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GunnerJ
post Apr 7 2005, 06:09 PM
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I've tried, since SR4 was announced, to stay current on all the important discussions, but alas, I have recently fallen behind. So, if an idea like what I am about to suggest has already been brought up, my apologies.

Some people seem worried that the new system will remove the possibility that existed in SR3 to always be theoretically able to succeed, no matter how hard the task. This is because the Rule of Six made it so that no matter how high the TN was, there was a theoretical chance that at least a single die could hit it. With the new system, it is feared, this will go away. If you need at least X successes against a TN of 5 and you have less than X dice to roll, tough luck.

I don't think it necessarily has to be this way. The "always have a shot" feel of SR3 can be maintained in SR4 with a simple reworking of the Rule of Six. Basically, if you get a 6 on a die roll, not only do you have a success, you can roll that die again. This process does not terminate, so if you roll a 6 again, you get another success and another re-roll. If, on a re-roll, you fail, then you stop and have as many successes as the roll generated so far. Same with a 5 on a re-roll, except you get another success before stopping.

In this way, even a single D6 has a theoretical chance of generating any number of successes. It seems a very basic idea, so I'd bet someone else has thought of it; so again, sorry if this is redundant. But I figure this idea is worth a(nother) mention, at least for a potential house rule.
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Posts in this topic
- GunnerJ   Modified Rule of Six   Apr 7 2005, 06:09 PM
- - Ellery   It has been mentioned in several places, and I thi...   Apr 7 2005, 06:17 PM
- - Austere Emancipator   Yep, at least by mfb, Eyeless Blond and me, and pr...   Apr 7 2005, 05:17 PM
- - Penta   Every method is fucking brilliant until it meets r...   Apr 7 2005, 05:24 PM
- - Eyeless Blond   Honestly I don't know how it could work any di...   Apr 7 2005, 10:15 PM
- - Austere Emancipator   QUOTE (Eyeless Blond)Honestly I don't know how...   Apr 7 2005, 10:33 PM
- - Synner   Eyeless - The Aeonverse version of the nWoD rules ...   Apr 7 2005, 10:40 PM
- - Kagetenshi   I personally think it's a very bad idea, as it...   Apr 7 2005, 11:06 PM
- - GunnerJ   Just to give a bit more substance, I went and modi...   Apr 7 2005, 11:12 PM
- - Kagetenshi   Out of interest, why do you sample rolls? It seems...   Apr 7 2005, 11:15 PM
- - GunnerJ   The results that I feel are most important to comp...   Apr 7 2005, 11:17 PM
- - GunnerJ   QUOTE (Kagetenshi @ Apr 7 2005, 11:15 PM) Out...   Apr 7 2005, 11:22 PM
- - Kagetenshi   You just noted it yourself, it's off by over t...   Apr 7 2005, 11:23 PM
- - GunnerJ   Um... so?   Apr 7 2005, 11:24 PM
- - Kagetenshi   So it's wrong, and for at least that portion i...   Apr 7 2005, 11:25 PM
- - GunnerJ   Look, I'm doing this for fun, because I want t...   Apr 7 2005, 11:25 PM
- - Kagetenshi   As my ninja-edit states, the part that gets to me ...   Apr 7 2005, 11:26 PM
- - GunnerJ   QUOTE Actually, I think what bugs me isn't tha...   Apr 7 2005, 11:27 PM
- - Kagetenshi   Fair enough. Incidentally, unless I messed up my ...   Apr 7 2005, 11:36 PM
- - GunnerJ   QUOTE (GunnerJ @ Apr 7 2005, 11:17 PM) The re...   Apr 7 2005, 11:38 PM
- - Kagetenshi   I see that you consider them important, but I...   Apr 7 2005, 11:40 PM
- - GunnerJ   Er, see my latest edit. I was deciding how I wante...   Apr 7 2005, 11:43 PM
- - Kagetenshi   I pity anyone who has to read this after all of th...   Apr 7 2005, 11:45 PM
- - GunnerJ   QUOTE I pity anyone who has to read this after al...   Apr 7 2005, 11:49 PM
- - Kagetenshi   It's true, but providing that extra successes ...   Apr 7 2005, 11:53 PM
- - GunnerJ   QUOTE It's true, but providing that extra suc...   Apr 8 2005, 12:10 AM
- - Ellery   It is better to do this analytically, but it's...   Apr 8 2005, 01:18 AM
- - GunnerJ   QUOTE The scope of that computation is beyond what...   Apr 8 2005, 01:32 AM
- - Ellery   Aha, there are code tags. That will make this muc...   Apr 8 2005, 02:32 AM
- - Phantom Runner   AH!! For the love of Nuyen!! Let...   Apr 8 2005, 04:14 AM
- - Ellery   The above stuff shows how much of a shot someone h...   Apr 8 2005, 04:42 AM
- - Critias   Dammit. Who got her started? Who was it?! Y...   Apr 8 2005, 05:54 AM
- - mfb   she blinded me with advance probability maths.   Apr 8 2005, 06:03 AM
- - otaku mike   Having a "10 again" rule in nWoD is very...   Apr 8 2005, 02:03 PM
- - GunnerJ   It's hard to make sense of the statistics with...   Apr 8 2005, 02:14 PM
- - GunnerJ   QUOTE (otaku mike @ Apr 8 2005, 02:03 PM) Hav...   Apr 8 2005, 02:16 PM
- - Kagetenshi   It happens one out of every six times on average o...   Apr 8 2005, 02:34 PM
- - GunnerJ   QUOTE (Kagetenshi) It happens one out of every six...   Apr 8 2005, 02:41 PM
- - Ellery   Er, I think the 6-dice person having as much as a ...   Apr 8 2005, 02:49 PM
- - Kagetenshi   QUOTE (GunnerJ) One out of six is signifigantly mo...   Apr 8 2005, 02:57 PM
- - GunnerJ   1/6 = 16.666...% 1/10 = 10% Again, I'm not so...   Apr 8 2005, 03:04 PM
- - GunnerJ   QUOTE (Ellery) Er, I think the 6-dice person havin...   Apr 8 2005, 03:07 PM
- - Eyeless Blond   QUOTE (GunnerJ) In my three years playing Shadowru...   Apr 8 2005, 03:16 PM
- - Kagetenshi   Oh, I agree that it's not going to slow the ga...   Apr 8 2005, 03:21 PM
- - esmdev   Wasn't the exploding 6 system was first implem...   Apr 8 2005, 03:36 PM
- - Kagetenshi   Yes, why? ~J   Apr 8 2005, 03:40 PM
- - esmdev   QUOTE (Kagetenshi) Yes, why? Just commenting t...   Apr 8 2005, 11:30 PM
- - Kagetenshi   No one's complaining about the exploding dice,...   Apr 8 2005, 11:33 PM
- - Cougaar   QUOTE (Eyeless Blond) Indeed, this is one thing I ...   Apr 11 2005, 02:57 PM


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