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Aug 25 2011, 03:05 AM
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#376
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Target ![]() Group: Members Posts: 64 Joined: 15-August 11 Member No.: 35,833 |
@Seth, I've also dug up some other interesting things we need to know, as they're rather relevant to having a Hacker around (group and prime runner both). Saw a related post on the SR4 forums and had to double check it. Turns out AccessIDs can be a little more secure then I had originally thought possible.
AccessIDs are part of the personas, not the nodes. So you can't get an AccessID by analyzing a node, you have to tag the Persona to do it. (SR4A pg 223-224) Matrix topology consists of an ad-hoc mesh network of nodes, and your personas are therefore always located in those nodes.(SR4A pg 216) Entire nodes can be Encrypted (Unwired pg 65-66), which includes everything in it such as personas. So, in order to get the AccessID of a persona in an Encypted node, you must first break the encryption. It doesn't take a good hacker long to do so, typically 2-3 combat turns (not many can generate 12 hits on a single decrypt role to get it done in 3 seconds flat vs my Encryption). But that's a long time when you've got an Alert looming over your head. So, in this case, in order for Marvin to be spoofed, the hacker must first hack thier way into my home node, then crack the encryption, then analyze my icon, then succeed in the spoof commands to the slaved drone. And I can potentially try to stop them every step of the way. Are your eyes as strained as mine after reading through the labrynthine matrix rules? (IMG:style_emoticons/default/smile.gif) This is actually good news to me even though it impacts Pixel's offensive punch. I always thought spoofing was a ridiculously easy way to steal a rigger's life savings out from under them (the SnS of hacking against riggers). Turns out that with the right setup, not so easy after all, even for a top-end hacker like emm386 or Pixel. So, we're at the part where the hacker is trying to get into my firewall, before Marvin gets ganked...? Here's the Analyze + Firewall rolls for the system. Detect Hacking attempt: Firewall 6 + Analyze 6 = (12d6.hits(5)=4, 12d6.hits(5)=5, 12d6.hits(5)=4, 12d6.hits(5)=4, 12d6.hits(5)=6, 12d6.hits(5)=5) That should be triggering an Alert on the 2nd pass (can't imagine we're facing a hacker so uber they possess and can run a rating 10 stealth program). Mute can delay the alert for 1 combat turn. Alas, that's not enough time to break the encryption, even if he makes it past the firewall at the same time. |
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Aug 25 2011, 03:08 AM
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#377
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,716 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 |
Eep! Didn't realize we were moving so quickly! Demon is going to do some shopping before the techno fighting starts rolling.
Demon's shopping list is pretty simple: 1 Respirator (Rating 6)---Molly's Reduced Price 180 126 APDS rounds for Demon's customized Ares Alpha---Molly's Reduced Price 1059 27 APDS rounds for Demon's customized Kompakt S---Molly's Reduced Price 227 45 APDS rounds for Demon's customized Savalette Guardian---Molly's Reduced Price 372 30 APDS rounds for Demon's customized Walter MA-2100---Molly's Reduced Price 252 3 extended ammo clips for Demon's customized Ares Alpha---Molly's Reduced Price 18 3 extended ammo clips for Demon's customized Kompakt S---Molly's Reduced Price 18 3 extended ammo clips for Demon's customized Savalette Guardian---Molly's Reduced Price 18 3 ammo clips for Demon's customized Walter MA-2100---Molly's Reduced Price 18 1 Hidden Arm Gun Slide for Demon's customized Kompakt S---Molly's Reduced Price 420 3 Cannisters of Breathtaker Toxin---Molly's Reduced Price 180 5 Fragmentation Grenades---Molly's Reduced Price 210 5 Thermal Smoke Grenades---Molly's reduced Price 210 Along with the 50 nuyen tip to the waitress, the total comes to: 3052 Nuyen Etiquette: Trying to lower any suspicions Molly has about him before asking her to lower her prices Cha(3) + Eti(1) = 4d6 for 2 hits. Negotiation: Asking her to lower her prices just a teensy bit for someone who is going out to avenge her fallen friend. Cha(3) + Negotiation(2) = 5d6 for 3 successes. Don't know if there are any other modifiers on the table, but woohoo for being a smooth talker! XD Initiative: React(4) + Intuit(3) + Wir Ref(1) = 8d6 for 4 hits. I'm so happy Invisible Castle loves this character as much as I do. (IMG:style_emoticons/default/biggrin.gif) Current Init: 12 Current IP: 2 -------------------- |
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Aug 25 2011, 03:30 AM
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#378
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,716 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 |
@ Xarin:
I'm going to leave the tech stuff up to Pixel because you definitely know more about it than me. I try to read those posts and my eyes literally cross. Demon's eyes and ears are all cybered up, so feel free to use them as an extra data source. Here are the augmentations: Cybereyes Rating 3: Image link, eye recording unit (ugh, I should have been using this!!!!), flare compensation, thermographic vision, smartlink, vision enhancement rating 2, vision magnification, eye light system. Cyberears Rating 2: Sound link, audio recording unit (again: ugh, I should have been using this!!!!), audio enhancement rating 3, dampener, ultasound sensor. I don't know if any of this will be useful. When I put it together, I tried to think of what Demon would need if he was stripped of his equipment and tossed in a deep, dark hole... -------------------- |
