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> This Old Drone, Obsolete - Really?
Yerameyahu
post Apr 8 2012, 04:22 AM
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… Hydrofoil?
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Thanee
post Apr 8 2012, 10:37 AM
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QUOTE (Neraph @ Apr 7 2012, 10:12 PM) *
By the cut-and-dry-est, most raw RAW, you can remove the Obsolescent/Obsolete modification because of a technicality.


Actually no, you can't, as there is no rule that allows it.

QUOTE
If that technicality had not been written (something as easy as making a new "Vehicle Trait" list, similar to what they intended but far away from what occurred) then there would be no issue.


I don't really see the difference. The traits are labeled differently. The term "Trait" alone should be enough to make clear that they are not typical modifications, that can be added and removed to/from anything.

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Udoshi
post Apr 9 2012, 12:02 AM
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QUOTE (Yerameyahu @ Apr 7 2012, 10:22 PM) *
… Hydrofoil?


Well its a boat before its a blimp, so......


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Personally? I'm a huge powergamer too. But I take exceptional pride in making obscene rules monstrosities that have no grey areas or questionable abuse of loopholes to do what they do. I want to be able to slap the creation down and have not a single person who sees it be able to question even the smallest part.
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Yerameyahu
post Apr 9 2012, 12:50 AM
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You are a bad person. (IMG:style_emoticons/default/biggrin.gif) I'm sure the hydrofoil is fully effective out of water, haha.
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ShadowDragon8685
post Apr 9 2012, 01:24 AM
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Now I'm thinking you could have a freaking huge hybrid ekranoplan/hydrofoil hybrid if you removed LTA from the zepplin. Would be a massively awesome way to zoom cargo up and down the coast, I reckon.


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QUOTE (Udoshi @ Aug 30 2012, 01:18 AM) *
I think at this point, i'm just gonna chime in and say that the Weapon Mount rules are hella dumb.
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Yerameyahu
post Apr 9 2012, 01:26 AM
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No part of that makes sense. (IMG:style_emoticons/default/smile.gif) Assuming that it were possible to remove LTA, you'd end up with a little cabin. It could sit there.
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Udoshi
post Apr 9 2012, 01:33 AM
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QUOTE (Yerameyahu @ Apr 8 2012, 06:50 PM) *
You are a bad person. (IMG:style_emoticons/default/biggrin.gif) I'm sure the hydrofoil is fully effective out of water, haha.


I wish I could claim credit for this one. Like I said, my best friend who I roped into being a shadowrun fan came up with 'the airfoil'.



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QUOTE (KarmaInferno) *
Personally? I'm a huge powergamer too. But I take exceptional pride in making obscene rules monstrosities that have no grey areas or questionable abuse of loopholes to do what they do. I want to be able to slap the creation down and have not a single person who sees it be able to question even the smallest part.
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ShadowDragon8685
post Apr 9 2012, 02:01 AM
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QUOTE (Yerameyahu @ Apr 8 2012, 08:26 PM) *
No part of that makes sense. (IMG:style_emoticons/default/smile.gif) Assuming that it were possible to remove LTA, you'd end up with a little cabin. It could sit there.


No you wouldn't. Remeber, zepplins are big, huge, rigid frames. So you'd wind up with a tiny cabin underneath a massive metal hull topped with propellers. And it is an air ship, the LTA mod being something you can put on any frame, so it doesn't seem remotely impossible to say that the "base frame" would be a watergoing vessel.

Then you crunch the numbers - this new vessel has 1/10th the operation time of the zepplin, Speed and Acceleration double, Handling improves by 2, but it loses Improved Takeoff and Landing 2. Then you add the hydrofoil capability, doubling Speed and Acceleration again, while cutting operation time in half; so, if you're using the hydrofoil full-time, the operation time on one tank of gas went from 60 hours to three hours, but speed and acceleration quadrupled.

Then you just whack the Improved Economy mod on there to improve the operation time back to six hours per tank of fuel, and slam on something like 12 spare fuel tanks and SunCell to make something that can go for like five days straight without stopping to refuel.

