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> Infection in game, Can someone help a guy out here
Lansdren
post Feb 2 2012, 04:38 PM
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I'm AFB at the moment and cant for the life of me remember the details can someone help me out with this one

Scenario is a Elf Adept (M4) gets ccaptured by a banshee with the intention of turning them as general I'm a bad person and now I'm going to make you my bitch for ever kind of thing

His team are going to try to get him out in time (mechanically this is for suspense pkus the if they dont get there in time will they just kill his ass kinda thing)


Worst case scenario they dont get him and he turns what happens? I cant remember how it goes down properly
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Machiavelli
post Feb 2 2012, 04:51 PM
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- Banshee drains his essence to 0 and uses his infection-power on him
- he turns into a Banshee himself and feeds immediately on the first human being he can get
- he has to pay tons of karma for this change and cannot spend it for other improvements until his "debts" are paid off (120 Karma for the race costs of 60x2)
- he immediately gets the benefits and drawbacks of being a banshee (powers and weaknesses)
- if he had the "magician" quality, he has to take care for his magic. Special rules apply. Don´t have them in mind.


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bibliophile20
post Feb 2 2012, 04:57 PM
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Well, the character is infected with HMHVV I, which means that, once their Essence is drained, in about a day, they wake up as a banshee themselves.

If you decide to give the character the option, you need to decide whether or not you're going to charge the character the karma cost for the "race", (65 BP, or 130 karma) or just let them have it.

So, character's Essence is Drained; as their Essence drops, their Magic drops with it, meaning that at Essence 2, they're going to be a Burnout. At Essence 0, the character "dies" and is infected with HMHVV I; they need to make a disease resistance roll against an obscene disease Power (basically, the only way you actually manage to resist it is if you decide to burn a point of Edge and die in peace; don't be afraid to give the player that choice). Once they fail the disease resistance check (if they so choose to do so), they fall into a coma for (30-Body) hours, and then wake up as a Banshee with Essence 1 and Magic 1 (possibly with Magic 4 if they get their Essence back up high enough if you're feeling generous; otherwise, they have to buy it back up, and it doesn't go back down unless their Essence drops too low; even then, it's only a temporary drop).

As a new Banshee, the character gets a +1 to their Intuition and Willpower and +1 IP, as well as the following powers:
Powers: Enhanced Senses (Hearing, Smell), Essence Drain, Fear, Immunity (Age, Pathogens, Toxins), Infection, Mist Form, Natural Weapon (Bite: Str/2+1P, AP 0, –1 Reach), and Regeneration.
Weaknesses: Allergy (Sunlight, Moderate), Dietary Requirement (Metahuman Blood), Essence Loss, Vulnerability (Silver), and Vulnerability (Wood). Banshees are hemovores: like vampires they cannot hold down normal food, and alcohol induces nausea (see Vampires, p. 294, SR4 ).

The character will still be an Adept.

Hope that helps.


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Stahlseele
post Feb 2 2012, 05:19 PM
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Hmm, if he can get essence from other HMHVV(and why not?), first point of order:fight bastard who did it to you, drain him dry and kill him or die trying.
Furthermore, as an awakened, your magic goes up and down with your essence, you do not burn out, if i remember correctly.
As a normal mage, this is less problematic than as an adept though, so i am not entirely sure how to handle this version of it.


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Lansdren
post Feb 3 2012, 09:57 AM
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Ok so the way i'm reading that is that they lose magic during the process but could get it back again post change without cost (If I'm being very kind, if not they have to buy it back again)


Mechanically (karma cost and all that) seems abit mean to make someone have to pay for the change and pay for upping magic again.

This may require much more thought as a idea for a NPC (save the person or not kind of thing) it sounds good lots of risk and moralistic questions but for a PC it could be abit harser then I first thought
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Irion
post Feb 3 2012, 10:29 AM
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@Lansdren
The permanent Magic loss from loosing a point of essence is a problem in many occasions.
It leads to the simple fact, that your magic score is quite independent from your Essence score. (Latend awakening adept or for more cheese buy the adept quality in chargen AFTER you bought your ware. Yes the second is seen as illegal, but actually it isn't because the way you may build your character is absolutly up to you.)

