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Larme
post Jun 14 2009, 04:30 PM
Post #1


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Wake up people! Skill groups are a trap set by the devs! Maybe not on purpose, but from the standpoint of character optimization, they are (almost always) horrible.

I have reviewed quite a number of noob sheets. I look at these sheets and I ask, "How the heck are they getting so few dice out of 400BP?" Sometimes, the culprit is positive qualities that cost a lot for very little benefit (Will to Live anyone?), but most of the time, it's skill groups!

First of all, skill groups do not automatically save points like people seem to think. They only save points if you actually need every skill that they come with, AND you need all of them at the same level. If you don't, you are wasting points, plain and simple. The worst are the ones with only 3 skills in them, since they only save 2 BP over normal skill selections. You'd save more points by simply dropping one of those skills and taking 2 of them only.

The worst culprits are Firearms and Close Combat. They are the #1 sheet nerfers in existence. Firearms is a boondoggle, because what possible need could you have for pistols, automatics, AND longarms, all at the same level? First of all, Automatics serve every firearms roll there is, you've got sidearms, SMGs and Machine Pistols, and you've got main combat weapons, Assault Rifles. Pistols are perhaps a bit better as sidearms because you can grab heavy pistols, but is a slightly better sidearm worth all those points? Longarms as well can cover all your bases -- you've got rifles which are very powerful semi auto weapons, good for big targets, and shotguns which can full auto, replacing assault rifles. You've even got a sidearm if you get a sawed off, short barreled Defiance. Having all three is nothing but obbsessive just-in-case-ism. "But Larme, what if I need to grab the nearest weapon and start blasting away?" "Stfu!" is my answer! When does that ever happen? When has anyone lost all of their character's weapons, then been forced to fight using someone else's weapon? Well it's never happened to me, not once, in my entire Shadowrunning career. Either I have my weapon in my hand, or I die. There's no middle ground in my experience.

Even if you do feel compelled to be a weapons expert, I ask you: can you really afford every gun at the same rating, and still be a useful character? If you take Firearms 4, that's 40 points. But if you take, say, Automatics 6, and pistols and longarms at 1(3), that's only 36 points, and you are a lot better with one class of weapons, while losing only one die in the others. Even if you feel compelled to have them all, there's no possible reason to have all of them at the unimpressive rating of 4-- especially not if shooting guns is supposed to be "your thing." The only reason is deliberate nerfing, if you're playing in a low powered campaign, or if you're one of those people who thinks weaker characters are more fun. That's fine if that's what floats your boat, just don't deceive yourself about Firearms being good in terms of sheet optimization.

If Firearms is bad, Close Combat is the worst. I will admit that each class of firearms has different abilities, and might come in handy, maybe. But close combat weapons are 100% interchangeable. It does not matter one little bit whether you're using clubs, blades, or unarmed. All can be pretty much equally powerful. There are three viable melee strategies for a streetsam, IMO -- use cyberspurs, so you don't need free hands and can't be disarmed, use fists, so even if you are disarmed you're effective, or use clubs, so you can clock people with melee hardened guns without having to swap weapons. There is no earthly reason for doing all three. If you have spurs or unarmed, you cannot be disarmed, you will never *never* be forced to pick up a club for any reason. And if you have clubs, almost anything can make an improvised club, there's no reason you'd ever need to fight with your fists or a blade. Having the close combat skill group is always a waste of points, because you absolutely do not need all of those skills.

The next worst culprit is Athletics. Don't get me wrong, there is a good skill tucked in there, and it's a 4 skill group, so you save 6 points per level. But again, it's not really savings, because who needs ever skill in that group? Running and Swimming *suck.* You can run and swim just great without them, without ever spending an action or making a roll. All these skills do is make you a teensy bit faster, if you spend a simple action to sprint. That's a horrible ability to get for all those points. And then there's climbing. Since when is that a necessary skill? I have never once climbed anything in Shadowrun. The only people who want to climb are noobs who want to climb buildings and go in through the roof, which every vet will tell you is a retarded idea. If there's a fence, you cut it, you don't climb it. Maybe, in some remote circumstances, climbing could be a necessary skill, but even if it is, just take a die or two so you don't have to default. You don't want it at full rating with your useful skill, which is Gymnastics. Gymnastics is the one valuable skill in the Athletics group. It should not be stuck at the same level as the rest of your Athletics, because it is too handy. Gymnastics handles defense, it handles balance, and it handles jumping, which are all things that Shadowrunners have to do on a fairly regular basis. But a skill group with just one good skill is not a skill group that should be taken, ever.

