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> Upgraded Character Generator, Updated Generator Based on work from Autarkis and Blakkie
Delarn
post Jan 20 2010, 12:12 AM
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@Damienknight: Sure I'll translate my guide and send it to you.
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bmcoomes
post Jan 20 2010, 01:28 AM
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QUOTE (Draco18s @ Jan 18 2010, 08:02 AM) *
Check the gear data (hidden) sheet. The costs columns are probably wrong; there's a whole slew of them that have 0 costs, a few of those have bad page numbers, and a scant few others that have a rating*n cost and flat cost incorrectly assigned (eg. there was one item that had 0 flat and rating*50 cost, but the item itself didn't have ratings--offhand I don't recall what it was).



No that is not the issue, sorry if I was unclear. When you buy ammo per 10, say regular ammo 100 rounds which by the 10 is only qty of 10 for the sheet. Now if you go to the character sheet page is will only show 10 rounds not the 100 rounds that you bought. I'm not good with excel to fix it my self or I would. I hope that is clearer.

Thanks,
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Draco18s
post Jan 21 2010, 05:51 PM
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QUOTE (bmcoomes @ Jan 19 2010, 08:28 PM) *
No that is not the issue, sorry if I was unclear. When you buy ammo per 10, say regular ammo 100 rounds which by the 10 is only qty of 10 for the sheet. Now if you go to the character sheet page is will only show 10 rounds not the 100 rounds that you bought. I'm not good with excel to fix it my self or I would. I hope that is clearer.


Ahhh
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DamienKnight
post Jan 22 2010, 02:21 PM
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QUOTE (bmcoomes @ Jan 19 2010, 08:28 PM) *
No that is not the issue, sorry if I was unclear. When you buy ammo per 10, say regular ammo 100 rounds which by the 10 is only qty of 10 for the sheet. Now if you go to the character sheet page is will only show 10 rounds not the 100 rounds that you bought. I'm not good with excel to fix it my self or I would. I hope that is clearer.

Thanks,



The ammo per ten was in the category description, but not in the item description that shows up on the charsheet.

I went ahead and changed it in version 1f to show ammo per round, rather than per 10.
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Dakka Dakka
post Jan 25 2010, 11:07 AM
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The ammo capacity of the Yamaha Sakura Fubuki shows up as 10(ml). It should be 10(ml) x 4 (SR4A p. 317). I'm not sure what the capacity should be with the additional clip modification (8 x 5 or 30 x 2) or if this mod should even be possible.
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Delarn
post Jan 25 2010, 09:45 PM
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Surge Qualities tap into BP event if they should be excluded.
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DamienKnight
post Jan 26 2010, 05:16 PM
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QUOTE (Dakka Dakka @ Jan 25 2010, 06:07 AM) *
The ammo capacity of the Yamaha Sakura Fubuki shows up as 10(ml). It should be 10(ml) x 4 (SR4A p. 317). I'm not sure what the capacity should be with the additional clip modification (8 x 5 or 30 x 2) or if this mod should even be possible.

QUOTE (SR4a p. 317)
Rather than a standard magazine, the bullets are stacked
in-line in each of the four barrels, allowing the firing of ultra-fast short
bursts.

The additional clip mod could not be applied to this gun, as it does not use clips. The idea is that it does not have moving parts, and the additional clip mod goes with the concept that the barrel is rigged so that it can switch between clip feeds, which would require a mechanical operation.

In order to allow for clip size enhancements, the sheet tracks ammo sizes as an integer, then tracks ammo type seperately, then adds them together when displaying them on the charsheet. This does not lend to distinctive ammo types, such as a x 4 ammo weapon.

There were two options for me. I could give the ammo type as ml x 4, or I could put the alternate ammo text as 'x 4'. I went with the second option. If you look at the gear data page you will see the Yamaha Fubruki already has 'x 4' in the alternate ammo text.

However, I have not plugged the alternate ammo text into the CharSheet yet. I will be sure to do this in a future version. Thanks for pointing that out Dakka.
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Sengir
post Jan 26 2010, 07:55 PM
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Couldn't you just give it 40 rounds and add an annotation like "four barrels with 10 rounds each"?
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SpellBinder
post Jan 27 2010, 02:35 AM
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This would be pushing into more of a rules debate, but it could be argued that each of the four barrels in the Sakura Fubuki is effectively a magazine in its own right. Following that line, it would stand to reason then that adding an additional magazine to the weapon would make it a 10x5 in its ammo payload (by adding a fifth barrel in the line); yes this would mean it does not follow the -25% ammo reduction pistols suffer.

On the flip side, as the description of the weapon does not describe a conventional magazine, one can also argue that this option is not available to the Sakura Fubuki and end it at that.

Wish I could say what my gaming group figured out for a resolution to this, but those I've played with tend to favor the heavy pistols over all other small arms.
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DamienKnight
post Jan 27 2010, 03:28 AM
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Version 1f is now available.

