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Target ![]() Group: Members Posts: 15 Joined: 1-November 10 Member No.: 19,140 ![]() |
101 things you don’t want to find in an aztechnology warehouse, but will.
Wow, its been a while since I have been here. Couldn’t even remember my old passwords. After a long time playing other games I am back to running a SR campaign, third ed rules, not that it maters for his query My players have decided to rob an aztechnology location (warehouse or factory) to steel a large number of low end cyber terminals to equip a school they are attempting to finance in the barrens. I am inclined towards the idea but as the GM am incapable of having it work out as easy as it should. i see two options to make the run more interesting ether the warehouse is a front for something more nefarious with better security, or something nefarious was being shipped threw it disguised as a grate of computers and they take it before they know what it is. What I am drawing a blank on is what the secret facility/insidious crate contain, so I call for ideas. Thank you for your help. |
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Lo-Fi Version | Time is now: 14th June 2025 - 07:24 PM |
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