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#51
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Target ![]() Group: Members Posts: 90 Joined: 30-April 08 From: Brattleboro, VT Member No.: 15,939 ![]() |
So, I'm going to go with the Art lover and Thief/Infiltration Specialist (Hans van Vooreen "Caper"). I'm going to work out the BG a lot more tonight. I like the idea of playing a character that has had to flee his normal digs. I'm planning on taking Wanted (by the "customer" whose valuable artwork he made off with) and I'd like to take an enemy maybe at like 3? to represent that this custy has the clout to set someone out on Hans' trail and dog him to first punish him for absconding, and second if possible get back the original item/info on where it ended up...which he might still have (in the form of nearly priceless artwork which has become essentially un-fenceable because as soon as it shows up anywhere he's... dead). The other thing I'm curious about is using Hung out to Dry to represent his lack of connection in the sprawl and the fact that he is too hot to touch so his old friends have written him off? If that seems reasonable let me know!
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#52
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,306 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
So, I have a PC posted in the Cast of Shadows thread, HERE. An archaeologist in the shadows looking to clear his name. I'd like to submit him, in no small part because I have him online here and the other PCs I have available are packed away in a box, as I am moving in a few days.
Red-ROM, he has 10 free Contact points he got from the last game he played in (which died early... go figure). Any chance you could allow that for the players in general? That way I wouldn't have to change him, and contacts make play fun anyway. The enemy is an NPC I had made up for his original game, the old Virtual Seattle RPGA campaign. I was writing for them then, they needed an arch-enemy for Claudia, everybody's fixer, and I wanted Professor's enemy to get into play. I didn't think ahead far enough, and soon found that I basically removed Professor from playing because I knew too much about the background. Anyway the enemy was The Blind Man, who eventually murdered Claudia and ended Virtual Seattle. I modelled him after Richard Onslow Roper in John le Carré's "The Night Manager". |
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#53
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 ![]() |
So, I'm going to go with the Art lover and Thief/Infiltration Specialist (Hans van Vooreen "Caper"). I'm going to work out the BG a lot more tonight. I like the idea of playing a character that has had to flee his normal digs. I'm planning on taking Wanted (by the "customer" whose valuable artwork he made off with) and I'd like to take an enemy maybe at like 3? to represent that this custy has the clout to set someone out on Hans' trail and dog him to first punish him for absconding, and second if possible get back the original item/info on where it ended up...which he might still have (in the form of nearly priceless artwork which has become essentially un-fenceable because as soon as it shows up anywhere he's... dead). The other thing I'm curious about is using Hung out to Dry to represent his lack of connection in the sprawl and the fact that he is too hot to touch so his old friends have written him off? If that seems reasonable let me know! Sounds good, makes life easy if I need to kill you (IMG:style_emoticons/default/smile.gif) Hung out to dry is a beast of a flaw, just to let you know |
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#54
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 ![]() |
So, I have a PC posted in the Cast of Shadows thread, HERE. An archaeologist in the shadows looking to clear his name. I'd like to submit him, in no small part because I have him online here and the other PCs I have available are packed away in a box, as I am moving in a few days. Red-ROM, he has 10 free Contact points he got from the last game he played in (which died early... go figure). Any chance you could allow that for the players in general? That way I wouldn't have to change him, and contacts make play fun anyway. The enemy is an NPC I had made up for his original game, the old Virtual Seattle RPGA campaign. I was writing for them then, they needed an arch-enemy for Claudia, everybody's fixer, and I wanted Professor's enemy to get into play. I didn't think ahead far enough, and soon found that I basically removed Professor from playing because I knew too much about the background. Anyway the enemy was The Blind Man, who eventually murdered Claudia and ended Virtual Seattle. I modelled him after Richard Onslow Roper in John le Carré's "The Night Manager". well, I like it. I'm struggling with the free contact points. I don't like to give them away in my games. I also told Saint Sithney no on the karma gen because people were already turning in characters under the RAW BP system. On the other hand, I know your a kick ass Poster(I see you're still keeping Rav-O's thread alive) and I like your style. SO. 10 Free contact BPs for everyone!! edit: I think you need another restricted gear quality for the goggles |
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#55
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Target ![]() Group: Members Posts: 90 Joined: 30-April 08 From: Brattleboro, VT Member No.: 15,939 ![]() |
(IMG:style_emoticons/default/smile.gif) Yeah well part of my plan when you brought this up was someone that would fill the role of fun first with a built in background that could make the sudden death believable second (though I have no expectations for that my work makes it really easy for me to hit up the forums often, too often sometimes).