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Aug 25 2011, 04:17 AM
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#379
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Target ![]() Group: Members Posts: 64 Joined: 15-August 11 Member No.: 35,833 |
@ Xarin: I'm going to leave the tech stuff up to Pixel because you definitely know more about it than me. I try to read those posts and my eyes literally cross. Demon's eyes and ears are all cybered up, so feel free to use them as an extra data source. Here are the augmentations: Cybereyes Rating 3: Image link, eye recording unit (ugh, I should have been using this!!!!), flare compensation, thermographic vision, smartlink, vision enhancement rating 2, vision magnification, eye light system. Cyberears Rating 2: Sound link, audio recording unit (again: ugh, I should have been using this!!!!), audio enhancement rating 3, dampener, ultasound sensor. I don't know if any of this will be useful. When I put it together, I tried to think of what Demon would need if he was stripped of his equipment and tossed in a deep, dark hole... The important thing for Demon on this is that he has enough sensor channels to participate in the TacNet. That gives him +2d6 bonus (we have enough to fill the net to that point easily) for the following actions as long as other tacnet members are in the area (and GM sees a use for the extra intell): Close Combat Dodge tests Firearms Infiltration Maneuvering Perception Shadowing Suprise It's basically tapping everyone's senses, then interpreting the data into something useful for the other members of the net. Examples for using it are in Unwired on page 126 |
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Aug 25 2011, 05:59 AM
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#380
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,716 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 |
Awesome, thanks! (IMG:style_emoticons/default/biggrin.gif)
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Aug 25 2011, 07:31 AM
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#381
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,495 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 |
@ Xarin:
Copperhead is cyber light in the sensor department but has earbuds with audio enhance 3 and the tac goggles with low-light, smartlink, image link and a separate lowlight camera feed (darn forgot to add video enhancements again) @Seth: Is it okay to add video enhancement R3 to the goggles (adds about 500 yen to the price at Molly's rates)? -------------------- |
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Aug 25 2011, 08:09 AM
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#382
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,696 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
Don't think Ember has a shopping list - too distracted at the moment!
Initiative 9D = 4 hits = 13 2IPs (I still have improved reflexes in my sustaining focus and I'm sure I got 1 IP when I rolled it before?!?) Spirit Summoning (Air) Fc 5! Tempest coming back I hope... 13D = 5 hits. Spirit resist = 3 (ouch!) Drain 9D = 1 hit?!? Edge reroll! = 2 more hits so that's 3 stun (not great but I have 2 services from Tempest so...) Edge remaining = 1 (?) So, need a summoning focus to help resist that hideous drain (IMG:style_emoticons/default/nyahnyah.gif) -------------------- |
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Aug 25 2011, 12:58 PM
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#383
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Target ![]() Group: Members Posts: 64 Joined: 15-August 11 Member No.: 35,833 |
@ Xarin: Copperhead is cyber light in the sensor department but has earbuds with audio enhance 3 and the tac goggles with low-light, smartlink, image link and a separate lowlight camera feed (darn forgot to add video enhancements again) Trolls come with 4 sensor feeds naturally (Sight, Thermovision, Sound, Smell). So trodes + sim module will suffice for Copperhead. Otherwise you're 1 short with just sight, low-light, and sound from gear. @Seth Mind if I add a Nuke Rating 6 program to the shopping list? It's not currently running, but it would give Pixel some actual teeth on the matrix. The crcked version is availability 12 and costs 600 nuyen on a VPN (like Warezhouse, her contact). |
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Aug 25 2011, 01:54 PM
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#384
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,716 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 |
@ Seth
I forgot to include my first action. I'll be popping in one of the APDS clips in one of my Kompakt S, his "hold out pistol." If we're fighting KE, I probably won't use it out of respect to Hansai Jones. If we're fighting gangers, then I'll probably not be so nice. (IMG:style_emoticons/default/nyahnyah.gif) Also, I love how ridiculous our running crew is. We're like the setup of a hokey joke: A magician, a troll, a fop, a talking toy and a paranoid robocop walk into a bar... -------------------- |
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Aug 25 2011, 02:43 PM
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#385
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Target ![]() Group: Members Posts: 64 Joined: 15-August 11 Member No.: 35,833 |
hehe, yeah the group is certainly high on variety. Not sure if it's better or worse when you consider the toy is run by a 17" tall fairy Tinkerbell.
