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> Reaction Enhancers
Thanee
post Feb 7 2012, 09:37 AM
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QUOTE (Stahlseele @ Feb 6 2012, 02:24 PM) *
Aside from Drugs.


Actually, no such exception. AFAIK.

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Thanee
post Feb 7 2012, 09:41 AM
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QUOTE (Dakka Dakka @ Feb 7 2012, 10:12 AM) *
...meaning that anything that indirectly increases the initiative attribute logically must be an "initiative enhancement" as well.


Uhm... no?

It can be seen that way, sure, but it hardly must be seen that way.

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Stahlseele
post Feb 7 2012, 09:59 AM
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QUOTE (Thanee @ Feb 7 2012, 10:37 AM) *
Actually, no such exception. AFAIK.

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Thanee

Well, they are certainly compatible, but they still don't allow more than the usual 5 IP's i think . .


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Dakka Dakka
post Feb 7 2012, 10:05 AM
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QUOTE (Thanee @ Feb 7 2012, 10:41 AM) *
Uhm... no?

It can be seen that way, sure, but it hardly must be seen that way.

Bye
Thanee
Then I have to ask what is an Initiative Enhancement? Increases to REA or INT increase Initiative (the Initiative Attribute to be exact), as such they offer enhancements to Initiative.

The other possibility is saying "Initiative Enhancement" was never properly defined, so the only thing we know to be an "Initiative Enhancement" are the Reaction Enhancers. This however makes the incompatibility rule a non-rule for WR/MBW. If there is no thing that is classified as "initiative enhancement" except reaction enhancers, the incompatibility never comes into play. For other implants/powers this rule then means that they only are incompatible with Reaction Enhancers, but can be combined with anything else.
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Thanee
post Feb 7 2012, 10:45 AM
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QUOTE (Dakka Dakka @ Feb 7 2012, 11:05 AM) *
Then I have to ask what is an Initiative Enhancement?


Anything that directly influences Initiative. And Reaction Enhancers. (IMG:style_emoticons/default/nyahnyah.gif)

My main point, though, is - as you also said - that it is not 100% clear. So there is not just a single interpretation. Otherwise it would be 100% clear. (IMG:style_emoticons/default/wink.gif)

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Thanee
post Feb 7 2012, 10:46 AM
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QUOTE (Stahlseele @ Feb 7 2012, 10:59 AM) *
Well, they are certainly compatible, ...


Show me the rule, then I will believe it. (IMG:style_emoticons/default/wink.gif)

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Dakka Dakka
post Feb 7 2012, 10:52 AM
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QUOTE (Thanee @ Feb 7 2012, 11:45 AM) *
Anything that directly influences Initiative.
Where does any rule restrict it to direct increases only? If that were the case AFAIK there is nothing that does that without also increasing passes. And even then there is only the spell Increase Reflexes.

QUOTE (Thanee @ Feb 7 2012, 11:45 AM) *
My main point, though, is - as you also said - that it is not clear. So there is not just a single interpretation. Otherwise it would be clear. (IMG:style_emoticons/default/wink.gif)
The problem is that it actually is pretty clear, but logic does not produce the expected or wanted results.
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Gargs454
post Feb 7 2012, 01:01 PM
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Hey All,

Thanks for the help, this certainly cleared up a lot of my confusion (including my glitching the reading check on MBW). (IMG:style_emoticons/default/nyahnyah.gif)
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Tymeaus Jalynsfe...
post Feb 7 2012, 03:22 PM
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QUOTE (Dakka Dakka @ Feb 7 2012, 03:52 AM) *
Where does any rule restrict it to direct increases only? If that were the case AFAIK there is nothing that does that without also increasing passes. And even then there is only the spell Increase Reflexes.


In which case you would never be able to raise the Reaction Attribute or the Intuition Attribute with Karmna once play started, because if you did, your Wires (accelerators, etc) would cease to work. Which is an implausible conclusion. Therefore, anything that Raises the Attributes directly is not an "Initiative Enhancement" by default. I generally go with things that Increase the Initiative IP's.


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Dakka Dakka
post Feb 7 2012, 03:30 PM
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QUOTE (Tymeaus Jalynsfein @ Feb 7 2012, 04:22 PM) *
In which case you would never be able to raise the Reaction Attribute or the Intuition Attribute with Karmna once play started, because if you did, your Wires (accelerators, etc) would cease to work. Which is an implausible conclusion.
It is also a wrong conclusion. Spending Karma on REA or INT does not create an enhanced/augmented Attribute. It raises your base attributes(physical, mental and special). Reaction Enhancers, Suprathyroid glands etc. create augmented attribute ratings. Additionally the incompatibility is restricted to technology and magic. Spending Karma is neither.

QUOTE (Tymeaus Jalynsfein @ Feb 7 2012, 04:22 PM) *
I generally go with things that Increase the Initiative IP's.
That is a very sensible houserule and one most people probably use, but unfortunately that is not what the rules say. Not that that stops anyone from playing differently.
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Aerospider
post Feb 7 2012, 03:45 PM
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QUOTE (Dakka Dakka @ Feb 7 2012, 03:30 PM) *
Additionally the incompatibility is restricted to technology and magic. Spending Karma is neither.

Does it always specify that? I don't believe so. You yourself asked what an 'Initiative Enhancement' is - it's not defined. You're both making the same point - RAW is unclear, RAI is not.
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Dakka Dakka
post Feb 7 2012, 03:55 PM
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sorry it depends on what implant/power you are looking at. Some limit it others don't. the point stands though that spending Karma is not an enhancement to initiative but the creation of a higher base initiative.

Actually I'm making another point. RAW is clear, but creates undesired results.
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KarmaInferno
post Feb 7 2012, 03:56 PM
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As I've said before, one thing I would dearly love to see in future editions of SR is an actual Glossary of Defined Terms.

So many arguments could be resolved if the rules were more precise in wording.



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Dakka Dakka
post Feb 7 2012, 03:57 PM
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QUOTE (KarmaInferno @ Feb 7 2012, 04:56 PM) *
As I've said before, one thing I would dearly love to see in future editions of SR is an actual Glossary of Defined Terms.

So many arguments could be resolved if the rules were more precise in wording.
QFT
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darthmord
post Feb 7 2012, 06:48 PM
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QUOTE (KarmaInferno @ Feb 7 2012, 10:56 AM) *
As I've said before, one thing I would dearly love to see in future editions of SR is an actual Glossary of Defined Terms.

So many arguments could be resolved if the rules were more precise in wording.



-k


Damn skippy!!
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