IPB

Welcome Guest ( Log In | Register )

TKDNinjaInBlack
post Mar 8 2009, 10:39 PM
Post #1


Moving Target
**

Group: Members
Posts: 400
Joined: 8-September 08
From: St. Louis, UCAS
Member No.: 16,329



So while planning out character development and troubleshooting some rough spots while gaming, I've compiled this list of questions I need answered.

1. the metamagics of Flexible Signature and Masking... does an adept first have to possess the astral perception adept power to even learn these metamagics? It makes sense to me, but it is not a prerequisite to either
a)learn either of these,
b)use flexible signature to reduce the amount of time of an astral signature lingers or change your astral signature
c) mask to appear mundane, change apparent level of magic

Astral Perception (and in turn Assensing) is only necessary to forge someone else's astral signature. If one was just changing their own into something random to not be identified later, it seems that it's not necessary.

Astral Projection is necessary for using masking to change the appearance of your astral form, but to get the other uses of masking to change the apparent level of your magic or appear mundane, it seems one doesn't need to have the ability to even detect these things. Am I right about these two powers?

2.Power Focus... Since according to the rule book it says a Power Focus feeds a Magician's Magic directly does that mean it significantly alters limits that are related to a magician's magic level? could a magician with magic rating 2 and a power focus of rating 4 effective cast spells at a force 6 without overcasting or is he still limited to a Force 4 spell that's overcast? I always played it as it was just a dice poll modifier and it didn't affect the limits of force levels, but reading it again recently, the wording seemed a bit ambiguous to me. It would make their astronomical price seem a bit more applicable, but might be game breaking...

3.In the Full Defense section of the Combat chapter, Full Parry is listed as reaction + (melee combat skill x 2) does that include all melee combat skills? If someone is defending completely unarmed, they could still full parry? I referenced the initial parry defense (Defending against Melee p.147 SR4) and it says use the appropriate weapon skill. This is misleading as it implies that one can only parry with a melee weapon and only block with unarmed. Can one not also parry with their unarmed skill or block an attack with a melee weapon (exotic melee, club, or blade) skill? In Arsenal, the martial arts style of Aikido and Karate can grant bonuses to full parry which would imply that full parry could and would be used with those weapon-less styles.

4.Attacks of Will...The martial arts of Tai Chi and Kiai can give up to a +3 DV on attacks of the will. Does an astral combat attack count as an attack of the will considering that it uses Willpower, or are attacks of the will strictly just the willpower + banishing roll under the Attacks of the will section (p. 94 SM)? It would be poetic and wonderful if training in a soft, spiritual martial art like Tai Chi Chuan would allow one to add damage to their astral combat attacks, but the wording is pretty specific and I don't think this would work. The maneuver Focus Will helps with a +2 die modifier for its bonus to willpower based tests. It would appear that this bonus could be used for both astral combat and attacks of the will, but the Kiai/Tai Chi possible +3DV for attacks of the will doesn't translate to astral combat. It would make sense considering a majority of astral combat takes place between astral entities and not dual-natured martial arts Tai Chi Adepts (despite how cool this would be).

5.Freeze Foam- With initial results, Gamebreaker, plain and simple. I had a couple of corporate HRT extraction squads frozen in place in their own vans with freeze foam grenades. A few games later I had a bunch of Octagon Triad flunkies freeze foamed into a hallway. I wanted to try to figure out what kind of area or diameter my player's "freeze foam grenades" had, and found that they didn't exist. He was just using the gas/spalsh grenade with chemical template and dumping freeze foam down. I read up on freeze foam and found out that it's pretty much only used by medtechs, and riot cops as per the description. I don't think it can be applied to a splash grenade. If you went by the rules, that grenade explodes and everything in a 10m radius is encased in a 20m diameter ball of (if rating 6) armor/structure 6 material that they can't move from because they are pinned. The pure physics of it didn't make any sense to me, despite the example the player was using to illuminate his idea of it (in the movie Demolition Man there's a scene where the cop car crashes and Sly has to break out of hard encased foam that had filled the cab to prevent damage to the occupants during the collision). Upon closer inspection of the rule however, this wouldn't be the case because freeze foam doesn't expand, just harden. It would be more similar to squirting it from a hose like the riot cops would use (Ares Fogger Glop Cannon p.123 Arsenal), or squirting it from a dispenser over a broken limb and it hardening into a cast like the the description says the medtech professionals do. From here on out if the player chooses to use them his grenades in the more realistic described fashion, the grenade blasts are going to spray a shell of liquid out and things will be covered in a layer of freeze foam that shortly hardens and depending how covered and the rating of the foam, I'll assign an appropriate modifier. Sound Fair?

