oct 30 2006, 06:56 AM) do you th...   Oct 31 2006, 12:07 PM
- - Konsaki   Penny = 1% of a US Dollar or $0.01 Nickle = 5...   Oct 31 2006, 12:24 PM
- - Ranneko   So I was right, 5 cent and 10 cent coins.   Oct 31 2006, 02:11 PM
- - Draconis   QUOTE (Triggerz) QUOTE (Draconis @ Oct 30 200...   Oct 31 2006, 10:46 PM
- - Triggerz   Ok, cool. Thanks a lot!   Nov 1 2006, 04:03 AM
- - Ryu   Concerning bp=karma, groups who are able to handle...   Nov 1 2006, 09:46 AM
- - Triggerz   QUOTE (FrankTrollman @ Sep 21 2006, 08:50 PM)...   Nov 11 2006, 05:36 PM
- - Smed   Cn you have more than one ally? Don't have my ...   Nov 11 2006, 08:36 PM
- - Triggerz   Well, as far as I know, the rules in SR2, SR3 and ...   Nov 11 2006, 08:59 PM
- - Jaid   well, here's the problem using frank's cur...   Nov 11 2006, 09:10 PM
- - Triggerz   Well, I was suggesting 5 BP for the first Force po...   Nov 11 2006, 09:25 PM
- - Jaid   no, frank's rules are pretty clearly not the o...   Nov 11 2006, 09:28 PM
- - FrankTrollman   The intention as I understand it, was never that c...   Nov 11 2006, 09:32 PM
- - Triggerz   No, his original draft used karma points. If you l...   Nov 11 2006, 09:35 PM
- - Triggerz   QUOTE (FrankTrollman) As far as I'm concerned,...   Nov 11 2006, 09:50 PM
- - Lorka   How do you handle Foci in the Karma=BP system. To ...   May 7 2007, 10:40 PM
- - FrankTrollman   I'm totally not against thread necromancy. I ...   May 7 2007, 10:52 PM
- - Lorka   I think your house rules are rather good, you can ...   May 7 2007, 11:25 PM
- - Fortune   QUOTE (FrankTrollman) I'm totally not against ...   Nov 3 2007, 12:51 AM
- - Jaid   QUOTE (Lorka) I think your house rules are rather ...   Nov 3 2007, 01:52 AM
- - DTFarstar   Damn it all Frank! Why can't I live near y...   Nov 3 2007, 02:15 AM
- - Fortune   Because you don't live in Prague?   Nov 3 2007, 02:54 AM
- - MaxHunter   I have started a new group using Serbitar's Ka...   Nov 3 2007, 03:19 AM
- - kzt   Frank's system produces characters who can aff...   Nov 3 2007, 04:58 AM
- - DTFarstar   So, any other changes you guys are willing to leak...   Nov 4 2007, 09:11 AM
- - FrankTrollman   Sure. Here are some other things we did to smooth ...   Nov 4 2007, 09:52 AM
- - DTFarstar   I like that. I like that alot. I actually explaine...   Nov 4 2007, 10:26 AM
- - Ryu   I will have to take a look at your "poison...   Nov 4 2007, 12:00 PM
- - Penta   My fundamental explanation when I explain SR meshe...   Nov 4 2007, 03:38 PM
- - Kronk2   QUOTE (blakkie) Andrew Dice Clay is still alive? ...   Dec 31 2007, 08:07 AM
- - kzt   Have you ever heard of this new "google...   Dec 31 2007, 08:16 AM


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