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Notsoevildm
post Sep 2 2010, 09:14 PM
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By the book, Ferret's carrying capacity is 30 kg with a body (3) + strength (3) test 6d6.hits(5)=1 increasing that by 10 kg per success to a max of 60 kg. So even if biker dude is just average SR weight for a human (78 kg), Ferret is gonna be dragging his sorry ass across the ground.


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Sephiroth
post Sep 2 2010, 09:25 PM
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QUOTE (Red-ROM @ Sep 2 2010, 04:09 PM) *
@ Seph: I would like to refer you to page 81 in your hymnal (Runner's companion) before you drink that soycaf and eat something from the kitchen. You too can do what you want, but there may be consequences

You are referring to this, yes?

QUOTE
Vampires are exclusively hemovores and cannot hold down other food: alcohol in particular is very disruptive
to their systems (see Vampires, p. 294, SR4).

Jovan is no mere vampire, good sir. He is a nosferatu. So on one hand, he has a much harder time going unnoticed among metahumanity and actually has his face melt off in the sun (unlike vampires), but on the other he can eat and drink whatever he likes as long as he fulfills his weekly blood requirement. I admit this isn't really spelled out in the mechanics section for nosferatus, but it is mentioned in the relevant section of page 63 of Runner's Companion.
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Acme
post Sep 2 2010, 10:11 PM
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QUOTE (Red-ROM @ Sep 2 2010, 09:09 AM) *
@ Acme: I am a little confused by your post. I assume you are talking to the cab driver? and if so, are you asking him to ditch the old man and give you a ride? the phrase "get behind you" is throwing me. Are you trying to say it so the old guy doesn't hear?


Yeah, hmm.. Should have made that clearer when I posted. Ah me, it was late. Yeah, he's offering the cabbie an extra twenty to let him get in the seat behind him (IE so he wouldn't have to muscle the old guy out of the way.) He's not being particularly malicious, he just was presented with a situation where he's looking for transport at Coyote's direction and the cabbie seems to be not wanting to pick the old guy up. And yeah, I thought I wrote that he whispered it to the cabbie so the old guy wouldn't hear.


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Saint Sithney
post Sep 3 2010, 01:24 AM
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QUOTE (Sephiroth @ Sep 2 2010, 06:13 AM) *
@Sithney: I'll try to work around this, but if I understand correctly, Jovan can't read his messages when he's projecting. I'll adjust though; Jovan's an intelligent fellow.


I just posted that because it's what Oswald would do. Also, it helps simulate the chaos of the battlefield, missed messages and broken communication lines. (IMG:style_emoticons/default/biggrin.gif)
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Red-ROM
post Sep 3 2010, 01:29 AM
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QUOTE (Sephiroth @ Sep 2 2010, 04:25 PM) *
You are referring to this, yes?


Jovan is no mere vampire, good sir. He is a nosferatu. So on one hand, he has a much harder time going unnoticed among metahumanity and actually has his face melt off in the sun (unlike vampires), but on the other he can eat and drink whatever he likes as long as he fulfills his weekly blood requirement. I admit this isn't really spelled out in the mechanics section for nosferatus, but it is mentioned in the relevant section of page 63 of Runner's Companion.

well how do you like that! I could cut out all the words in this book and shake them in a bag and the resulting pile of scrap would be no harder to reference than it is now. I stand corrected. Also, I can't blame the book entirely. I haven't put in the time as a GM yet to be intimately familiar with 4th ed


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Red-ROM
post Sep 3 2010, 01:38 AM
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QUOTE (pbangarth @ Sep 2 2010, 03:40 PM) *
1) Professor Increase AGI roll: (not that it will help him climb, that uses STR, but it might help him get out the window without tripping!): MAG 6 + focus 4 + Imp. AGI 1 = 11 dice ==> 0 HITS ... oh fuck!

2) Hell... an AGI roll just to see if we can have a humourous death this time: 3 dice ==> 0 HITS ... alright then...

3) Heightened Concentration to overcome the negative modifier of hanging upside down on the wall (up to -6 is nullified).

4) Climbing roll: STR 4 - defaulting 1 + EDG 3 = 6 exploding dice ==> 3 HITS YESSSSS! (IMG:style_emoticons/default/ninja.gif)

hehe, I love dice. So do you resist 1 drain now?