6.We still haven't developed a full grasp of astral combat (not the actual skill, but otherwise damage). We had a scenario last night where a Wujen was projecting and casting some pretty hefty kill spells on awakened party members who were dual natured (our shaman and his materialized beast spirit). Simultaneously though, our sneaky thief B&E expert had found the cars where the opposing team's magician and rigger were holed up. He dumped a flash bang in through a window he kicked out with his hydraulic jack legs and let it go boom. The magician took enough damage from the concussion of the grenade reverberating back and forth in the car to get knocked out cold, but he was already projecting and engaging our shaman astrally. How does a GM handle the? Technically the already unconscious physical body just took enough damage to knock out the NPC under normal conditions. Does that stun damage knock out and disrupt the astral form into unconsciousness and it returns to the body? Does the projecting astral form continue to wiz around on the astral with a full stun track? Can one even take stun damage on the astral? Is there a separate astral and physical damage track like with hacking and personas? This would make sense considering astral physical attributes rely on mental attributes and therefore could actually increase or decrease an astral condition monitor by referencing astral body (willpower).

Halp PLZ!
Go to the top of the page
 
+Quote Post

Posts in this topic
- TKDNinjaInBlack   Questions only gameplay can bring...   Mar 8 2009, 10:39 PM
- - Fix-it   5; is definitely fair. 10m? that's 33 feet...   Mar 8 2009, 11:08 PM
- - Dakka Dakka   @1. Yup. You only need astral perception for forgi...   Mar 9 2009, 02:29 AM
|- - TKDNinjaInBlack   QUOTE (Dakka Dakka @ Mar 8 2009, 08:29 PM...   Mar 9 2009, 02:58 AM
|- - TKDNinjaInBlack   QUOTE (Dakka Dakka @ Mar 8 2009, 08:29 PM...   Mar 9 2009, 05:09 PM
- - kzt   Karate isn't a weaponless style. There are 5 ...   Mar 9 2009, 02:59 AM
- - Dakka Dakka   AFAIK there is no rule saying that something speci...   Mar 9 2009, 06:42 PM
- - Magus   I don't think that is what happens at all. I d...   Mar 9 2009, 07:24 PM
- - darthmord   If an astral form (in this case, a projecting mage...   Mar 9 2009, 08:11 PM
|- - RedeemerofOgar   QUOTE (darthmord @ Mar 9 2009, 04:11 PM) ...   Mar 10 2009, 09:16 AM
- - Dakka Dakka   That's what i was thinking.   Mar 10 2009, 09:25 AM
- - gobogen   I think this is pretty obvious. If your physical b...   Mar 10 2009, 10:54 AM
- - Dakka Dakka   This may be your opinion but this is not covered b...   Mar 10 2009, 11:27 AM
- - gobogen   Very good point about RL brain functions and compa...   Mar 10 2009, 12:12 PM
- - InfinityzeN   Actually, nothing in there says that the Astral fo...   Mar 10 2009, 12:44 PM
- - gobogen   @InfinityzeN Consider the sentences preceding and...   Mar 10 2009, 01:09 PM
- - Dakka Dakka   Actually they did. It has been quoted twice before...   Mar 10 2009, 01:20 PM
- - gobogen   You're the one that said "that's your...   Mar 10 2009, 01:51 PM
- - Dakka Dakka   If they were as independent as you say, one could ...   Mar 10 2009, 02:09 PM
- - gobogen   Dakkadakka, So I'm glad we agree that the tex...   Mar 10 2009, 03:13 PM
- - ornot   perhaps one could apply the wound penalties, but c...   Mar 10 2009, 03:54 PM
- - gobogen   I don't own that book and didn't know anyt...   Mar 10 2009, 04:13 PM
- - Dakka Dakka   Of astral forms of dead mages i have only read in ...   Mar 10 2009, 05:57 PM
- - gobogen   Well, I'm not saying my argument is fool-proof...   Mar 10 2009, 06:18 PM