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Aug 25 2011, 03:28 PM
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#386
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,495 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 |
@Xarin:
Trolls come with 4 sensor feeds naturally (Sight, Thermovision, Sound, Smell). So trodes + sim module will suffice for Copperhead. Otherwise you're 1 short with just sight, low-light, and sound from gear. Let's assume Pixel's spiffy commlink has a built-in sim module (or that Molly added one to Copperhead's pile of gear at Pixel's request) so you can add Copperhead's feeds to the tacnet pool along with her electronic feeds. However, the lady is sticking to AR for feedback. Astral good, Matrix bad! (IMG:style_emoticons/default/wink.gif) Let me know if that prevents or limits Copperhead's benefits from the tacnet, I'm not familiar with how they work. -------------------- |
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Aug 25 2011, 07:12 PM
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#387
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Target ![]() Group: Members Posts: 64 Joined: 15-August 11 Member No.: 35,833 |
No worries. TacNet is an AR software piece. It's taking in all the overlapping sensory data and running it through all it's tactical databases and algorithms, analysing attack patterns, martial arts styles, projectile tradjectoies and all that stuff. Then it plugs some suggestions, highlights potential threats and targets, and so on in your AR.
If you read Jotamon's experiences with his software in the IC thread, that's a fair idea of what a tacsoft can do. But with 4+ members in the net, it's actually useful info. |
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Aug 25 2011, 07:15 PM
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#388
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 |
My take on it is if you can link the feed to commlink, you can link it to tacnet. Mostly digital stuff like cyber eyes, drones, and goggles, but I would guess that if you're running DNI even mark I troll eyeball and makr I troll nose is technically linked?
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Aug 25 2011, 07:27 PM
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#389
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Target ![]() Group: Members Posts: 64 Joined: 15-August 11 Member No.: 35,833 |
My take on it is if you can link the feed to commlink, you can link it to tacnet. Mostly digital stuff like cyber eyes, drones, and goggles, but I would guess that if you're running DNI even mark I troll eyeball and makr I troll nose is technically linked? It doesn't even need to be DNI linked. You just need a simsense feed to get the organic sensory data into the network, and that's what a sim module does. AR can be done 2 ways: gloves / feedback clothes (what Pixel uses) and simsense directly through trodes and such for mental control over your AR. The later forms the link needed to pull sensor feeds for a tacsoft. |
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Aug 26 2011, 08:44 AM
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#390
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 |
While we wait, a little table talk ( I would shoot it IC, but don't want to break the GM's scene by mistake)
We really have two basic options here, tactical issues of how exactly bodies, bullets, spells, and electrons move aside:: 1) Try to stay and damage whoever is on us - I don't think we'll be able to eliminate them unless they all pile into the line of fire like lemmings, but we can hurt them pretty bad. 2) Get the frag out. A lot of it depends on who's coming in...if its Firewatch, aside from a warm glowy feeling you get by whacking a HTR team, we don't have anything to gain by hurting them. It'll actually hurt us since the hype will only build over how that's two whole teams we killed, being evil murderous cop-killing bastards. If its just another runner team out for the bounty, schwacking all of them actually nets us nothing besides whatever we can pull off their bodies, and if we're lucky, a tenuous data trail to their Mr. J...which may be nothing more than someone gave them a hot tip on where a million nuyen in bounties were. In return, we run the risk of taking losses and burning assets ourselves in what was probably an unnecessary fight. Plus a bar full of bullet-holes and a rather displeased Molly. Might be worth it if we think Mr. Teague or Allanby sent them though. Either way, we're going to have to GTFO when we're done. The matrix is going to be tingling with personal feeds of the epic Toxic Terrorist's most recent firefight. Alternatively, we just turn off their sensors (kill the spotter, mages clean the astral, pixel sweeps us free of drones and such) and run. Or even just run, though if we still have a tail, that might be an issue. As for factors weighing in, we already have our target data, and our kit, so there's nothing tying us here. Mr. Half Cut J is an unknown. |
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Aug 26 2011, 09:14 AM
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#391
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,495 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 |
I'd go with GTFO with a little bit of get the pursuit off our tail.