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pbangarth
post Sep 3 2010, 01:52 AM
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Oh yeah... a stress situation if ever I saw one! Resist Drain: WIL 5 + BOD 4 = 9 dice ==> 4 HITS

Damn right he resists that 1S Drain!
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Red-ROM
post Sep 3 2010, 02:37 AM
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@ HugeC: Roll initiative


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HugeC
post Sep 3 2010, 03:15 AM
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Intuition 3 + Reaction 6 = 5 hits, so my total is 14.
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Red-ROM
post Sep 3 2010, 05:19 AM
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@ hugeC: you're going first.

@ Acme: can I get an Assensing roll. Also, I can't find coyote as a mentor spirit. Did I miss it, or is this something you came up with. It sounded normal, so I didn't think anything of it. I just wanted to play it right (also get straight what advantages and disadvantages you had). Are you using the Trickster as a base?

@ all: we're supposed to be getting a hurricane here today (off the coast), so who knows how that will effect my internet access

quick edit: anyone joining the fray or acting on the scene in a time sensitive manner should roll initiative


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Acme
post Sep 3 2010, 06:46 AM
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Red-ROM: Yes, Coyote is, in 4th Edition Rules, the Trickster. For some stupid reason they decided to get generic with the Trickster stuff, which torques me off a bit since Coyote was by himself in the previous three editions... Granted, the upside is that Trickster/Coyote shamans actually GET benefits, instead of the no benefit/no ban in the previous three eds.

In 4th Ed- Trickster benefits: +2 dice to cast Illusion spells, +2 dice to Con tests Ban: Cha + Will (3) to avoid pulling a prank (which I'd already say he did. (IMG:style_emoticons/default/biggrin.gif) )

Assensing Roll 5d6 → [4,3,5,6,5]


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Saint Sithney
post Sep 3 2010, 06:54 AM
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In case I can get in on the ground action with the gangers, I'm going to roll a Perception check to spot them. I might not be able to jump into it on CT #2 but, perhaps I can help.

I didn't include the Attn Coprocessor since it's through the Sensors again but 8d6.hits(5) → [4,4,3,5,2,4,3,4] = (1). Thinking on it now, since it's an actual Perception test instead of a Sensor check I'll throw those 3 as well. Just a touch more to take off the end for negative modifiers, "Far away" and all that.

Here goes. 3d6.hits(5) → [2,1,2] = (0) Huzzah! 3 more crap dice to burn!
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pbangarth
post Sep 3 2010, 12:27 PM
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Professor beneath the window

1st combat round:
Increase AGI (simple action), Increase REA (simple action) 11dice, twice ==> 4 HITS; 3 HITS
Gives AGI 7, REA 6, lasts 8 and 6 combat rounds respectively

2nd combat round:
Initiative: REA 6 + INT 4 = 10 dice ==> 3 HITS, Initiative 13
Perception roll: INT 4 + Perception 5 + looking actively 3 = 12 dice ==> 5 HITS
Quickdraw pistol: REA 6 + Pistol 3 = 9 dice ==> 4 HITS

Ready to shoot once this round if there is a target.

Edit: Now, if only there were a mage on the team who could Increase his Reflexes. Professor could sustain it himself and handle the -2 dice with Heightened Concentration. But, no, all those wags on DS who say that's such a common, necessary spell, and everyone has it, so there's a real problem with Shadowrun, isn't there? So I believe them and take Living Focus so Professor can benefit from the standard, boring speed increase. How many mages have we gone through so far in the first day of the run? Two dead and one undead avoiding Professor at all costs. How many have Increase Reflexes? Zero. That's the mark Professor gives his Living Focus plan.
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HugeC
post Sep 3 2010, 02:05 PM
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Well, since he can only see one ganger, and I'm feeling magnanimous, Thirty will do the following with his 3 IP's.

IP 1: Aim (simple action), Called Shot to knock the ganger's gun out of his grasp (free action), Fire (simple action)
IP 2: Full dodge, assuming the one ganger he can see, or others, try to attack; make an intimidation attempt if not
IP 3: Climb out the window

His normal shooting DP is 10, +1 for aiming, -4 for the called shot, so 7 dice ==> 2 hits. I'll let you knock off any dice for range or other modifiers, Red, and then I'll post in IC once I know what happens.

EDIT: BTW Red, I am looking at the third bullet under Called Shots on p. 161 of the book, but it says "pending GM approval" so let me know if I am allowed.

