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Target ![]() Group: Members Posts: 26 Joined: 14-September 09 Member No.: 17,638 ![]() |
QUOTE SM 162"At the gamemaster’s discretion, other elemental effects may be allowed, though they should be carefully analyzed and weighed against existing effects." I would like to propose an extra element or two to our GM but I want to make sure it is a balanced as it is cool. My first choice would be Darkness because I have a very shadow/stealth oriented character that will be using shadow spells and such to hide and blend into the darkness. I know several FF style games have Darkness elements but they don't really mean anything other than people needing one more stat for resistance. If I have a spell or a spirit power with the Element Darkness (or Void) what sort of secondary effects could it provide when it hits? The body penetrated by darkness giving some (non stackable) modified or Void giving some status effect? If I cannot think of anything, I guess I will just suggest no special effects at have it be the same effect as another element just with different visuals but I would really rather it be interesting or different. |
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Lo-Fi Version | Time is now: 13th June 2025 - 11:56 AM |
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