- - TKDNinjaInBlack   You guys have done quite a bit of hypothesizing in...   Mar 10 2009, 06:30 PM
- - TKDNinjaInBlack   No more takers? I sure could use an answer for bo...   Mar 12 2009, 04:33 PM
- - ornot   I think a parry and a block are broadly the same t...   Mar 12 2009, 05:11 PM
- - Neraph   Unarmed block = Boxing. Unarmed parry = Kung Fu.   Mar 12 2009, 05:20 PM
|- - Neraph   QUOTE (Neraph @ Mar 12 2009, 11:20 AM) Un...   Mar 13 2009, 04:47 PM
|- - darthmord   QUOTE (Neraph @ Mar 13 2009, 12:47 PM) @ ...   Mar 13 2009, 05:15 PM
|- - TKDNinjaInBlack   QUOTE (darthmord @ Mar 13 2009, 11:15 AM)...   Mar 13 2009, 09:08 PM
|- - Neraph   QUOTE (darthmord @ Mar 13 2009, 12:15 PM)...   Mar 15 2009, 04:57 PM
|- - Dakka Dakka   QUOTE (Neraph @ Mar 15 2009, 05:57 PM) Al...   Mar 15 2009, 10:00 PM
|- - Zurai   QUOTE (Dakka Dakka @ Mar 15 2009, 06:00 P...   Mar 15 2009, 10:10 PM
|- - kzt   QUOTE (Zurai @ Mar 15 2009, 04:10 PM) He ...   Mar 16 2009, 02:13 AM
|- - Zurai   QUOTE (kzt @ Mar 15 2009, 09:13 PM) No, d...   Mar 16 2009, 02:29 AM
- - ornot   Your examples are perfect, but for the sake of pla...   Mar 12 2009, 05:38 PM
- - Dakka Dakka   That's how I would rule it as well. Full Parry...   Mar 12 2009, 05:51 PM
|- - TKDNinjaInBlack   QUOTE (Dakka Dakka @ Mar 12 2009, 11:51 A...   Mar 13 2009, 01:28 AM
- - darthmord   Well, I now know where the auto-return-to-body com...   Mar 12 2009, 07:51 PM
- - TKDNinjaInBlack   Yeah, that would be be a good guide if that Wujen ...   Mar 13 2009, 12:34 AM
- - Dakka Dakka   In the BBB there is no Blocking. Whether you use a...   Mar 13 2009, 02:35 AM
|- - TKDNinjaInBlack   QUOTE (Dakka Dakka @ Mar 12 2009, 08:35 P...   Mar 13 2009, 03:35 AM
- - hyzmarca   QUOTE (RedeemerofOgar @ Mar 10 2009, 04:1...   Mar 13 2009, 07:37 AM
- - Dakka Dakka   Well the thing is a melee combat skill is any skil...   Mar 13 2009, 08:08 AM
|- - darthmord   QUOTE (Dakka Dakka @ Mar 13 2009, 03:08 A...   Mar 13 2009, 01:36 PM
- - gobogen   Maybe someone with the pdf of the latest version, ...   Mar 13 2009, 09:54 PM
- - TKDNinjaInBlack   We've determined that the astral form does ind...   Mar 14 2009, 08:44 PM
- - Dakka Dakka   Acording to the errata only this is possible ...   Mar 15 2009, 10:53 PM
- - TKDNinjaInBlack   No, you have an old version of the book. They err...   Mar 16 2009, 02:47 AM
- - Zurai   Fair enough. (and irritating, because I just bough...   Mar 16 2009, 02:50 AM
- - Neraph   No, all manifesting does is not allow the spirit t...   Mar 16 2009, 04:36 AM
- - Neraph   QUOTE (SR4 BBB, page 184, errata added)If a purely...   Mar 16 2009, 04:45 AM
- - TKDNinjaInBlack   Because the astrally projecting magician wants to ...   Mar 16 2009, 01:39 PM
|- - Neraph   QUOTE (TKDNinjaInBlack @ Mar 16 2009, 07...   Mar 19 2009, 05:35 AM
|- - ornot   QUOTE (Neraph @ Mar 19 2009, 05:35 AM) I...   Mar 19 2009, 08:52 AM
|- - TKDNinjaInBlack   QUOTE (Neraph @ Mar 18 2009, 11:35 PM) I...   Mar 19 2009, 08:37 PM
- - darthmord   Okay... scenario time... what would stop a project...   Mar 16 2009, 03:54 PM
|- - Neraph   QUOTE (darthmord @ Mar 16 2009, 09:54 AM)...   Mar 19 2009, 05:24 AM
- - TKDNinjaInBlack   That's a good question, but I haven't read...   Mar 17 2009, 03:19 AM
- - TKDNinjaInBlack   I'm going to break this thread up into two new...   Mar 17 2009, 08:02 PM
- - Dakka Dakka   The point is that spells can only affect targets t...   Mar 19 2009, 08:47 AM


Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 11th June 2025 - 09:25 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.