Now, I'm just speaking from the perspective of twinking out here. If you're trying to make a "realistic" character, where fluff matters more than power, and you think your character's background forces you to take skill groups and consequently have very low dice pools, fine. Just don't delude yourself. Skill groups, for the most part, are essentially roleplaying devices. They let you pick up broad sets of skills because you think your character would know all of those skills. Rarely, if ever, is every skill in a group something you actually need. And eliminating things you don't actually need is the one and only skill required to make a powerful build.
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Posts in this topic
- Larme   Skill Groups   Jun 14 2009, 04:30 PM
- - Glyph   I agree with you, mostly, about those particular s...   Jun 14 2009, 05:07 PM
|- - BullZeye   QUOTE (Glyph @ Jun 14 2009, 08:07 PM) I t...   Jun 14 2009, 05:32 PM
|- - Larme   QUOTE (Glyph @ Jun 14 2009, 01:07 PM) I a...   Jun 14 2009, 05:32 PM
|- - BullZeye   QUOTE (Larme @ Jun 14 2009, 08:32 PM) ...   Jun 14 2009, 06:08 PM
|- - Larme   QUOTE (BullZeye @ Jun 14 2009, 01:08 PM) ...   Jun 14 2009, 06:12 PM
|- - BullZeye   QUOTE (Larme @ Jun 14 2009, 09:12 PM) Hey...   Jun 14 2009, 06:23 PM
- - deek   For min/maxing, I definitely agree, but for those ...   Jun 14 2009, 05:25 PM
|- - Machiavelli   QUOTE (deek @ Jun 14 2009, 06:25 PM) For ...   Jun 14 2009, 06:03 PM
- - kzt   As Frank pointed out a long time ago, there is no ...   Jun 14 2009, 05:35 PM
- - Heath Robinson   Even better for Clubs: Stun Batons. Are you a po...   Jun 14 2009, 05:52 PM
- - Critias   All of which is really unfortunate, because in the...   Jun 14 2009, 05:58 PM
|- - The Jake   Trogprod. LOL. - J.   Jun 14 2009, 09:41 PM
- - ElFenrir   Sometimes, I've found, that taking the group c...   Jun 14 2009, 06:14 PM
|- - Larme   QUOTE (ElFenrir @ Jun 14 2009, 02:14 PM) ...   Jun 14 2009, 07:33 PM
- - ElFenrir   Well, his 'optimization' was for melee com...   Jun 14 2009, 07:47 PM
- - Darklordofbunnies   I feel the need to counterpoint at least one group...   Jun 28 2009, 06:19 AM
- - EnlitenedDespot   I have observed plenty of situations in various ro...   Jun 28 2009, 07:07 AM
|- - Draco18s   QUOTE (EnlitenedDespot @ Jun 28 2009, 02...   Jun 28 2009, 04:53 PM
- - Glyph   You only run into that problem if you try for abso...   Jun 28 2009, 08:51 PM
|- - Tymeaus Jalynsfein   QUOTE (Glyph @ Jun 28 2009, 02:51 PM) You...   Jun 28 2009, 09:00 PM
- - Glyph   Why? Because that's what the character's ...   Jun 28 2009, 11:32 PM
|- - Tymeaus Jalynsfein   QUOTE (Glyph @ Jun 28 2009, 04:32 PM) Why...   Jun 29 2009, 12:27 AM
|- - Draco18s   QUOTE (Glyph @ Jun 28 2009, 06:32 PM) To ...   Jun 29 2009, 01:11 PM
- - Glyph   If you come close to dying every game, don't d...   Jun 29 2009, 04:07 AM
