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Mar 13 2010, 04:54 AM
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#101
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Moving Target ![]() ![]() Group: Members Posts: 507 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 |
OK I'll fix that.
-------------------- "Most technical type problems can ultimatlely be solved with either a big hammer or small mix of explosives!" BANG, "Problem Solved!"
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Mar 13 2010, 06:25 AM
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#102
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 |
-------------------- There's an AP (Adept Power) for That
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Mar 13 2010, 07:22 AM
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#103
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Captain Canuck ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,428 Joined: 14-August 03 From: Toronto - centre of the universe Member No.: 5,463 |
Bongo Slade 53 questions:
[ Spoiler ]
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Mar 13 2010, 12:43 PM
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#104
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Target ![]() Group: Members Posts: 50 Joined: 6-February 10 Member No.: 18,118 |
Flax
[ Spoiler ] Survey [ Spoiler ]
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Mar 13 2010, 01:42 PM
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#105
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
Also, one thing that I might change about Tag is where I spent the last 100 karma. Depending on which set of Matrix rules we settle on, there might not be any reason to increase the decryption and sniffer program ratings, rather than the logic, or something like that - but it shouldn't change much.
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Mar 13 2010, 04:00 PM
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#106
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Moving Target ![]() ![]() Group: Members Posts: 507 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 |
Well since I am getting no true answer with my post on using Stat + Skill + Program, then I am going to go with the standard published rules. I'll have to find a statistition to run the numbers for me on that idea later. You know it really peeves me when I specifically ask to keep with just the system I am asking about and 90% of the conversation is something else. Guess that's any forum though.
Starting Monday, I will take one character a day and truely run the numbers and nitpick it. I know Bongo was submitted first but I think I am going to start with Tag to allow pbangarth some time to deal with RL issues that he and I have talked about. Tag seems the closest to being done to me at this point. I will still give feedback to others about their characters and am happy to answer questions. I am just letting you know how I plan to devote my time. -------------------- "Most technical type problems can ultimatlely be solved with either a big hammer or small mix of explosives!" BANG, "Problem Solved!"
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Mar 13 2010, 04:07 PM
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#107
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
Well since I am getting no true answer with my post on using Stat + Skill + Program, then I am going to go with the standard published rules. I'll have to find a statistition to run the numbers for me on that idea later. You know it really peeves me when I specifically ask to keep with just the system I am asking about and 90% of the conversation is something else. Guess that's any forum though. Pretty much. I think the Stat+Skill+Program idea is a good one, but would involve a lot of changes to all of the tests. You could probably eyeball something like adding 1 to the threshold of all one-time tests (assuming that an average person would have 3 more dice, and on average that would net 1 additional hit), but for extended tests, it is a lot more difficult, because that one program would add an average of 1 hit to every roll... so you'd have to do some more in-depth analysis to figure out how many intervals (on average) you'd expect each test to take, and then add that much to the original threshold. Edit: Also, anything that imposes a dicepool penalty (or modifies a threshold) would have less of an impact, if you had more dice to work with. So you'd probably want to think about that a bit too. Stealth programs would be less useful if the opposition had more dice with which to spot you. |
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Mar 13 2010, 04:19 PM
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#108
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Moving Target ![]() ![]() Group: Members Posts: 507 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 |
Pretty much. I think the Stat+Skill+Program idea is a good one, but would involve a lot of changes to all of the tests. You could probably eyeball something like adding 1 to the threshold of all one-time tests (assuming that an average matrix user would use an average program at rating 3, and on average that would net 1 additional hit), but for extended tests, it is a lot more difficult, because that one program would add an average of 1 hit to every roll... so you'd have to do some more in-depth analysis to figure out how many intervals (on average) you'd expect each test to take, and then add that much to the original threshold. Highlighted for emphasis. That is not my stronghold. I'm an electronics tech. Statistics never interested me so I never delved into past what I had to. I would love to see the numbers on it I just know there are people on this board that can run them faster than I can. EDIT: Perhaps add a skill test of Logic + Hacking test to the Stealth program where hits add to the effectiveness. -------------------- "Most technical type problems can ultimatlely be solved with either a big hammer or small mix of explosives!" BANG, "Problem Solved!"
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Mar 13 2010, 04:38 PM
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#109
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Moving Target ![]() ![]() Group: Members Posts: 507 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 |
Let me clarify something, I am not sure I made myself clear about it. My mistake so here is a better explanation.
You get 750 Karma for basic character creation this can include 2 Initiations/ Submersions. Mundanes get the extra allowance of money and Avail toward gear. You then get an additional 100 Karma for Advancement using the table from Sr4A. Initiations/ Submersions are limited to two. Does that clarify things? EDIT: It may be helpful to list the 100 Karma separately. -------------------- "Most technical type problems can ultimatlely be solved with either a big hammer or small mix of explosives!" BANG, "Problem Solved!"
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Mar 13 2010, 04:39 PM
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#110
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Moving Target ![]() ![]() Group: Members Posts: 936 Joined: 5-September 05 From: Texas Member No.: 7,685 |
An NPC remote Hacker can take a lot of the heavy lifting off the GM and keep the game running faster.