It is always the same problem: Something makes chars stronger in avarage and everybody likes it. No matter it causes a bunch of problems if you take a closer look...
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Yerameyahu
post Feb 3 2012, 02:00 PM
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It is not up to you. (IMG:style_emoticons/default/nyahnyah.gif) You can't just 'buy Adept' after 'ware.
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NiL_FisK_Urd
post Feb 3 2012, 02:30 PM
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If your GM allows it, you can do it - but no sane GM would approve of this XD
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Lansdren
post Feb 3 2012, 02:33 PM
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On the ware then adept thing you cant,

the creation rules specifically does the qualities before the gear and ware
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Irion
post Feb 3 2012, 03:52 PM
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@Yerameyahu
The rules say, I can....

@Lansdren
Nope, you may change everything in the end again...
Thats the reason you should never implement anything which depends on when it is chosen. It just fucks everything up.

Of course no sane GM would let you do it. But on the other hand the first thing a guy how was making the GM at our table said the same thing about this rule in general. No sane GM would use it.
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Yerameyahu
post Feb 3 2012, 04:01 PM
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No, the rules "don't say you can't"; that's totally different. If something is insane, it's wrong.
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Irion
post Feb 3 2012, 11:29 PM
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@Yerameyahu
The rules as they are written "are" insane in this case, thats what I am saying.
Because it is somehow strange to call something during chargen "insane" but during play it is "normal"...
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Yerameyahu
post Feb 3 2012, 11:40 PM
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And I'm just agreeing with you. (IMG:style_emoticons/default/smile.gif) No one would ever do that; I understand if you're mentioning it for novelty/'awareness' purposes, of course.
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Midas
post Feb 4 2012, 03:52 AM
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Irion, you are just plain wrong about buying Adept quality in CharGen after 'ware.
Show us the quote where it says you can.
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Hamsnibit
post Feb 4 2012, 04:13 AM
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The only situations i could think of in which i as a GM would allow to make a roll if and how you awaken after the game has started without having the latent awakening quality would be really invasive event such as becoming infected (fluff says many infecteds awaken during the process some get the appropriate qualities by RAW), naming done by great dragons/immortal elves, activating an 4th world grandartifact made for this purpose or special pacts/rituals performed by really powerful spirits (force 15-20+).
Basically every man has a more or less tendency to awaken as time passes by and the manalevel raises more people will awaken anyway but this is a process of centuries.

Long story short - after you burned out buying adept again?
Sure - go into the spirit pact - otherwise go ask Lofwyr if he got spare time.
Sorry but this reeks of cheap powergaming.
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Mäx
post Feb 4 2012, 05:58 AM
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QUOTE (Midas @ Feb 4 2012, 06:52 AM) *
Irion, you are just plain wrong about buying Adept quality in CharGen after 'ware.
Show us the quote where it says you can.

only think he's wrong about is in thinking that the order in witch you take stuff in chargen matter.
You quite definedly can build your character in what ever order you want, its explicytly in the rules.


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Manunancy
post Feb 4 2012, 09:16 AM
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QUOTE (Mäx @ Feb 4 2012, 06:58 AM) *
only think he's wrong about is in thinking that the order in witch you take stuff in chargen matter.
You quite definedly can build your character in what ever order you want, its explicytly in the rules.


You can powergame and cheese a lot of things - it doesn't mean the GM has to accept them. Fiddle with the order you're doing things and with enough BP and disadvantages you could end up with a surged - infected - cyberzombie full mage. which is a skyscraper-high pile of chesse.
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Irion
post Feb 4 2012, 03:31 PM
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@Midas
First off all, I would like to know where you get the idea that there is an order?
If you look in the core book, the qualities come AFTER the attributes. So if I had to stay in this ORDER, a mage would only be able to have magic 1.
And on 85
QUOTE ("Nuyen shuffle")
If you just don’t have enough nuyen to do what you want
and need to change your choices, the end of the character creation
process is your last chance to do so. You control the character
you create; feel free to mix and match and revise as you go along.
Nothing is finished until the gamemaster gives you a thumbs-up
on the character sheet and the game begins.