Shazam, you have a hybrid ekranoplan/hydrofoil that can cruise up and down the seas at 144 Kph with a fucking enormous hold of cargo.


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QUOTE (Udoshi @ Aug 30 2012, 01:18 AM) *
I think at this point, i'm just gonna chime in and say that the Weapon Mount rules are hella dumb.
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Yerameyahu
post Apr 9 2012, 02:07 AM
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It is if you're starting from a zeppelin. You can take a boat and add LTA. You can't remove LTA from something and declare it a boat. (IMG:style_emoticons/default/biggrin.gif) Even if you could, that in no way resembles an ekranoplane. If you wanted an ekranoplane (which is of course totally different from a boat with a hydrofoil), you start with one.

That's the whole point of this thread: many things make no sense, which is why you can't just apply the rules blindly. We just did this with the LTA Heimdall a couple days ago. (IMG:style_emoticons/default/smile.gif)
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ShadowDragon8685
post Apr 9 2012, 02:12 AM
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QUOTE (Yerameyahu @ Apr 8 2012, 09:07 PM) *
It is if you're starting from a zeppelin. You can take a boat and add LTA. You can't remove LTA from something and declare it a boat. (IMG:style_emoticons/default/biggrin.gif) Even if you could, that in no way resembles an ekranoplane. If you wanted an ekranoplane (which is of course totally different from a boat with a hydrofoil), you start with one.

That's the whole point of this thread: many things make no sense, which is why you can't just apply the rules blindly. We just did this with the LTA Heimdall a couple days ago. (IMG:style_emoticons/default/smile.gif)


It has air-propellers as its primary mode of propulsion.

That makes it resemble an ekranoplane. And since this thing will be up on a hydrofoil when it's in motion, it's not remotely a stretch to say that that huge body of its is benefiting from the ground effect, partially as a way to explain how something so damn huge can stand on hydrofoils and move.


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QUOTE (Udoshi @ Aug 30 2012, 01:18 AM) *
I think at this point, i'm just gonna chime in and say that the Weapon Mount rules are hella dumb.
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Yerameyahu
post Apr 9 2012, 02:31 AM
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Huge stretch. You're literally describing zipping an empty zeppelin around on water (somehow; apparently it's a boat now). (IMG:style_emoticons/default/smile.gif) Ekranoplanes look (and act) like airplanes. This is just totally different. Vehicle mod jankery (again, with the huge assumption it's even possible) doesn't magically transform things, that's all. Rigger Cocoon doesn't make a Manservant into power armor, Walker Mode doesn't turn a motorcycle into an upright mech, and so on. You can make outlandish modifications, but you have to own the crazy results.
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pdboddy
post Apr 9 2012, 03:41 AM
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QUOTE (Neraph @ Apr 7 2012, 12:00 PM) *
You're missing the point. The point is that Obsolete/Obsolescent are Standard Upgrades, which means they can be removed and the drone loses their effects, which means you don't have to "upgrade" their Device Ratings - the DR of the drone returns to what it should be because the modification that was altering it is no longer present.


Or it could mean you can remove the Obsolete/Obsolescent upgrade and have non-working old drone.
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ShadowDragon8685
post Apr 9 2012, 03:54 AM
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QUOTE (Yerameyahu @ Apr 8 2012, 09:31 PM) *
Huge stretch. You're literally describing zipping an empty zeppelin around on water (somehow; apparently it's a boat now). (IMG:style_emoticons/default/smile.gif) Ekranoplanes look (and act) like airplanes. This is just totally different. Vehicle mod jankery (again, with the huge assumption it's even possible) doesn't magically transform things, that's all. Rigger Cocoon doesn't make a Manservant into power armor, Walker Mode doesn't turn a motorcycle into an upright mech, and so on. You can make outlandish modifications, but you have to own the crazy results.