The hung out to dry I'm kind of rethinking that in retrospect, but honestly with what I'm thinking he's fled the UK before the hammer could come down on him, and any contact with his former life is only going to make it easier to track him in his mind, so we'll see I'll let you know as it fleshes out. I'm mostly done with the basics and I'm working through gear right now. BG development as a whole is going to be waiting until tomorrow cuz I didn't get a ton of sleep last night and it's nearing midnight where I'm at. A couple quick questions though while I'm here (it's been oh probably since shortly after 4e came out that I've made a char at all) I'm using the excel chargen sheet that has been floating around here for years and it seems to me like it isn't giving me free knowledge skill points as I add my bps up. Perhaps I'm misunderstanding this entirely? (bbb says log+int*4 free pts and I assume from the way it's written that Kskills are on a 1:1 ratio with the free points??) The other question I have is about legality ratings; say for instance I want to rock a synaptic booster it rates R what do I need to work into generation to make that legit? Much appreciate the game and anybody's explaining this to me! |
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#56
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 ![]() |
(IMG:style_emoticons/default/smile.gif) Yeah well part of my plan when you brought this up was someone that would fill the role of fun first with a built in background that could make the sudden death believable second (though I have no expectations for that my work makes it really easy for me to hit up the forums often, too often sometimes). The hung out to dry I'm kind of rethinking that in retrospect, but honestly with what I'm thinking he's fled the UK before the hammer could come down on him, and any contact with his former life is only going to make it easier to track him in his mind, so we'll see I'll let you know as it fleshes out. I'm mostly done with the basics and I'm working through gear right now. BG development as a whole is going to be waiting until tomorrow cuz I didn't get a ton of sleep last night and it's nearing midnight where I'm at. A couple quick questions though while I'm here (it's been oh probably since shortly after 4e came out that I've made a char at all) I'm using the excel chargen sheet that has been floating around here for years and it seems to me like it isn't giving me free knowledge skill points as I add my bps up. Perhaps I'm misunderstanding this entirely? (bbb says log+int*4 free pts and I assume from the way it's written that Kskills are on a 1:1 ratio with the free points??) The other question I have is about legality ratings; say for instance I want to rock a synaptic booster it rates R what do I need to work into generation to make that legit? Much appreciate the game and anybody's explaining this to me! (we live in the same time-zone) Those char-gens are kewl , but they have flaws. the free Knowlege points(not BP's but actual points 1:1) are Log + Int x 3 The R means its restricted(F is forbiden). that means that if you don't have a liscense(or at least a good fake) the police can take you away. this has no effect on availability(the number in front of it) as far as your character having it or not. the availability number has to be 12 or less at char-gen(unless you take the restricted gear quality in runner's companion) |
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#57
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Target ![]() Group: Members Posts: 90 Joined: 30-April 08 From: Brattleboro, VT Member No.: 15,939 ![]() |
Sweet, thanks for clarifying that my equation am off but me am not crazy! I'll finish it all up sometime tomorrow, double check some maths and send it over to you for validation and what not!
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#58
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,306 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
well, I like it. I'm struggling with the free contact points. I don't like to give them away in my games. I also told Saint Sithney no on the karma gen because people were already turning in characters under the RAW BP system. On the other hand, I know your a kick ass Poster(I see you're still keeping Rav-O's thread alive) and I like your style. SO. 10 Free contact BPs for everyone!! edit: I think you need another restricted gear quality for the goggles Thanks! I'll check the goggles. I think it may be the same mistake I made with another PC. EDIT: Yeah, that was it. I took out the ultrasound. It should be OK now. |
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#59
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
The R means its restricted(F is forbiden). that means that if you don't have a liscense(or at least a good fake) the police can take you away. this has no effect on availability(the number in front of it) as far as your character having it or not. the availability number has to be 12 or less at char-gen(unless you take the restricted gear quality in runner's companion) Right now, I'm running priority like so: Resources A, Heritage (lucky human) B, Skills C, Attributes D, Talent (mundane) E I've got an equal amount of Negative and Positive Qualities as well. Few questions as to how you want me to go on gear and contacts. As far as gear, how do you feel about gear ratings (not availability) above 6, because I'd like to get some high-high rating Universal Nantidotes, and they go up to rating 9 while still staying at availability 12. There's also a similar thing with my armored zeppelin. As far as contacts, "A level" resources provides me with 8 contacts at a rating of 2/3 each, but there is an addendum in the system for varied contacts where I can take those points and move them around. I don't plan on getting any 6/6 contacts or any ridiculous group contacts, but I'd like some more room to play around with my 40 (!!!) points worth of contacts. Oh, and just to clarify, I'm taking a restricted gear for the laser pistol and another for the ammo, yeah? And, for everyone else's benefit, my character's going to be lucky as hell, exceptionally skilled in first aid and chemistry, a solid air support rigger, and remotely capable of most technical work. Oh, also he's an 83-year-old bigot with senile dementia and a laser pistol. |
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#60
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 ![]() |
@ Saint Sithney: I didn't picture your guy being so connected, but sure. go nuts! you also now have 50 points for contacts(+ 10 )
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#61
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 ![]() |
I've got two PC ideas both are slighy out there. One abuses the immunity quality and genetic heritage the other should be more legal.