Pixel ideally needs/wants to get Marvin back under her control before she bugs out. Ember's spirit could go play with the spotter. Or Ember's spirit could conceal the team and Copper can try and summon a beast spirit to go harass the spotter (note that she can try - with Copper there are no guarantees when it comes to magic). -------------------- |
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Aug 26 2011, 10:07 AM
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#392
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,696 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
I'm away for a long weekend now and as I don't really like typing on my phone there won't be much action until mid next week. So I don't hold the action up assume Ember will go for concealment fc 5 and perhaps astral scouting.
Seth, Galen et al. You've taken out the drone effectively and have a window now to escape. Feel free to IC going through the light industrial buildings to the north...assuming you want to hook up with the ride Mr J is offering. I'll run with whatever you decide! -------------------- |
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Aug 26 2011, 01:30 PM
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#393
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,211 Joined: 14-October 10 Member No.: 19,113 |
Sorry for not responding earlier: I am in a place with poor internet connection, and it took me sometime to get this post out, and sadly I've run out of time to dumpshock today. I've not been able to spend the time reading the above posts. I'll respond better tomorrow (internet cafe?)
I've not read peoples responses but barring surprises I'll be posting this. I'm postin it now so that you can work ou
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Aug 26 2011, 02:29 PM
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#394
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Target ![]() Group: Members Posts: 64 Joined: 15-August 11 Member No.: 35,833 |
Here's the thing:
Marvin should, by all rights, still be under Pixel's control. I understand the occassional GM hand-wavium, but tossing aside a pile of work (many hours worth) both in-character and out on matrix defense is, well, depressing. I mean, why bother having me on the team when my defenses get hand-waved away regardless for an enemy that's even not supposed to be overwhelmingly superior to me? If emm386 beats me fair and square, no biggie. emm386 is trying to Hack on the Fly, which good hackers only do out of absolute desperating or outright cockiness when facing a high security node like Pixel's. The odds of getting caught by the security are extremely high, making the odds of pulling off anything useful extremely low. Which is also why Pixel told Hansai it could take a few hours to "do it right" hacking into Allanby's node if it's well-protected. The upcoming IC post doesn't clarify Marvin's current status, so I'm kinda curious about that (IMG:style_emoticons/default/smile.gif) On the bright side, Pixel's commlink is hardened against EMP and ECM both, so it should be fine out there in that nastiness. And I'm guessing the others were tucked away in hardened storage like all the ones Molly is launching now? |
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Aug 26 2011, 02:58 PM
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#395
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 |
Sounds like we just went straight to option 2. GTFO.
Question Wheres Hansai? What are the effects of the EMP? Are our commlinks, drones, and smartguns all junked, or are they just in need of reboot? To the group that knows Molly better: is she legitimately a sociopath, or what? She is literally about to send her customers into the parking lot in the middle of machine gun fire, mortar fire, and platform dropped bombs. The shrapnel and the ricochets alone are going to ensure anything without armor stands a good chance of joining the dead or dying. I don't know what she hopes to gain by their deaths, but it can't bode well for us. I she goign to kill them to get a better chance at capture on the corpies? jeesh, she is nasty. |
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Aug 26 2011, 08:19 PM
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#396
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 |
Slummer Shes rich, shes smart, she sexy, shes had all the immaculate privileges of an upper tier corp citizen. And now she's shadow running for a lark. She may be a bit naive about the real world, and Horizon groomed junior marketing execs don't practice with guns that often, but hey: some boardroom cynicism to go hand in hand with streetside naivete, a big pile of nuyen, a lot of powerful connections and plenty of natural assets...maybe she'll survive long enough to get an LA show? Or, you know, there are worse communities than the shadows to have on your side if you go into politics. Work in progress [ Spoiler ]
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Aug 27 2011, 03:55 AM
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#397
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,716 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 |
@ Seth
I know there are a ton of things going on, but any chance my etiquette and negotiation rolls did any damage to Molly's prices? -------------------- |
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Aug 27 2011, 09:55 AM
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#398
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,211 Joined: 14-October 10 Member No.: 19,113 |
Well this was a challenging few days. Work was chaos but most importantly there was 1 internet connection and eight people wanting to use it!
