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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
For years, I've had MITS. For years, I've flipped through the physad power section, laughing at how stupid and overpriced a lot of the powers, such as Nerve Strike, are. One power, Quick Strike, totally confused me. It costs 3 power points, but seems to do nothing more than what you could do under normal circumstances with a delayed action.
So, is it just me, or is this actually *worse* than delaying an action? If you delay your last action in a combat turn, you can act first in the next combat turn no matter what init scores the opposition gets, and it dosen't matter if you're wounded or not. What, exactly, is so great about Quick Strike that it justifies blowing 3 power points on it? What does it even do? |
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Lo-Fi Version | Time is now: 13th August 2025 - 04:38 PM |
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