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#62
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,306 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
I'm travelling across the continent to Ontario, so my connection will be spotty for a week or so. I will try to keep in touch.
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#63
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
@ Saint Sithney: I didn't picture your guy being so connected, but sure. go nuts! you also now have 50 points for contacts(+ 10 ) Yeah, it's just a weird part of Priority. Since I'm building him with a BP engine anyway, I could just drop the contacts, pick up a few stat points and be BP legal. I just wanted to boycott BP because of the oil spill. (IMG:style_emoticons/default/frown.gif) |
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#64
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 ![]() |
I put some count downs up in the OP just for practice, they don't mean anything yet (IMG:style_emoticons/default/smile.gif)
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#65
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Moving Target ![]() ![]() Group: Members Posts: 359 Joined: 10-June 10 From: Renton--metas keep out Member No.: 18,684 ![]() |
I'm here! I'm here! Don't hit me with a truck!
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#66
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Target ![]() Group: Members Posts: 90 Joined: 30-April 08 From: Brattleboro, VT Member No.: 15,939 ![]() |
Hans van Vooreen – “Caper”
Human Male Age 30 Dutch born but spent most of his adult life in london [ Spoiler ] Edit: Added BG and 50Qs |
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#67
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 ![]() |
I'm not killing anyone right now, Just had an Idea for a "death clock" Kind of thing, But I don't think I could keep it up to date everyday(today for instance, I worked12 hours and this post is all I could manage)
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#68
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
Name: United States Astronaut, Oswald Shankles (retired)
Race: Human Age: 86-years-old (future med FTW) Tragic Bio: [ Spoiler ] Personality: [ Spoiler ] My Sheet: [ Spoiler ] Concept at a glance: Medic and Control-Rigger who can throw serious dice anywhere he has access to a pair of robot arms. Seriously, give him 'Trix access to your Rating 6 Medkit, and he'll throw 24 dice (minus situational modifiers) on a First Aid test and 18 dice for remote Surgery or Hardware stuff. Hell, he could give himself an epidural and do his own cyber-implant surgery through VR with the help of his mechanized pal, Danny "Nitrile" Glover. Hilarious. Anyway, in addition to a low-profile makeshift ambulance he's also got a couple of fast moving medium drone planes Juryrigged to drop showers of activated grenades, and a wondrous floating sniper rifle in the sky which can produce its own cloud cover and route Matrix traffic (and, soon enough, launch masses of minidrones.) |
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#69
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Target ![]() Group: Members Posts: 28 Joined: 21-June 10 From: Au Member No.: 18,738 ![]() |
Here we go with this terribly washed up fellow...
And he's far from perfect - Heckle away as you see fit (feedback is always welcome)... Name: Vince Otto Alias: Otto Age: 32 Race: Human Background: [ Spoiler ] Stats: [ Spoiler ] Edit: A few more detail on poor old Otto. He's having a bad (groundhog) day.... When will it end? [ Spoiler ]
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#70
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 ![]() |
Sweet, I think we're getting a crew here. I'll look over characters this week(or weekend), and start getting with people on specifics. I do want Contacts fleshed out seeing as I have to Roleplay them. especially the Higher loyalty ones.
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#71
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 ![]() |
10 free points for contacts, eh? I may tweak my guy a bit as a result.
-DrZaius |
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#72
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 ![]() |
10 free points for contacts, eh? I may tweak my guy a bit as a result. -DrZaius I would imagine. Free bp for contacts frees up points that would have been spent there, to be spent elsewhere. Thats why I'm not a fan. But its no biggie.... a 2-pac maybe, but no biggie. |
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#73
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 ![]() |
I still can't really pick a concept to run with.
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#74
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Target ![]() Group: Members Posts: 28 Joined: 21-June 10 From: Au Member No.: 18,738 ![]() |
I still can't really pick a concept to run with. <politically incorrect> Handicaped rigger - then no running required </politically incorrect> Just make sure you post while everyone's in the vehicle you're driving... (IMG:style_emoticons/default/wink.gif) |
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#75
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Moving Target ![]() ![]() Group: Members Posts: 359 Joined: 10-June 10 From: Renton--metas keep out Member No.: 18,684 ![]() |
Majhra's got a (potentially horribly offensive (IMG:style_emoticons/default/smile.gif) ) point. There are no riggers in the main group, and so far only one in the reserve list--and Saint Sithney's is a loon. Like, my god. I really fear for our lives if we have to work with him. (IMG:style_emoticons/default/smile.gif) (Which I mean in only the best way.) So another rigger could be good. Especially as his seems to focus on drones/aircraft.
EDIT: This is less a concept than a role in the group, admittedly, but that gets you partway there. |
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Lo-Fi Version | Time is now: 29th August 2025 - 11:13 PM |
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