It frankly doesn't matter what you think of its practical function as an ekranoplane, the fact is that you have a fuckhuge once-zeppelin zooming the ocean around at 144 KPH on hydrofoil stilts, powered by propellers.


If that's not crazy-awesome enough to justify its own existence to you, then you have no room in your soul for coolness.


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QUOTE (Udoshi @ Aug 30 2012, 01:18 AM) *
I think at this point, i'm just gonna chime in and say that the Weapon Mount rules are hella dumb.
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Yerameyahu
post Apr 9 2012, 04:00 AM
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I just said don't call it an ekranoplane. (IMG:style_emoticons/default/smile.gif) It's a totally different crazy thing, which is what I just said: *own* the crazy results, don't handwave them into a more 'normal' form. So, de-LTA your zeppelin, add a hydrofoil, (add water sealing! It's a mod.), and enjoy. I'm sure it won't stand out. (IMG:style_emoticons/default/wink.gif)
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Neraph
post Apr 9 2012, 02:09 PM
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QUOTE (Thanee @ Apr 8 2012, 04:37 AM) *
Actually no, you can't, as there is no rule that allows it.

Actually, yes, because I've already provided the rules. Here they are again, from my OP:
QUOTE
Standard Upgrades: In this entry you will find a list of vehicle modifications (p. 131) that the vehicle automatically comes equipped with at no extra cost. These standard upgrades use the same rules as given for vehicle modifications, but they don't count toward the vehicle's slot limit and the vehicle itself still counts as unmodified. Other restrictions, like the maximum amount of weapon mounts, still apply. Removing a standard upgrade does not provide additional modification slots. The changes to a vehicle's stats due to its standard upgrades are already calculated into its stats list.


QUOTE
This takes the usual modification test and requires the tools mentioned in the modification description. However, the threshold is halved and there are no further materials required.

(emphasis mine)

QUOTE ( @ Apr 8 2012, 04:37 AM) *
I don't really see the difference. The traits are labeled differently. The term "Trait" alone should be enough to make clear that they are not typical modifications, that can be added and removed to/from anything.

Except that they aren't. You can give it a descriptive title all you want, but when it follows all the rules for something and is listed in the same category as that other thing, it is actually that other thing. In this case it is a Standard Upgrade. Since no rules were provided for what a Vehicle Trait is, it is a meaningless sequence of letters and does not register at all in the rules. All it would have taken to correct this is for it to read "Vehicle Trait - Vehicle traits are like Standard Upgrades, but cannot be removed." Lacking this, they follow all rules for Standard Upgrades because they are, in fact, Standard Upgrades.

QUOTE (pdboddy @ Apr 8 2012, 09:41 PM) *
Or it could mean you can remove the Obsolete/Obsolescent upgrade and have non-working old drone.

Except that Obsolete/Obsolescent do not determine the Device Rating of the drone, they only modify it. Removing that modification restores the original Device Rating.


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Eratosthenes
post Apr 9 2012, 02:42 PM
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QUOTE (Neraph)
QUOTE
This takes the usual modification test and requires the tools mentioned in the modification description. However, the threshold is halved and there are no further materials required.

(emphasis mine)


And again, you're ignoring the second half of the part you emphasized. Obsolete/Obsolescent lists no costs/tools associated with the modification, thus removing said modification is entirely at the judgement of the GM. You could just as easily argue (with this logic) that you cannot remove them, as there are no tools/costs that exist to be able to remove them.

You're contorting yourself in an attempt to break something that is actually, IMO, fairly reasonable.
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Yerameyahu
post Apr 9 2012, 02:59 PM
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Ah, the old 'that's just fluff' argument. (IMG:style_emoticons/default/smile.gif)
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Neraph
post Apr 9 2012, 03:07 PM
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QUOTE (Eratosthenes @ Apr 9 2012, 08:42 AM) *
And again, you're ignoring the second half of the part you emphasized. Obsolete/Obsolescent lists no costs/tools associated with the modification, thus removing said modification is entirely at the judgement of the GM. You could just as easily argue (with this logic) that you cannot remove them, as there are no tools/costs that exist to be able to remove them.