So I can change any choice at any point...
This is acutally not really a problem...
It becomes a problem if the RULES are inconsistant.
(Like they are with magic and essence or metahumans and attribute boni) (The later is not so problematic in BP-Gen...)
@Hamsnibit
So latent awakening is also cheap powergaming, unless the GM rolls out what quality you get?

@Manunancy
Not really. All you can do in BP gen is save up to 40BP...
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Yerameyahu
post Feb 4 2012, 03:49 PM
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You can build however you want, but you still have to settle up at the end. Your Magic and Essence don't get 'locked' at any point, as opposed to in-play; if you lower your Essence earlier or late, you still have to make the corresponding change to Magic.
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Irion
post Feb 4 2012, 04:18 PM
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@Yerameyahu
Why don't they? Why is it different than in game?
It is quite a streatch, if you ask me. (I totally get the cheese in it, do not need to tell me)
It is more of a general thought.
Why is it resonable to assume that things work different in chargen, when nothing is mentioned..
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Yerameyahu
post Feb 4 2012, 04:30 PM
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Because chargen is different from in-game. There are any number of examples of this.

You might as well suggest that you can buy spells, then remove the magician quality and keep them. If you allow things to 'lock in' at any point, everything gets silly.
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Irion
post Feb 4 2012, 04:53 PM
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@Yerameyahu
Why would this be silly? You still have it, you just can't use it anymore.
For example you lost your magical abilities due to an though sickness. Or something like that.

No actually, quite few things get silly...And that has nothing do to with the locking.
And I am actually not talking about locking stuff, just alter the sequence.

If you stand on the position that everything has to be made in the sequence it is mentioned, you would not be able to raise magic.
You would be further unable to raise an attribute to 7 using the exeptional attribute quality, since attributes are mentioned before qualities...

No, it normally does not get silly, unless the rules are fucked up to begin with.
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Yerameyahu
post Feb 4 2012, 05:40 PM
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Hehe, that's my point. In-play, it *is* possible to create a burnout mage like that. In chargen, it is not (in the example I gave, you'd actually not have Magician, while technically burnouts keep the quality).

No, my point is that there is *no* sequence; you can get Exceptional because it happens at the same time. You're the one who's requiring a sequence, because otherwise you can't lock in changes at each step.

I never said the rules *weren't* broken to begin with. (IMG:style_emoticons/default/wink.gif)
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Irion
post Feb 4 2012, 07:32 PM
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@Yerameyahu
You always have a "sequence". There is no way around it. You can't do everything at once.
And for magicloss it is important what cam first. THIS is the flaw in the rules. Essenz loss does "LOCK" the attribute.
Because magic is not weakend by low essence. Magic is lost if you loose a point of essence. Thats just silly to begin with.
(And I guess that one of the major reasons why people say mages are too good. This is never said about pure mages or pure adepts. Or quite rarly. In those cases it is the lack of astral security)
The only question is, am I able to pick gear before skills and attributes.

In Chargen we would not like it that way, because we know you could save a lot of Karma.

But whats about not spending all the Karma in Karmagen?
Should be possible and it would be a good thing for new players. (Oh, I need perception. Well, I buy it now.)
But it is not possible, because Karma out of Chargen is quite worth more than in Chargen.
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Yerameyahu
post Feb 4 2012, 07:42 PM
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My point is that it's different in chargen. In chargen, everything is simultaneous. Magic loss is based on how much your Essence is down from where it should be. No sequence, no locking, everything affects everything else. AFAIK, it all works fine that way.

You're free to spell 'sequence' that way, but why are you quoting it that way? (IMG:style_emoticons/default/biggrin.gif) Are you quoting yourself?

Yes, it would be nice if chargen and in-play were seamless. They're *not*, they're different, but it would be nice. Many things would be nice. (IMG:style_emoticons/default/smile.gif)
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