|- - Tymeaus Jalynsfein   QUOTE (Glyph @ Jun 28 2009, 10:07 PM) If ...   Jun 30 2009, 02:24 AM
- - kzt   MY personal feeling is that 12+ dice, 3+ IPs and a...   Jun 29 2009, 04:31 AM
- - tete   I like skill groups. I missed firearms from 2e. Wh...   Jun 29 2009, 05:41 AM
- - McAllister   I still see no reason why I can take Longarms 6 an...   Jun 29 2009, 06:26 AM
|- - overcannon   QUOTE (McAllister @ Jun 29 2009, 12:26 AM...   Jun 30 2009, 03:26 AM
- - The Jake   I personally like Skill Groups. In relation to ski...   Jun 29 2009, 07:17 AM
- - EnlitenedDespot   Yeah, 3 skill groups at a level of 4 would be 120 ...   Jun 29 2009, 08:14 AM
- - kzt   Hence Franks's house rules for character creat...   Jun 29 2009, 08:14 AM
- - Critias   Guys, you're arguing about whether or not a 3r...   Jun 29 2009, 02:09 PM
|- - Larme   QUOTE (Critias @ Jun 29 2009, 10:09 AM) G...   Jun 29 2009, 05:45 PM
|- - Critias   QUOTE (Larme @ Jun 29 2009, 12:45 PM) I d...   Jun 29 2009, 06:18 PM
|- - Larme   QUOTE (Critias @ Jun 29 2009, 01:18 PM) I...   Jun 29 2009, 09:23 PM
|- - Tymeaus Jalynsfein   QUOTE (Larme @ Jun 29 2009, 03:23 PM) Wel...   Jun 30 2009, 02:35 AM
||- - Shinobi Killfist   QUOTE (Tymeaus Jalynsfein @ Jun 29 2009, 09...   Jun 30 2009, 03:20 AM
||- - Larme   QUOTE (Shinobi Killfist @ Jun 29 2009, 10...   Jun 30 2009, 05:54 AM
||- - Omenowl   QUOTE (Larme @ Jun 30 2009, 12:54 AM) Wel...   Jun 30 2009, 11:09 AM
||- - Tymeaus Jalynsfein   QUOTE (Larme @ Jun 29 2009, 10:54 PM) Wel...   Jul 1 2009, 02:54 AM
||- - Larme   QUOTE (Tymeaus Jalynsfein @ Jun 30 2009, 09...   Jul 1 2009, 03:07 AM
|- - Shinobi Killfist   QUOTE (Larme @ Jun 29 2009, 05:23 PM) Wel...   Jun 30 2009, 02:39 AM
- - McAllister   Seconded.   Jun 29 2009, 03:51 PM
- - tete   I don't think those of us that like group skil...   Jun 29 2009, 04:36 PM
- - DireRadiant   I like skill groups. Why? Because even though they...   Jun 29 2009, 07:06 PM
- - Adarael   You know, I don't think I've ever made a c...   Jun 29 2009, 07:11 PM
- - Omenowl   Well firearms is a poor skill to look at. Automat...   Jun 30 2009, 02:50 AM
- - McAllister   Overcannon, I want to tell you that I love you. H...   Jun 30 2009, 05:21 AM
|- - overcannon   QUOTE (McAllister @ Jun 29 2009, 11:21 PM...   Jun 30 2009, 12:39 PM
- - McAllister   I wouldn't put it quite so critically, Larme. ...   Jun 30 2009, 05:59 AM
- - Generico   I have but one question for this thread. If you r...   Jun 30 2009, 08:25 AM
- - Ravor   I would disagree that the rules work just fine whe...   Jun 30 2009, 09:06 PM
- - nspace   QUOTE (Larme @ Jun 14 2009, 08:30 AM) Hav...   Jun 30 2009, 11:36 PM
|- - Larme   QUOTE (nspace @ Jun 30 2009, 07:36 PM) I ...   Jul 1 2009, 01:00 AM
- - Omenowl   Close combat is a poor example. My character carr...   Jul 1 2009, 01:58 AM
|- - nspace   QUOTE (Omenowl @ Jun 30 2009, 05:58 PM) I...   Jul 1 2009, 02:13 AM