EDIT2: Just in case he actually gets to make his intimidation test, I'll roll it. I'll assume the gangers are hostile (-3). I figure the "obvious weapon" modifiers cancel out. The gangers probably outnumber Thirty (-2), but maybe he is physically imposing in some way, since he is an awesome ork samurai (+1 to +3), so I won't count those and let you adjust. My desired result for the test is for the gangers to stay here while he and Professor leave (which will become clear once I do the IC post). I'm not sure whether that's advantageous, neutral, or annoying to them, so once again I leave it to you. Charisma 4 + Intimidation 1 + Physical specialty 2 + Kinesics 3 - Hostile NPCs 3= 3 hits
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Red-ROM
post Sep 3 2010, 04:13 PM
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@ HugeC: you hit the gun! DV= 7, more than enough to blast the gun out of his hand

@ Saint: yea, go ahead and add the attention coprossesor, thats a perception test. I think that you could argue that its RAW to use it in active targeting, I'm just not trying to bring the perception modifier table into that whole scene.

@ Acme: thanks for clearing that up, I played 3rd ed for a long time, and just assumed it was in there, you can imagine my suprise when I went looking for it. Anyway I'll post the assensing results IC



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Notsoevildm
post Sep 3 2010, 05:32 PM
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Couple of questions:

Does the biker match the profile of any of BDLLs crew?

Is the woman's voice / commlink ID the same as the one the biker called?

Can I gauge how much work it would be to edit/hack the fake ID so I could use it myself?
I know the books present fake IDs as something not easy for a decker to make on his own, so I'm cool with NOT A F*CKING CHANCE.


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pbangarth
post Sep 3 2010, 10:21 PM
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So, I guess unless something fun happens, Thirty and Professor will proceed to the Ford Americar.. cautiously.
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Red-ROM
post Sep 4 2010, 02:27 AM
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I think initiative and combat rounds might be hard to track in the current situation since we're in and out of combat type situations. and it could hold up posting for some. So I'm gonna keep it loose. I know Professor has some combat turn sensitive boosts, and there are potential hostiles all over, so its gonna be tricky

@ notsoevil: no, the biker is not BDLL obviously, and your employer has been less than forthcoming on the details of the rest of his crew. This might even be to their detriment, but knowledge ain't free, and this is still a bit of a test run to see if they can trust you guys. Yes, this is the chick returning his call. As for the ID, its a fake(R2) and is pretty easy to change out some photo's on. All the rest of the work is done (as far as creating it). The info is bogus, so it won't stand up to intense scrutiny, but it works. the connected bank accounts are real (although they contain just enough to hold the account open). I don't know if Oswald has called dibs, since he's copied the same info as he intercepted it.


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pbangarth
post Sep 4 2010, 04:27 AM
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Professor looks in the astral. I'm not sure whether an Assensing roll is needed here or a Perception roll, since he is checking to see what is there, rather than trying to figure out what it is. Whatever... it's the same number of dice. You figure it out, Red-ROM.

12 dice ==> 3 HITS
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Saint Sithney
post Sep 4 2010, 10:43 AM
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Alright, sensor test to lock on the vehicle.

I'll roll the full compliment of dice here, since I assume that this is a gas-powered car. I'll even throw in the hotsim dice, since, technically the Sensor test is a Matrix Action. As always, go ahead and subtract dice to fit the situation best.

Initiative: 4 Response + 5 Intuition + 1 hotsim + 10d6.hits(5) → [3,3,2,2,3,3,5,3,4,6] = (2) =12
I, er, already made the post assuming that no one had opened fire yet.

So...
Simple Action: Sensor Lock10d6.hits(5) → [2,1,6,1,1,2,3,3,6,2] = (2)
Simple Action: Talk on coms
Free Action: Grumble to himself.

If bullets are already flying, I'll just free aim the shot with the range penalties. Before I roll that up and all, here's a barrage of quick questions. Called Shot, as a Free Action, does it require a Take Aim action first? Is it available with a Gunnery test? Can a gunnery test involve Take Aim actions? Can you call shot to increase damage on any target, or only on a person?
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Red-ROM
post Sep 4 2010, 11:32 AM
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QUOTE (Saint Sithney @ Sep 4 2010, 05:43 AM) *
Alright, sensor test to lock on the vehicle.

I'll roll the full compliment of dice here, since I assume that this is a gas-powered car. I'll even throw in the hotsim dice, since, technically the Sensor test is a Matrix Action. As always, go ahead and subtract dice to fit the situation best.

