IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Commanding Summoned Spirits, Free, Simple or Complex Actions
Paul
post Oct 21 2009, 11:35 PM
Post #1


Neophyte Runner
*****

Group: Members
Posts: 2,001
Joined: 26-February 02
From: Michigan
Member No.: 1,514



So obviously a conjurer has a telepathic link with the spirits (s)he summons, but how would you arbitrate commanding them? Obviously the more complex the command the longer it takes, but where would you draw the lines.
Go to the top of the page
 
+Quote Post
Ancient History
post Oct 21 2009, 11:49 PM
Post #2


Great Dragon
*********

Group: Members
Posts: 6,748
Joined: 5-July 02
Member No.: 2,935



As far as I'm concerned, certain services are automatic and do not take a separate action for a command - mostly these are magical services like aid sorcery and spell sustaining.

Most every other type of order you'd issue in combat is a free action - after all, the link is two-way and telepathic.

In the case of loaned services, the character doesn't have a telepathic link and has to communicate their orders to the spirit; for them I'd say free action for anything that they can cram into a brief sentence, simple action for anything a paragraph or so, and a complex action for anything around about a page or that they have to personally supervise.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Oct 22 2009, 12:35 AM
Post #3


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



Per the Rules, Page 179 SR4A

Commanding a Spirit is a Simple Action, regardless of the command...

Keep the Faith
Go to the top of the page
 
+Quote Post
Ancient History
post Oct 22 2009, 12:43 AM
Post #4


Great Dragon
*********

Group: Members
Posts: 6,748
Joined: 5-July 02
Member No.: 2,935



...or I could glance over the frickin' obvious, like checking the rulebook.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Oct 22 2009, 12:53 AM
Post #5


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Ancient History @ Oct 21 2009, 05:43 PM) *
...or I could glance over the frickin' obvious, like checking the rulebook.



No Problems Ancient History...

Keep the Faith
Go to the top of the page
 
+Quote Post
Whipstitch
post Oct 22 2009, 12:55 AM
Post #6


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



Best thread ever.
Go to the top of the page
 
+Quote Post
Jhaiisiin
post Oct 22 2009, 05:16 AM
Post #7


Running Target
***

Group: Members
Posts: 1,416
Joined: 4-March 06
From: Albuquerque
Member No.: 8,334



Also remember that if the spirit is not *right* there, but instead on standby for you, it takes a further simple action just to call them to your side.
Go to the top of the page
 
+Quote Post
Ayeohx
post Oct 22 2009, 06:16 AM
Post #8


Moving Target
**

Group: Members
Posts: 346
Joined: 17-September 06
From: Utah USA
Member No.: 9,402



QUOTE (Paul @ Oct 21 2009, 05:35 PM) *
So obviously a conjurer has a telepathic link with the spirits (s)he summons, but how would you arbitrate commanding them? Obviously the more complex the command the longer it takes, but where would you draw the lines.


I wouldn't tack on extra time, personally. Going out on a limb here but I don't think that you really need to give words to what you want the spirits to do, just meaning. If it's telepathic then the speed of language may not matter at this point. Just as long as you can formulate the idea the spirit should be able to understand. Course, handle however you see fit.
Go to the top of the page
 
+Quote Post
tisoz
post Oct 22 2009, 02:26 PM
Post #9


Free Spirit
*******

Group: Dumpshocked
Posts: 3,948
Joined: 26-February 02
From: Bloomington, IN UCAS
Member No.: 1,920



QUOTE (Paul @ Oct 21 2009, 07:35 PM) *
So obviously a conjurer has a telepathic link with the spirits (s)he summons, but how would you arbitrate commanding them? Obviously the more complex the command the longer it takes, but where would you draw the lines.

I try to limit it to how long other Simple actions might take. I don't go overboard, because speaking a phrase or sentence is a free action and can be done on anyones phase. It used to be that you could substitute 2 Free Actions for a Simple Action, so I also try to use this as a guigeline and limit commands to a couple of sentences or a long, complicated sentence.

I don't think I'd allow a paragraph or longer command in a Simple Action. I do however, allow the summoner to convey a mental image if that helps communicate the idea. For example: Attack the Gang Members < mental image of gang symbol and colors >. This avoids a long definition of which gang members one means, what a gang member is, and so on. I don't want to get into a long debate concerning every contingency, like when somone is granted a wish and the DM tries to find a loophole in the wording to screw the player. That doesn't mean I won't interpret a command from the spirits POV. In running Food Fight! recently, I had a wujen command spirits to "conceal the non-gang members in the store." I expect he intended to conceal the PCs, or at least most of them that were not gang members. The spirit concealed the store employees first, then (IIRC) either the closest beings or the beings who arrived earliest. I also had a spirit concealing all the spirits in the store. He did start defining things a bit better, but still kept commands short.
Go to the top of the page
 
+Quote Post
Paul
post Oct 22 2009, 10:53 PM
Post #10


Neophyte Runner
*****

Group: Members
Posts: 2,001
Joined: 26-February 02
From: Michigan
Member No.: 1,514



Yeah too bad I don't have SR4A. It's on my to do list. Explains why I couldn't find it.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 17th January 2025 - 02:44 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.