You're contorting yourself in an attempt to break something that is actually, IMO, fairly reasonable.

I did not ignore that information - it is in my OP.

QUOTE (Yerameyahu @ Apr 9 2012, 08:59 AM) *
Ah, the old 'that's just fluff' argument. (IMG:style_emoticons/default/smile.gif)

When a game has both fluff and crunch, when it comes to rules you need only care about the crunch. When it comes to setting, that's where the fluff comes in. Likewise, when you go in to get a hamburger, it doesn't matter what your shirt says, only that you wear a shirt. You can have a Nike Swish tattoo'd/painted on your chest, but no shirt = no service; alternatively, you can have a plain shirt on and get service. This illustrates the difference between fluff and crunch in simple terms.


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Hida Tsuzua
post Apr 9 2012, 04:07 PM
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QUOTE (Neraph @ Apr 7 2012, 05:00 PM) *
You're missing the point. The point is that Obsolete/Obsolescent are Standard Upgrades, which means they can be removed and the drone loses their effects, which means you don't have to "upgrade" their Device Ratings - the DR of the drone returns to what it should be because the modification that was altering it is no longer present.

My problem wasn't that you're proven is that it's theoretically possible to remove Obsolete/Obsolescent and it would be free to do so. It's that the tools needed and threshold are not listed so it's all GM discretion in practice anyways. That's the same net effect if you did make the mods hard traits and asked the GM "hey can I remove this trait?"

I guess the RAW way the GM is more inclined to let you "upgrade" the vehicle which frankly I don't see the issue. So with GM determined hard work and tools, you can now turn a Predator drone into a more viable combat platform. Since you can just buy a wide variety of military drones (often for cheaper), this isn't even that unbalancing. Also is that really that silly to improve the electronics? Since there's generic "tuning" modifications like Improved Economy and Improved Suspension, the special effect of removing Obsolete isn't that special either since there's no need for a black box doing the effects.

It's odd that it's be free to do this besides the tools and man hour. As rules oversights go though, that's nothing and is vastly different from the submersible aircraft carriers which gave them a crunch ability to sink and drown everyone and then resurface. If Obsolete meant that Predator drones could fly into space or carry 15 people or something, then you'll have a case.
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Eratosthenes
post Apr 9 2012, 04:48 PM
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QUOTE (Neraph @ Apr 9 2012, 11:07 AM) *
I did not ignore that information - it is in my OP.


When a game has both fluff and crunch, when it comes to rules you need only care about the crunch. When it comes to setting, that's where the fluff comes in. Likewise, when you go in to get a hamburger, it doesn't matter what your shirt says, only that you wear a shirt. You can have a Nike Swish tattoo'd/painted on your chest, but no shirt = no service; alternatively, you can have a plain shirt on and get service. This illustrates the difference between fluff and crunch in simple terms.


Yes, you did mention it, but you glossed over the importance of it.

RAW has to address two things: what you CAN do, and HOW you do it.

By RAW, it states that yes, you CAN remove those traits/mods.

It does not, however, describe HOW you go about actually removing those mods. There is no guidance for removing these as mods. It leaves it up for the GM to adjudicate.

Which, IMO, is fine with me, as it likely should be resolved on a case-by-case basis.

I'm not getting the whole "this is fluff" counter-argument. I'm not arguing that you can or cannot remove obsolete/obsolescent. I think you should be able to...if you want to upgrade the controls, electronics, software, and firmware of the drone.

I also agree that the mods should have been worded better, to address the ramifications of removing the mod (i.e. the device rating goes to 0, not +1/+2).
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Yerameyahu
post Apr 9 2012, 05:04 PM
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I didn't say there wasn't a fluff/crunch distinction. I (pretty obviously, I thought) meant that everyone always uses that distinction for their own advantage. (IMG:style_emoticons/default/smile.gif) Hence, 'that's just fluff'… when it disagrees with someone. Given that they're not labeled in SR4, deciding what is and isn't crunch represents a significant rules issue.
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Thanee
post Apr 9 2012, 07:45 PM
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QUOTE (Neraph @ Apr 9 2012, 04:09 PM) *
Actually, yes, because I've already provided the rules. Here they are again, from my OP: ...