- - Larme   I'm only talking about min/maxed character bui...   Jul 1 2009, 02:14 AM
|- - Critias   QUOTE (Larme @ Jun 30 2009, 09:14 PM) But...   Jul 1 2009, 11:07 AM
- - Omenowl   I disagree that the fluff is built second. I woul...   Jul 1 2009, 04:01 AM
- - Larme   Now it's just a chicken or the egg problem. N...   Jul 1 2009, 04:32 AM
|- - Omenowl   QUOTE (Larme @ Jun 30 2009, 10:32 PM) Now...   Jul 1 2009, 11:12 AM
- - Wretch   Cracking and electronics are the two groups that h...   Jul 1 2009, 04:47 AM
- - Glyph   That's the thing. If you're going to trad...   Jul 1 2009, 06:20 AM
- - Larme   Ok, now it's just semantics, it really doesn...   Jul 1 2009, 03:58 PM
|- - reepneep   QUOTE (Larme @ Jul 1 2009, 10:58 AM) To u...   Jul 1 2009, 11:46 PM
|- - Draco18s   QUOTE (reepneep @ Jul 1 2009, 07:46 PM) T...   Jul 2 2009, 12:16 AM
||- - reepneep   QUOTE (Draco18s @ Jul 1 2009, 06:16 PM) A...   Jul 2 2009, 04:05 AM
|||- - Draco18s   QUOTE (reepneep @ Jul 1 2009, 11:05 PM) A...   Jul 2 2009, 04:58 PM
||- - Darklordofbunnies   QUOTE (Draco18s @ Jul 2 2009, 12:16 AM) L...   Jul 4 2009, 04:03 AM
||- - Draco18s   QUOTE (Zurai @ Jul 3 2009, 03:51 PM) Then...   Jul 4 2009, 05:42 AM
|- - Larme   QUOTE (reepneep @ Jul 1 2009, 06:46 PM) I...   Jul 2 2009, 12:28 AM
- - Chibu   I think the Devs were probably not so much trying ...   Jul 2 2009, 12:52 AM
- - Omenowl   Perhaps I have been misreading the rules, but I ha...   Jul 2 2009, 01:36 AM
- - EnlitenedDespot   The fluff descriptions of the skill ratings themse...   Jul 2 2009, 10:23 AM
- - Mäx   Yeah, but that table is made of fail, as it only t...   Jul 2 2009, 10:38 AM
- - Naysayer   Point. But, once you start bringing in the attribu...   Jul 2 2009, 11:00 AM
- - ElFenrir   Getting high numbers of dice is not even super-dif...   Jul 2 2009, 05:36 PM
|- - Draco18s   QUOTE (ElFenrir @ Jul 2 2009, 01:36 PM) G...   Jul 2 2009, 07:30 PM
- - ElFenrir   Everyone has their own preference character growth...   Jul 2 2009, 08:48 PM
- - Draco18s   I never said that huge dice pool characters were w...   Jul 2 2009, 10:11 PM
- - ElFenrir   You know, tying in games with tabletop isn't a...   Jul 2 2009, 10:31 PM
- - Oregwath   I used the skill groups for padding. My group has...   Jul 3 2009, 04:10 PM
|- - Draco18s   QUOTE (Oregwath @ Jul 3 2009, 12:10 PM) I...   Jul 3 2009, 05:55 PM
|- - Zurai   QUOTE (Draco18s @ Jul 3 2009, 12:55 PM) N...   Jul 3 2009, 07:51 PM
- - Jaid   i had theorised his 12 came from having the gene t...   Jul 4 2009, 06:45 AM
- - Darklordofbunnies   The natural 8 comes from exceptional attribute and...   Jul 4 2009, 06:58 AM
|- - Draco18s   QUOTE (Darklordofbunnies @ Jul 4 2009, 02...   Jul 4 2009, 02:58 PM
- - McAllister   Don't forget to find a nice Nosferatu to bite ...   Jul 5 2009, 04:19 PM


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