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> Matrix Mechanic: Attribute + Skill +Program, Plus: What colour is your node?
Ryu
post Jan 5 2008, 10:54 AM
Post #1


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A matrix mechanic has two opposite goals to consider:
- low ratings have to provide some utility, else everyone is buying the best stuff

- PCs still need to have a solid shot at high-end systems, and least at the top end of the power scale


The basic idea is using the standard mechanic of attribute+skill. I would like to determine the result of any action with one roll, so I went with node ratings as thresholds in the next step. An analysis of possible dice pools reveals the problem with that approach:

- a somewhat gifted person (Logic 4, Hacking 3) has 7 dice, 9 in hot VR. Some chances against rating 3, thats about it

- dedicated PCs might have (Logic 7, Hacking 6), possibly with encephalon (+2), and therefore some 15 dice, 17 in VR. The high end extends a bit farther, but this is already pretty dedicated.

As any hacking attempt needs several rolls, you need something more than (usual threshold*3) dice to reliably beat a system.


I´m currently pondering the solution of adding the program rating in question to the number of dice a character has, limited by basic! skill rating. Assuming any hacker will have the best program ratings he can use, you basically double the number of dice from skill. The hackers above get dice pools of 10 respectivly 19 (without hot VR). This should fit nicely with thresholds of 3-6, given mostly by Firewall, System and Encryption.

Any opinions on how this will be balanced? Should I (additionally) limit hits by program rating?
Regardless of your interest in changeing RAW rules, would you like to play in such an environment? I´m assuming logic 6 or 7 and hacking 4 for most starting hackers, resulting in some 15 dice.



Next, we used to have system codes like Blue/Green/Yellow/Red, indicating the general hardness of the system. The Kid reminded me of those, and I want to incorporate them. How about the following:
- each System has a colour code in addition to its rating.
- the colour code results in a price multiplier for the System.
- the colour code modifies the dicepool of a would-be attacker.

Possible way to do it:
Colour/Price/DicePools
Blue 0.5 +2
Green 1 +0
Yellow 2 -2
Red 3 -4

Again, what do you think? This is an easy point to change hacker dicepools (much).
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Posts in this topic
- Ryu   Matrix Mechanic: Attribute + Skill +Program   Jan 5 2008, 10:54 AM
- - Cthulhudreams   Unless you charge the thresholds this just makes e...   Jan 5 2008, 11:17 AM
- - Ryu   That is the basic idea, I up the number of hits pe...   Jan 5 2008, 11:45 AM
- - Cthulhudreams   I was just thinking that there are lots of applica...   Jan 5 2008, 12:33 PM
- - Ryu   Ah ok, I see now! All fixed thresholds need an...   Jan 5 2008, 01:11 PM
- - Aaron   One thing about using three ratings to build a poo...   Jan 5 2008, 03:06 PM
- - Karaden   I think your underestimating the DP that people ca...   Jan 5 2008, 04:01 PM
- - Buster   QUOTE (Karaden) I think your underestimating the D...   Jan 5 2008, 10:28 PM
- - Karaden   I don't know about that. I can get a characte...   Jan 5 2008, 10:38 PM
- - Buster   QUOTE (Karaden) I don't know about that. I ca...   Jan 6 2008, 04:11 AM
- - Karaden   QUOTE (Buster) QUOTE (Karaden @ Jan 5 2008, 0...   Jan 6 2008, 04:29 AM
- - Sponge   QUOTE (Karaden)Neocortical Nanties 3 +3 DP on all ...   Jan 6 2008, 04:57 AM
- - Karaden   QUOTE (Sponge @ Jan 5 2008, 11:57 PM) QUOTE (...   Jan 6 2008, 05:08 AM
- - Cthulhudreams   The benefit of the logic + skill limited by progra...   Jan 6 2008, 06:02 AM
- - Ryu   Thanks all! And that bit on max. DP sizes is...   Jan 6 2008, 11:48 AM
- - The Red Menace   I have to say, I do dig your color code idea. Very...   Jan 6 2008, 03:49 PM
- - Karaden   QUOTE (The Red Menace) I have to say, I do dig you...   Jan 6 2008, 04:05 PM
- - Jaid   i have found that the matrix change i like most is...   Jan 6 2008, 04:20 PM
- - Karaden   I remember that one. I argued debated in that one...   Jan 6 2008, 04:31 PM
- - Ryu   Yeah, I like his system, too. I had previously ope...   Jan 6 2008, 04:59 PM
- - Moon-Hawk   QUOTE (Ryu) - remove all extended tests for tasks ...   Jan 7 2008, 10:07 PM
- - Ryu   I advanced my conept today, much. I have changed ...   Jan 7 2008, 10:30 PM
- - Moon-Hawk   QUOTE (Ryu) Thus, I have being a hacker more exclu...   Jan 7 2008, 10:38 PM
- - Cthulhudreams   You still need to do something about agents and pi...   Jan 7 2008, 10:38 PM
- - Ryu   QUOTE (Moon-Hawk @ Jan 8 2008, 12:38 AM) QUOT...   Jan 7 2008, 10:44 PM
- - Moon-Hawk   Good point.   Jan 7 2008, 11:07 PM
- - Ryu   QUOTE (Cthulhudreams) I disagree with your change ...   Jan 7 2008, 11:18 PM
- - Ryu   Basic Mechanic All Matrix actions use the attribut...   Jan 8 2008, 12:07 AM
- - Ryu   Password Type mods (applicable for System and Encr...   Jan 8 2008, 12:29 AM
- - Ryu   Standard Programs (A)nalyse Used to detect data st...   Jan 8 2008, 12:55 AM
- - Ryu   Hacking Programs Matrix Combat Attack / Blackout ...   Jan 8 2008, 01:10 AM
- - Ryu   Reality Filters Reality Filters have no rating, an...   Jan 8 2008, 01:21 AM
- - Ryu   Intrusion Countermeasures Each node can have one I...   Jan 8 2008, 08:38 PM
- - Ryu   Matrix Actions Matrix Perception Logic+Computer Pr...   Jan 9 2008, 01:04 AM
- - Cthulhudreams   Questions/Comments/things you still need to fix. ...   Jan 9 2008, 01:24 AM
- - Ryu   IC can only act against a hacker doing things on i...   Jan 9 2008, 02:00 AM
- - Cthulhudreams   Wait? They use the skills of their users? Thats am...   Jan 9 2008, 02:53 AM
- - Ryu   Yes, you sound aggressive, but that is helpful for...   Jan 9 2008, 11:05 AM
- - FrankTrollman   QUOTE So the main reason not to opt out is that op...   Jan 9 2008, 11:26 AM
- - Cthulhudreams   I agree with frank, any one with any sanity is jus...   Jan 9 2008, 12:03 PM
- - Ryu   The passkey is hardware the hacker will want to aq...   Jan 9 2008, 12:16 PM
- - Ryu   QUOTE (Cthulhudreams) I agree with frank, any one ...   Jan 9 2008, 01:18 PM


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