Initiative: 4 Response + 5 Intuition + 1 hotsim + 10d6.hits(5) → [3,3,2,2,3,3,5,3,4,6] = (2) =12
I, er, already made the post assuming that no one had opened fire yet.

So...
Simple Action: Sensor Lock10d6.hits(5) → [2,1,6,1,1,2,3,3,6,2] = (2)
Simple Action: Talk on coms
Free Action: Grumble to himself.

If bullets are already flying, I'll just free aim the shot with the range penalties. Before I roll that up and all, here's a barrage of quick questions. Called Shot, as a Free Action, does it require a Take Aim action first? Is it available with a Gunnery test? Can a gunnery test involve Take Aim actions? Can you call shot to increase damage on any target, or only on a person?

no, called shot does not appear to require a take aim action, its available with a gunnery test. a gunnery test is a complex action (for you using the command function) so you wuold have to aim the IP before you fired, but I think you can. YOu can "aim for vital areas" on any target the GM agrees "has vital areas". So the buggy there, has an engine block, radiator, gas tank, but this stuff borders on called shots for specific effects, like shooting out tires, which may change the modifier. so if you just want to do more damage, I think its possible, and I'll adjust the fluff according to the damage. IF you want a leaky radiator, we'll have to decide how hard it is to do (including bypassing armor on the grill or whatever)


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Saint Sithney
post Sep 4 2010, 09:29 PM
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QUOTE (Red-ROM @ Sep 4 2010, 03:32 AM) *
no, called shot does not appear to require a take aim action, its available with a gunnery test. a gunnery test is a complex action (for you using the command function) so you wuold have to aim the IP before you fired, but I think you can. YOu can "aim for vital areas" on any target the GM agrees "has vital areas". So the buggy there, has an engine block, radiator, gas tank, but this stuff borders on called shots for specific effects, like shooting out tires, which may change the modifier. so if you just want to do more damage, I think its possible, and I'll adjust the fluff according to the damage. IF you want a leaky radiator, we'll have to decide how hard it is to do (including bypassing armor on the grill or whatever)


How about I roll a Design (Vehicle) knowledge skill check to see if I can suss out its vital areas, then we do the regular -4 dice for a called shot to target a specific area?

No Nanites in combat, so.. skill 1 + logic 8 + 1 college = 10d6.hits(5) → [5,6,5,6,2,2,6,4,6,6] = (7) Guh. Always nice to waste the good rolls on fluff.
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Red-ROM
post Sep 5 2010, 02:43 AM
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QUOTE (Saint Sithney @ Sep 4 2010, 05:29 PM) *
How about I roll a Design (Vehicle) knowledge skill check to see if I can suss out its vital areas, then we do the regular -4 dice for a called shot to target a specific area?

No Nanites in combat, so.. skill 1 + logic 8 + 1 college = 10d6.hits(5) → [5,6,5,6,2,2,6,4,6,6] = (7) Guh. Always nice to waste the good rolls on fluff.

you know the vital spots on a car as much as I do I'm sure. Oswald clearly has an in depth knowledge of the thing. Just let me know waht effect you're goin for and roll


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Sephiroth
post Sep 5 2010, 03:33 AM
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QUOTE (pbangarth @ Sep 4 2010, 04:27 AM) *
Professor looks in the astral. I'm not sure whether an Assensing roll is needed here or a Perception roll, since he is checking to see what is there, rather than trying to figure out what it is. Whatever... it's the same number of dice. You figure it out, Red-ROM.

12 dice ==> 3 HITS

Oh dear.

I have one combat turn! BUt I don't have time to post right now! Damn college orientations! (IMG:style_emoticons/default/mad.gif)

Jovan's elemental should still be sustaining Concealment on him for -3 dice to perception.
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Red-ROM
post Sep 5 2010, 03:37 AM
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@ Acme: Sorry if this seems like a wild goose chase, It hasn't gone the way I thought (when does it ever?), so maybe you stumble on to something, or maybe you just kill time until your contacts hit you up about a job. I try to make the dropping and adding players as organic as possible, but it's pretty daunting

@ the motel crew: you guys have the initiative, so I'm giving you the chance to act. I think Oswald spent a turn talking and targeting, Ferret is pawing through the guy's cammlink, and checking voicemails, professor spent one simple action to observe in detail and one to shift perception. so its probably Thirty's turn. I feel like its been a while for Jovan, but maybe he's observing in detail as well


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