This version includes several updates:

- Revised printable Magic Sheet (now with complete spirit powers/optional powers list)
- Moved Optional Rules to a new sheet called 'Settings'
- Added rule for Non-averaged cyberlimb armor. Wear Heavy Milspec under your skin!
- Fixed Integral Recoil stacking on Customized firearms on the Weapons page
- Miscellaneous gear fixes

Thanks for your continued support.
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Tyro
post Jan 30 2010, 09:08 PM
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The Zoé armors (Executive Suite, Heritage, Moonsilver, and Second Skin Lines) are still not listed in the armor dropdown as of 1f.

Keep up the good work, DK!

[Edit:] Arsenal 47
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DamienKnight
post Feb 1 2010, 11:29 PM
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QUOTE (Tyro @ Jan 30 2010, 04:08 PM) *
The Zoé armors (Executive Suite, Heritage, Moonsilver, and Second Skin Lines) are still not listed in the armor dropdown as of 1f.

Keep up the good work, DK!

[Edit:] Arsenal 47


Added Zoe armors to version 1g.

A few notes:

Second Skin calculates as Form Fitting for armor stacking purposes. I made the Shawl/Stole an 'A'dd type armor, like PPPtech armor, since it can basically be wrapped over any outfit. Also there is a Second Skin w/ Poly option, which adds the 'RuthPolyUnder' option to your gear mod list. This ruthenium option costs 1000 more, and the book says can be connected to your PAN to let you create designs and advertising. I put the 'Under' postfix to the mod name to distinguish this from a RuthPoly suit, which costs alot more than 1k and includes a camera network to facilitate blending. Also, the RulyPolyUnder is placed on form fitting armor, and so the Under also notes that the RuthPoly option can only be seen if the character has their FormFitting Undergarment exposed.

Rather than list all 19+ Heritage fashion lines and making up their stats (book says 2-6/1-4 cost of 10k+) I just created 3 generic Heritage outfits, which count as a full body outfit (Overbody armor stacks, but legs and arms are already occupied).

Light is 2/1 armor, and costs 10k
Medium is 4/2 armor, and costs 12500
Heavy is 6/4 armor, and costs 15000.

These are really just placeholders for you to modify to fit your character. I highly recommend that players edit the Gear data page and revise the Heritage armor to fit whatever style your character is purchasing, as the individual line names add style to your character.
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Delarn
post Feb 2 2010, 01:26 AM
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Damien I got the basic tutorial for the AI done do you want it I think I've sent you a wave about it .
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SpellBinder
post Feb 3 2010, 08:20 PM
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Still looking great, DamienKnight.

However, the karma costs from the Technomancer sheet don't seem to be calculating into the totals. Can't recall if it's been mentioned.

Also, would it be possible to add a tasks field to the Immersion entries?

Added: Thought I'd just edit this instead of a new post; nanohives, unless it was errated somewhere and I've not seen it yet, have a fixed capacity of 2 if installed in a cyberlimb (Augmentation, page 113). The sheet calculates it at rating × 2.
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Delarn
post Feb 3 2010, 08:24 PM
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AI information sent into the wave. I have put the TXT file in there.
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Brol_The_Mighty
post Feb 6 2010, 10:25 AM
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I think I missed it somewhere in the pages, but I've got two things:

How to link your bought "Weapon Foci" with the ACTUAL weapon.

Ammo: Arrows
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redwulf25_ci
post Feb 10 2010, 01:53 AM
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I'm using version f and I discovered it does not have the fourth level of firefight found in the Arsenal errata.
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Tachi
post Feb 12 2010, 06:19 PM
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Will to Live is not working properly. It is necessary to enter the Misc_Data sheet and turn it on manualy, FYI.
I'm very much liking this Chargen. (IMG:style_emoticons/default/biggrin.gif)
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Tachi
post Feb 12 2010, 11:53 PM
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Would it be possible to get a better character sheet? Maybe one with several pages? I've been using this Chargen for a while and I've found that as the PC becomes more powerful there is not enough room on the single page, even if you reduce font size in the individual fields, maybe make it more like the character dossier. I know there is a 4 page and 10 page one for SR4 somewhere. That would give the chance to write a character history/description/Pic(possibly) and allow for listing what is stored at each doss, which has been important a few times when safehouses were burned. Just a thought, I know it's a lot to add, I'm just trying to help amd I don't have the skills to do more than fiddle with the coding for a few small changes here and there in individual fields.
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DamienKnight
post Feb 16 2010, 06:43 PM
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QUOTE (Tachi @ Feb 12 2010, 06:53 PM) *
Would it be possible to get a better character sheet? Maybe one with several pages? I've been using this Chargen for a while and I've found that as the PC becomes more powerful there is not enough room on the single page, even if you reduce font size in the individual fields, maybe make it more like the character dossier. I know there is a 4 page and 10 page one for SR4 somewhere. That would give the chance to write a character history/description/Pic(possibly) and allow for listing what is stored at each doss, which has been important a few times when safehouses were burned. Just a thought, I know it's a lot to add, I'm just trying to help amd I don't have the skills to do more than fiddle with the coding for a few small changes here and there in individual fields.