Still I have worked out that the kids don't get up that early, and now is a good time to do stuff. So I'll spend this post answers / replying etc. @Xarin QUOTE I actually get to oppose this roll with 15d6. Doesn't matter. I only get people to roll die when the results matter. He needs one success and the variance on shadowrun die is huge. Having been watching you for many minutes, and each minute he get around 80 rolls, on one of them he will get a success. QUOTE Encryption is per combat turn I live and learn. I'm not going to change the IC post, but I now know this for the future. QUOTE Passphrase. Actually this idea is expressly given in Unwired as valid Sure. You have to spend an additional simple action giving the passphrase. After you have done it once any hacker who has cracked your cryptography will have it. QUOTE Most security setups don't do this for user friendliness, but with only 1 user it's not an issue In the real world I have seen single user systems set up this way, and the single user hated his life. It also did not add much to the security of the system. Summary: You can have the passphrase if you want. It will add a tiny amount to your security, and will slow down the operation of your drone. QUOTE AccessIDs are part of the personas, not the nodes. So you can't get an AccessID by analyzing a node, you have to tag the Persona to do it. (SR4A pg 223-224) Matrix topology consists of an ad-hoc mesh network of nodes, and your personas are therefore always located in those nodes.(SR4A pg 216) Entire nodes can be Encrypted (Unwired pg 65-66), which includes everything in it such as personas. So, in order to get the AccessID of a persona in an Encypted node, you must first break the encryption Very interesting. Actually that weakens your security not strengthens it: you send your encrypted accessid to the drone, and thus you can get the id from your normal communications with it. I am finding this conversation interesting, but we are in the wrong thread: we should do it in the main forum. I raised one a few days ago on this topic, and came to a concensus which I applied here. I suggest that we raise another question in the main forum, and watch the fireworks fly. We'll put in the details, and ask "which die rolls should we make. As I said before I have limited internet access this weekend so could you do it? QUOTE Mind if I add a Nuke Rating 6 program to the shopping list? Molly tells you that she has a pirated one, providence unknown. She doesn't rate pirated software herself (good place for trojans to hide). You think with a bit of time you could easily delouse any trojans. Base rate is 600, usual Molly negotiation rule (+50%, 10% off per negotiation success). QUOTE emm386 is trying to Hack on the Fly, which good hackers only do out of absolute desperating or outright cockiness when facing a high security node like Pixel's. The odds of getting caught by the security are extremely high, making the odds of pulling off anything useful extremely low. Which is also why Pixel told Hansai it could take a few hours to "do it right" hacking into Allanby's node if it's well-protected. In every game I have seen a hacker, almost all the hacking is hacking on the fly. And usually it works, often through the use of edge, which is a consumable resource. QUOTE Marvin should, by all rights, still be under Pixel's control. I understand the occassional GM hand-wavium, but tossing aside a pile of work (many hours worth) both in-character and out on matrix defense is, well, depressing. I mean, why bother having me on the team when my defenses get hand-waved away regardless for an enemy that's even not supposed to be overwhelmingly superior to me? If emm386 beats me fair and square, no biggie. OK fair enough. I play this for fun, and I want other people to have fun too. the handwavium is because the rules are very complex, and your opponent is good and rolled seriously well, not because I need the effect to occur. I have learnt quite a bit about the encryption rules (which I had previously though as worthless) and that changes my understanding of how it happened. Summary of when you spot the intruder: Your commlink has just raised an alert, and Marvin is still talking to you, although it is has changed it's trajectory and is moving towards the ground. QUOTE The upcoming IC post doesn't clarify Marvin's current status, so I'm kinda curious about that On the bright side, Pixel's commlink is hardened against EMP and ECM both, so it should be fine out there in that nastiness. And I'm guessing the others were tucked away in hardened storage like all the ones Molly is launching now? It's "just" a signal 10 ecm system, wielded by someone who knows how to use it (skill 5, specialised), and a home ground advantage (+2). Eat that and die corporate riggers. It has programmable nulls (basically it is a phased array) and is not actually affecting the cafe's drones, or Marvin, although it is affecting everywhere else -------------------- |