That way the PC hacker can deal with on site issues. Best if the NPC hacker is a little AADD so that the PCs have to keep them focused. |
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Mar 13 2010, 04:40 PM
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#111
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Moving Target ![]() ![]() Group: Members Posts: 936 Joined: 5-September 05 From: Texas Member No.: 7,685 |
Double
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Mar 13 2010, 04:54 PM
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#112
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
...I think I am going to start with Tag ... I'll do my best to update Tag's equipment before Monday. I noticed one small error, today, and have about 40K left over to fix it, so I don't think it will be a big deal, but it will save you time if I get it all fixed up before then. |
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Mar 13 2010, 06:16 PM
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#113
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Moving Target ![]() ![]() Group: Members Posts: 936 Joined: 5-September 05 From: Texas Member No.: 7,685 |
Can we move the final PCs to where they are all together at the front of the thread if it is even possible?
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Mar 13 2010, 08:39 PM
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#114
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Moving Target ![]() ![]() Group: Members Posts: 507 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 |
I will open another thread in about a day or so we can post characters there.
-------------------- "Most technical type problems can ultimatlely be solved with either a big hammer or small mix of explosives!" BANG, "Problem Solved!"
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Mar 13 2010, 10:20 PM
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#115
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Target ![]() Group: Members Posts: 91 Joined: 27-May 08 Member No.: 16,009 |
For submission:
Sidewinder: Human Physical Adept - Combat/Infiltration Stats: [ Spoiler ] 50 Questions: [ Spoiler ] Background: [ Spoiler ]
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Mar 14 2010, 06:06 AM
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#116
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 |
Max Broman (reformated)
[ Spoiler ] Attributes(500 karma including magic and edge) [ Spoiler ] Skills:(261 Karma) [ Spoiler ] Qualities:(+ 10 net Karma) [ Spoiler ] Wares: [ Spoiler ] powers:(5 karma) [ Spoiler ] Gear:( (IMG:style_emoticons/default/nuyen.gif) 57,500 or 23 Karma) [ Spoiler ] Contacts:(71 karma) [ Spoiler ] Game Information: [ Spoiler ] Awards: [ Spoiler ]
-------------------- There's an AP (Adept Power) for That
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Mar 14 2010, 04:15 PM
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#117
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Moving Target ![]() ![]() Group: Members Posts: 766 Joined: 16-June 07 From: Nebraska, blah Member No.: 11,931 |
Here's a quicky look at Pyro, the mage of doomy doom doomness.
[ Spoiler ] Attributes [ Spoiler ] Active Skills [ Spoiler ] Knowledge Skills [ Spoiler ] Qualities [ Spoiler ] Magic [ Spoiler ] Gear [ Spoiler ] Contacts: [ Spoiler ] [ Spoiler ]
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Mar 15 2010, 04:41 AM
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#118
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,194 Joined: 26-February 02 Member No.: 1,449 |
All right, here's the first draft of Tristan:
Stats [ Spoiler ] Background [ Spoiler ] Quick question: Do you guys want any of our characters to know each other, or should they meet for the first time when they get recruited for the mission? |
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Mar 15 2010, 10:48 AM
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#119
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 |
hey glyph, i'm counting 415 on core attributes there
-------------------- There's an AP (Adept Power) for That
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Mar 15 2010, 12:14 PM
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#120
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
Semi-Final version of Tag: Basic differences was I reduced the pilot of the Mr. Fixit to 3, and laoded up on sensor-softs. Still about 35,000 unspent nuyen, if anyone has any ideas. Image of "Tag" Using [850 karma] "Tag" - Covert Surveillance, Infiltration, and Electronic Warfare Specialist (Passable Hacker, could be easily modified/equipped to assist in other roles) [ Spoiler ]
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Mar 15 2010, 12:17 PM
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#121
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
hey glyph, i'm counting 415 on core attributes there Well, I would have thought that 425 or less was fine (1/2 our starting karma) but then I realized that the rules were clarified so that we're building a character with 750 karma, and then get another 100 for post-char-gen stuff. So that would put the attributes over half (unless 40 or so of that came from the 100 post-char-gen karma, which is probably possible). |
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Mar 15 2010, 12:37 PM
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#122
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,194 Joined: 26-February 02 Member No.: 1,449 |
Remember that for Attributes, you can spend half of your starting Karma, plus twice the listed BP cost for your metatype. So an ork can spend 375 + (20 x 2), or 415.
I didn't differentiate between the 750 and the 100 Karma because I didn't do anything post-chargen with it (buying Attributes past the 415 limit, getting a second skill at 6, etc.). |
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Mar 15 2010, 12:39 PM
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#123
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
Ah, I didn't notice you were an ork. That'd do it, too. (IMG:style_emoticons/default/wink.gif)
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Mar 15 2010, 12:45 PM
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#124
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
Quick question: Do you guys want any of our characters to know each other, or should they meet for the first time when they get recruited for the mission? Probably up to ravensoracle. The BG I put together for Tag through his 50 questions leaves either avenue open, for him. |
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Mar 15 2010, 03:24 PM
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#125
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Moving Target ![]() ![]() Group: Members Posts: 507 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 |
Knowing each other is completely up to you. Come up with a good story and I'll most likely approve it. It does take some of the awkwardness out of the initial meeting.
-------------------- "Most technical type problems can ultimatlely be solved with either a big hammer or small mix of explosives!" BANG, "Problem Solved!"
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