Certainly. If you want to help, you do not need mad coding skills. What I really need is specific feedback as to what I need to add to the printable sheets. I know I need weapons and gear. I already have a Magic and Vehicles page. If you have ideas on how I could improve those, or have specific ideas on how I could implement additional pages, it would be a great help.

I have not been able to play much Shadowrun for the last couple of months, so Inspiration is definitely my weakness right now. Give me ideas and I just might be able to put them to life in the sheet.
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Caadium
post Feb 18 2010, 09:09 AM
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I don't know if this has come up before or not, so I apologize if it has. I did try to search through the forum, but I didn't see anything.

Are there any plans or have you ever thought of putting a "Print Technomancer Sheet" on the CharSheet page? Something akin to the Mage sheet (which is very handy by putting all your magic, spell, and spirit info in 1 place)?
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Sengir
post Feb 18 2010, 12:28 PM
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QUOTE (DamienKnight @ Feb 16 2010, 07:43 PM) *
Certainly. If you want to help, you do not need mad coding skills. What I really need is specific feedback as to what I need to add to the printable sheets

I petitioned for it before, but having the Living Persona Stats for Technomancers on the charsheet would be really nice.

This is how I included it: http://img28.imageshack.us/img28/7615/charbogenlayout.png
(The +1 to Feedback Filter comes from Natural Hardening but I just entered it manually, didn't manage to check automatically if that Quality is selected)
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DamienKnight
post Feb 18 2010, 10:16 PM
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QUOTE (Caadium @ Feb 18 2010, 04:09 AM) *
I don't know if this has come up before or not, so I apologize if it has. I did try to search through the forum, but I didn't see anything.

Are there any plans or have you ever thought of putting a "Print Technomancer Sheet" on the CharSheet page? Something akin to the Mage sheet (which is very handy by putting all your magic, spell, and spirit info in 1 place)?



QUOTE (Sengir @ Feb 18 2010, 07:28 AM) *
I petitioned for it before, but having the Living Persona Stats for Technomancers on the charsheet would be really nice.

This is how I included it: http://img28.imageshack.us/img28/7615/charbogenlayout.png
(The +1 to Feedback Filter comes from Natural Hardening but I just entered it manually, didn't manage to check automatically if that Quality is selected)


I like Sengir's idea. I need to include technomancers in the Dynamic area of the standard character sheet.

Caadium, If I were to design a Technomancer Prinatable sheet similar to the Mage's sheet, I have a couple of questions.

While I can equate forms to the spells area, and sprites to the spirit area, and immersion to initiation, what about bonded magic items? Is there anything similar, or maybe not even similar but pertinent to a Technomancer which could go in that area?
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SpellBinder
post Feb 18 2010, 11:08 PM
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I've messed around a lot with technomancers (currently my favorite character build), and the closest to that would be a technomancer with the Biowire and/or Widget Crafting echos.

With Biowire, a technomancer can thread skillsofts, sustain them just as any other complex form, and even memorize them at 1 karma per rating (Unwired, page 149), limited by the technomancer's submersion grade. If in the sheet, it'd probably be best to freeform the name of a memorized skillsoft considering how many there could be.

Widgets (Unwired, page 148-149) could be kinda considered like foci, though a technomancer has no way to permanently keep one as they last 8 hours maximum. Probably something short to note which ones are crafted and their effects. I wouldn't think any more than three entries considering their crafting difficulty (rating×2, 1 hour).

However, their complex forms can be upgraded with program options by threading (Unwired, page 148) or permanently (Unwired, page 136), just as regular hacker program can. Obviously a few would be rather pointless to have (like registration, copy protection, or ergonomic).
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Caadium
post Feb 19 2010, 04:11 AM
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QUOTE (DamienKnight @ Feb 18 2010, 02:16 PM) *
I like Sengir's idea. I need to include technomancers in the Dynamic area of the standard character sheet.

Caadium, If I were to design a Technomancer Prinatable sheet similar to the Mage's sheet, I have a couple of questions.

While I can equate forms to the spells area, and sprites to the spirit area, and immersion to initiation, what about bonded magic items? Is there anything similar, or maybe not even similar but pertinent to a Technomancer which could go in that area?


I hadn't totally thought about it, but now that I look at both the Mage sheet and the technomancer page, here are my thoughts:
Charsheet based upon Magesheet:
*Split the Spells section vertically, 1 side for Complex Forms, the other to give more room to Echoes (as they are they key to TM)
*Put the Paragon and stream info where initiation and foci are for mages, freeing up the space at the end of the spirit/sprite section.
*Have it either with blank spaces, or spaces to that appear when needed, for extra sprites if someone takes the Sprite Link echo.

Then, in the Technomancer page, add in something for it to add extra sprite types for someone that takes the Sprite Link echo.


That is just at a quick glance. Of course, I could be WAY off base, and that might be more complex than you're looking to get into on the charsheet page right now.
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