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Aug 27 2011, 09:55 AM
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#399
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,211 Joined: 14-October 10 Member No.: 19,113 |
@AppliedCheese QUOTE Wall question: I'm assuming going over the t-barriers would skyline myself for the sniper/spotter, given relative heights Maybe, but they will be seriously distracted, and unless they were covering that bit of wall they couldn't pull the trigger in time. Going over in chamo gear would really reduce the chance that you would skyline. QUOTE Wheres Hansai? Still in the cafe with Ember QUOTE What are the effects of the EMP? Are our commlinks, drones, and smartguns all junked, or are they just in need of reboot? @JxJxAThey are just being jammed QUOTE To the group that knows Molly better: is she legitimately a sociopath, or what? She is literally about to send her customers into the parking lot in the middle of machine gun fire, mortar fire, and platform dropped bombs. I need to reread/rewrite my post. Initially she was not attacking, just threatening, and it's only when goons with assault rifles and elementals charged her cafe, that she responded with violence. I thought that the commedian was keeping the customers busy in the bar area. I'll check that the post is clearer. No she's not a sociapath. QUOTE I know there are a ton of things going on, but any chance my etiquette and negotiation rolls did any damage to Molly's prices? Molly is only charging you 20% above list price, your smooth talking means you can add her as a C4L2 contact: she wonders if you would care to star in one of her shows. QUOTE A magician, a troll, a fop, a talking toy and a paranoid robocop walk into a bar... Lol @NotSoEvil QUOTE Is it okay to add video enhancement R3 to the goggles (adds about 500 yen to the price at Molly's rates)? No problem. She also has some contact lens if that's easier QUOTE Let's assume Pixel's spiffy commlink has a built-in sim module Yes. QUOTE Astral perception....Let me know if that prevents or limits Copperhead's benefits from the tacnet, I'm not familiar with how they work They add a little more work to the GM, none to you. Just roll with the tacnet bonus and I make a judgement on how relevant they are (guidelines in unwired). The way I see it is the more people in a position to sense you or your target the more chance there is of getting the full bonus. I am fairly lazy on this, so unless you are out on your own, the bonus will usually apply @Aria Ouch. Spirits are sometimes painful. @General OK I think I am up to date, with Q&A: tell me again if I have missed something! -------------------- |
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Aug 27 2011, 03:27 PM
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#400
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Target ![]() Group: Members Posts: 64 Joined: 15-August 11 Member No.: 35,833 |
Usually the hacking is done on-the-fly in games because
A) GM plot doesn't allow for hours of time to do it right (therefore forcing "desperation" mode requiring the use of Edge) B) It's low-end security systems being hacked, like most devices C) Shadowrunners are just a cocky lot in general As for the AccessID, I'm quite sure that doesn't get sent over the airwaves like that. Otherwise you'd never need to run a Track program to get an AccessID, and you'd never need to Analyze an Icon. Even the short story at the start of the Matrix section in SR4A has Slamm-O! using Track to get the AID rather then just sniffing the airwaves. And Spoof refferences Track and analyze as the primary ways to get the AID as well. Now, for the post guts: Complex action to Crash Program, aiming for emm386's Exploit program Crash emm386's Exploit program: Hacking 9 + Expoloit 6 = (15d6.hits(5)=3) edge re-roll fails on crash emm386's Exploit: 12dice left (12d6.hits(5)=2) ugh, InvCas hates me this morning. emm386 resists with Firewall + System, needing 5+ hits. Otherwise his/hers/its Exploit program crashes and will need to be restarted (which takes a complex action). The System automatically works at severing the intruder's connection, per it's standard Alert script: Sever emm386's Connection: Firewall 6 + Alert 4 + System 6 = (16d6.hits(5)=5) emm386 resists with Hacking + Exploit, or just Hacking if Pixel succeeded in crashing Exploit. emm386 does get a +4 dice bonus for having hacked an admin account, and +2 dice if running Hot Sim. And boy won't emm be miffed and/or surprised to find out BlackIC won't hurt me right now (IMG:style_emoticons/default/biggrin.gif) |
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Lo-Fi Version | Time is now: 21st May 2013 - 05:58 PM |
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