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Man Behind the Curtain ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 ![]() |
I know a lot of Dumpshockers don't like, or simply haven't been enticed to, 5th edition. Here is my take in a nutshell: I like a lot of changes from 4th to 5th, like skills to r12, contact ratings to r12, interrupt actions, leveling out of direct combat spells, removing edge from spirits, etc. Currently, I really only have 5 house rules:
- +1dp initiative for everyone (ergo: base 2dp for initiative). Gives more people opportunity for interrupts and provides a slight leveling of reflex/initiative enhancements. - Combat Defender rolls reaction +/- modifiers: This is opposed to Reaction + Intuition +/– modifiers (SR5 pg 173). - Restore individual karma awards: Dump the 'one size fits all' Karma awards (SR5 pg376). 1-2 Survival, 1 Per Objective Completed, 1-2 Good Role-playing, 1-2 Guts/Bravery, 1-2 Player pushing the storyline, 1 Right Place/Right Time, 1-2 Smarts, 1-2 Humor/Drama Several things I really hate that have not yet been addressed: - Characters starting with edge > 5. This really unbalanced the game. - Everything about the SR5 matrix. The more games I play, the more I hate it. For this thread, I would like to focus on the SR5 matrix. Thread Scope: SR5 matrix. Please take any other discussions to a different thread. |
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Lo-Fi Version | Time is now: 30th July 2025 - 12:23 PM |
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