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> Shadowrun 5 Errata, Let's stay focused here
DeathStrobe
post Jul 15 2013, 07:38 PM
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Edit: Found the prices for sensors. I'm dumb, ignore me!

This post has been edited by DeathStrobe: Jul 16 2013, 03:02 PM
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X-Kalibur
post Jul 15 2013, 07:47 PM
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QUOTE (Korwin @ Jul 15 2013, 11:42 AM) *
Maybe ist allready in the thread... anyway...

Karma cost for Skill-Groups?
You can buy up the whole Skill-Group right?


Page 106

Active Skill Groups cost new Rating x 5 to raise and
can only be raised by 1 rating per downtime.
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Elve
post Jul 15 2013, 08:14 PM
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p.438, Shock Frills: There are no combat values given.
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Tzeentch
post Jul 15 2013, 08:15 PM
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Page 399, Movement
* The rules regarding vehicles reference material that doesn't exist, such as Acceleration and Deceleration Tests, and Crash Tests.

* Acceleration Rating has nothing to do with actual vehicle acceleration.

* As written the rules don't work (at least, not as intended with the vehicle rules as-is). Consider this example:

A critter uses the Movement power on a Eurocar Westwind (Speed 7, Accel 3, Bod 10). The threshold for the critter's Magic + Willpower is 5. A Force 4 Spirit of Air (p. 303) rolls 8 dice (and will probably use a point of edge to bring that to 10 dice with 6 again). It's a pretty weak spirit so needs to get a decent roll to affect the Westwind at all. However, lets assume it gets 5 hits. Just barely enough to meet the threshold. Here's where it goes off the rails. The Speed of the vehicle in the next Combat Turn increases to (Acceleration x Hits) + Speed = (3x5)+7 = 22. Yes. Speed 22. Chummer. You thought the Banshee was moving fast at Mach 1.2. Well that spirit just accelerated the Westwind to (gulp!) 10,485,760 meters per Combat Turn. That's not a typo. The Westwind can now travel at 7,818,532.181
miles per hour. Almost eight MILLION miles per hour.
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Korwin
post Jul 15 2013, 08:17 PM
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QUOTE (page 65 @ Priority A in Magic)
Magician or Mystic Adept: Magic 6, two Rating 5
Magical skills, 10 spells


QUOTE (page 69)
At character creation, magicians who cast spells, perform
rituals, or create alchemical preparations may know a
maximum number of formulae from each group equal to their
Magic Rating x 2 (i.e., Magic Rating of 4 allows 8 spells, 8
rituals, 8 alchemical preparations).


Confused?

I'll try an Interpretation. I get (in this case) 10 spells for free, if I purchase additional ones I can do that up to 12 (without Qualities and Magic 7).
Rituals and alcemical preparations I would need to buy anyway. I dont get any for free.

Is that Interpretation correct?
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Jaid
post Jul 15 2013, 08:26 PM
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QUOTE (Korwin @ Jul 15 2013, 03:17 PM) *
Confused?

I'll try an Interpretation. I get (in this case) 10 spells for free, if I purchase additional ones I can do that up to 12 (without Qualities and Magic 7).
Rituals and alcemical preparations I would need to buy anyway. I dont get any for free.

Is that Interpretation correct?


that sounds correct, but why is it in the errata thread?

page 243, "Programs (technically cybeprograms if they’re for the Matrix)..." (cyberprograms is missing an 'r')
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Skynet
post Jul 15 2013, 08:29 PM
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QUOTE (Korwin @ Jul 15 2013, 10:17 PM) *
Confused?

I'll try an Interpretation. I get (in this case) 10 spells for free, if I purchase additional ones I can do that up to 12 (without Qualities and Magic 7).
Rituals and alcemical preparations I would need to buy anyway. I dont get any for free.

Is that Interpretation correct?


Correct.
But you could still purchase additional spells, although you may not use them as actual spells but as rituals (i.e. "Ward") or alchemical preparations (i.e. "alchemical Fireball").
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Korwin
post Jul 15 2013, 08:32 PM
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QUOTE (Jaid @ Jul 15 2013, 08:26 PM) *
that sounds correct, but why is it in the errata thread?

page 243, "Programs (technically cybeprograms if they’re for the Matrix)..." (cyberprograms is missing an 'r')

Its here in case my interpretation is wrong.
My first reading of page 69 is/was, I get them for free. So some clarification would be nice.
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Elve
post Jul 15 2013, 08:33 PM
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p.440, Data Tap: The wireless auto destruct should probably be forbidden (or require a probe) if link-locked.
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Samoth
post Jul 15 2013, 08:34 PM
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Pg 422. Combat Axe lists a Thrusting Point in the handle, but no damage code is listed.
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Tycho
post Jul 15 2013, 09:02 PM
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page 366:

As always, I am amazed about CGL skills to reintroduce mistakes that were already fixed in Editions before, so here is another one:

in the Table about the Cyberwarescanner the lower Column should be a Dice Pool Bonus for the Scanner not a Threshold Modifier.