None of those quotes provide any rule that says, that you can remove them.

The rules for vehicle modification say, that you can remove them to gain back slots (which does not work with Standard Upgrades) and to slim down its appearance.

QUOTE
A modification can be removed to get back the slots it took up and slim down the item’s appearance.


There is nothing else.


And...

QUOTE
Standard Upgrades: In this entry you will find a list of vehicle modifications (p. 131) ...


Since Obsolete is no vehicle modification, the rules about standard upgrades cannot apply to them, because the list only contains vehicle modifications (because at the time of writing there was nothing else). And, as I already said, Obsolete is no vehicle modification (which is quite obvious, also, because you cannot modify a vehicle with it... there are no costs, no times, no tools, or whatnot listed for it, because it is not a modification but a trait; and clearly labeled so as well).

And as others have pointed out, there is no modification description, so there is no way to find out what would be needed if you could remove it.

QUOTE
This takes the usual modification test and requires the tools mentioned in the modification description. However, the threshold is halved and there are no further materials required.



Your argument fails on so many levels, it just doesn't work.

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Thanee
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Udoshi
post Apr 9 2012, 08:22 PM
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QUOTE (Eratosthenes @ Apr 9 2012, 10:48 AM) *
It does not, however, describe HOW you go about actually removing those mods. There is no guidance for removing these as mods. It leaves it up for the GM to adjudicate.


The more fair way to deal with this is to treat it like arsenal, like when they forgot the line entry for some mods, like rocket booster(i think it was)

In short, the lack of more details on these mods is a dev oversight.

The framework for neraph to do what he suggests is all there, but its the writer's fault they didn't include all the necessary details. Whether that was intentional or not, the end result is the same.

Seriously, all you shadowrun fans should be used to picking up the pieces left by the writers yourself.




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QUOTE (KarmaInferno) *
Personally? I'm a huge powergamer too. But I take exceptional pride in making obscene rules monstrosities that have no grey areas or questionable abuse of loopholes to do what they do. I want to be able to slap the creation down and have not a single person who sees it be able to question even the smallest part.
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Thanee
post Apr 9 2012, 08:53 PM
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QUOTE (Udoshi @ Apr 9 2012, 10:22 PM) *
...but its the writer's fault they didn't include all the necessary details.


Erm. No.

What details are missing? What tools you need to add/remove Obsolete? How much time it takes? How much it costs?

That detail isn't missing. That detail isn't there, because there is no such detail.

Obsolete is no vehicle modification, that can be removed (or added, for that matter).

You do not need to know anything else.


The only thing you could call a fault on the writer's part here is that the vehicle traits are also listed under standard upgrades, just like vehicle modifications.

It would have been a bit clearer, if they had added an extra line for vehicle traits.

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Warlordtheft
post Apr 9 2012, 09:04 PM
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I see the following conversation:
Player:I'm going to take out the CPU of the old predator. and that should get rid of the obsolescance.
GM:Ok. You now have an airfram, a very old airframe with no controlling mechanism. What are you going to do with it?
PLayer: Fly it around using my commlink.
GM: What is it communicating with in the drone, you took out the comms on the drone?
Player: I'll replace the coms with a new one that is SOTA.
GM: Okay base price of comm is in the book. Second question, what is piloting the drone when you're not piloting it?
Player: I'll buy a pilot program for it.
GM: You can't, you'll need to spend at least (consults book) 3 months programming for a rating 1 pilot for this drone.
PLayer: Mmm, I'll pay some one to do this.
GM: It will take a minimum of 3 months, and you need to find a hacker, your PC thinks it will be about 5K a month. At that point, why don't you just go to your fixer and order a more up to date drone?
Player: Good point.







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