Great Copy&Paste Job from some early SR4 Core Rules, where this mistake was also included but I am pretty sure the fixed this way before SR4A
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Elve
post Jul 15 2013, 09:32 PM
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p.433, Smartlink: "Ejecting a clip and changing fire modes are Free Actions." This a free action for all wireless weapons (see p.424)
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Jaid
post Jul 15 2013, 09:36 PM
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page 252: "The amount of Fading damage is indicated
by the complex form, although can never be less
than 2 DV"

(there is a missing "it" between "although" and "can")
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Elve
post Jul 15 2013, 09:37 PM
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p.446, sensors table: the capacity of the sensor array should be [8] (See p.445)
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Jaid
post Jul 15 2013, 09:59 PM
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QUOTE (redwulf25 @ Jul 15 2013, 04:42 PM) *
If it's intended that a character can ONLY get spells, not rituals or alchemical preparations for their high Magic Priority rating then that's just moronic. Getting house ruled out in any of my games and really think it needs corrected in errata.


it isn't really specified, but the table for step 7 which tells you how you can spend bonus karma lists 'spells' as an option and then goes on to mention the maximum number of spells/rituals/preparations known at character creation. given the only way rituals and preparations could be a non-zero value is if "spells" includes those other options.

so i suppose that part might be a bit vague, and considering you could start play as an awakened character that only has the ability to use rituals/preparations, that should probably be clarified.
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Elve
post Jul 15 2013, 10:02 PM
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A table with every day prices, e.g., hotel rooms, drinks, ... is missing.

p.452: "it’s like getting a free datajack" -> so does a control rig provide all boni of a data jack? E.g., lvl 1 noise reduction?
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Bull
post Jul 15 2013, 10:06 PM
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QUOTE (Elve @ Jul 15 2013, 05:02 PM) *
A table with every day prices, e.g., hotel rooms, drinks, ... is missing.


Honestly, it's not really necessary. Shadowrun has traditionally used "Modern to Future currency equivalents" for mundane stuff. A $5 drink costs 5 Nuyen in Shadowrun (Keeping in mind it's $5 UCAS for 1 Nuyen in SR, more or less, so that accounts for inflation (IMG:style_emoticons/default/smile.gif) ).

And there's only so much room in the book.
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Elve
post Jul 15 2013, 10:34 PM
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Drone sizes: Microdrone Sikorsky-Bell Microskimmer is "smaller than a frisbee". While the larger minidrone Horizon Flying Eye is "just about eyeball-sized".
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Sengir
post Jul 15 2013, 10:40 PM
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QUOTE (Bull @ Jul 15 2013, 10:06 PM) *
Honestly, it's not really necessary. Shadowrun has traditionally used "Modern to Future currency equivalents" for mundane stuff. A $5 drink costs 5 Nuyen in Shadowrun

That worked with the SR4 prices. But since you guys had the great idea to massively increase both prices and chargen money (purely for old times' sake, or can anyone name a better reason?), either everyday consumer prices have to follow suit, or we'll need an explanation why samurai don't just take their riches and call it a day...a simple reprint of the old table with inflated prices sounds easier (IMG:style_emoticons/default/wink.gif)


And another small one for errata, Data Spike on p. 239: "Your attack has a Damage Value equal to the rating of your Attack program, with one additional boxes of damage per net hit, and two additional box of damage for each mark you have on the target"
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Jaid
post Jul 15 2013, 10:47 PM
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page 256: re-register a sprite.

the text indicates that you shouldn't do this with your last task, but then goes on to indicate that "If you fail, you’re out of tasks, plain and simple."

one of those two statements is presumably inaccurate, because either you should *only* use it on the sprite's last task, or failing doesn't mean you're out of tasks, it just means you lost one (for the re-registering) and didn't gain any.
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Bull
post Jul 15 2013, 10:51 PM
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QUOTE (Sengir @ Jul 15 2013, 06:40 PM) *
That worked with the SR4 prices. But since you guys had the great idea to massively increase both prices and chargen money (purely for old times' sake, or can anyone name a better reason?), either everyday consumer prices have to follow suit, or we'll need an explanation why samurai don't just take their riches and call it a day...a simple reprint of the old table with inflated prices sounds easier (IMG:style_emoticons/default/wink.gif)


1) Prices didn't really change. They've always been this way. *waves hand like a jedi doing a mind trick* And you'll note prices for most things didn't change from 4-5. We just rebalanced 'ware, for the most part.

2) Safety Standards, inflation, and shortages in materials have caused the prices on certain items to rise for no real reason, because the corps realized they weren't making enough profit. And/or some items started getting taxed heavily. See the prices of things like paper, gas, and cigarettes that suddenly shoot up in price for no real reason.

3) Samurai don't have riches. Started resources at chargen does not necessarily represent money. It represents things you've somehow accumulated. I don't think I've ever player or played with a character that just bought his own 'ware because he was bored one day. Usually it's corp or military implanted when he was previously employed. Plus if you just took the money and retired, you'd have to come up with a new character anyways.

4) Fnord.

5) It was a rebalancing. It happens. In all seriousness, it's basically a minor world retcon. In game, things didn't suddenly inexplicably get more expensive.
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Mantis
post Jul 15 2013, 11:38 PM
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pg 257, Submersion. Is that really supposed to cost 10 x (desired grade x 3) karma per grade? So grade 1 submersion is supposed to cost 30 karma? Hope that is a typo.
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HugeC
post Jul 16 2013, 03:43 AM
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On page 137 under Holding Your Breath, it says "...make a Swimming + Willpower Test (with the Controlled Hyperventilation specialization coming into play if you have it)."

Either the test should be Body + Diving, or Diving should be merged into Swimming.
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Tzeentch
post Jul 16 2013, 05:34 AM
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Page 414 Addiction Tests
The Addiction rules state "Every time you use an addictive substance during (11 - Addiction Rating) weeks in a row, you need to make an
Addiction Test."

-- I'm honestly not sure how to parse that sentence.

-- I think it's supposed to be something like ""You need to make an Addiction Test if you use more than (11 - Addiction Rating) doses of an addictive substance in a week." (That requires some changes to the next sentence, if so.)
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Makki
post Jul 16 2013, 06:12 AM
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p. 142 Leadership (Rally) doesn't mention a duration.


from the current wording it is a permanent bonus to initiative, maybe limited as long as the acceptance as superior lasts. RAW I can even do it again stacking inititiave to infinity.
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