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> 2072 [+4 Months], Multiple Players / GMs - Recruitment Always Open
Notsoevildm
post Aug 23 2011, 05:47 PM
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QUOTE (AppliedCheese @ Aug 23 2011, 06:36 PM) *
Anyone that has that much paranoia about mages is a step in the right direction in Dealer's book.
Oh boy, Dealer just landed in a world of trouble then! (IMG:style_emoticons/default/grinbig.gif)
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Xarin
post Aug 23 2011, 11:52 PM
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@Seth

10 ewar + scan
Scanning: E-War 3 + Scan 6 = (9d6.hits(5)=3, 9d6.hits(5)=3, 9d6.hits(5)=4, 9d6.hits(5)=4, 9d6.hits(5)=3, 9d6.hits(5)=3, 9d6.hits(5)=4, 9d6.hits(5)=5, 9d6.hits(5)=4, 9d6.hits(5)=4)

10 perception + intuition
Perception: Intuition 4 + Perception 1 + Audio / Visual Enh 3 + Tacnet 2 = (10d6.hits(5)=5, 10d6.hits(5)=3, 10d6.hits(5)=3, 10d6.hits(5)=3, 10d6.hits(5)=3, 10d6.hits(5)=3, 10d6.hits(5)=3, 10d6.hits(5)=3, 10d6.hits(5)=2, 10d6.hits(5)=6)

infiltration check, snuggling in a little on the lightpost.
Hide on lightpost: Agility 4 + Infiltrate (Urban) 3 + TacNet 2 = (9d6.hits(5)=1)

Infiltration check for Marvin (rotodrone):
Marvin's infiltration: Pilot 3 + Covert Ops 4 + Tacnet 2 = (9d6.hits(5)=3)

For refference:
Percieving Pixel by vision (including low-light or thermo): -9 to dice pool
Percieving Pixel by everything else (including astral): -5 dice pool

Gotta say I agree on the SnS as well. Even times I expect it to be in play I just kept it as a gel-round replacement for non-lethal work. I'll be happy to swap out the little bit sitting around for good ole gel rounds.

Oh, any problem if I go ahead and upgrade some sensors and what not on a drone or two that haven't hit play yet? Figured they just got installed last night before the run got under way. Perhaps grab a new software package from the Warezhouse to upload as well.

I also figured out uses for the retrans. Low avilability Signal 6, and it gets around the normal +2 Response / Signal upgrade limits on devices (so Drones normally cap at 5, but retrans takes it to 6)

Here's the shopping list of changes, just let me know about any price changes:
CODE
Marvin (rotodrone)
*Camera rating 6 w/ low-light + thermo          800
*Microphone rating 6                  300
*Motion Sensor                       50
*Radio Scanner rating 6                  300
*Response Upgrade to 4 (self-built)        1,000

Electronic Warfare Autosoft, Rating 4        4,000
*Optimization 2                      200
(Cracked = 10% of market price; warezhouse 24)     =420


At average prices that's: 2,870

Do you need me to do some rolls for checking on details for the building we're heading to, or would that be in data already dug up?
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galenbd
post Aug 24 2011, 12:09 AM
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I left out my Matrix Perception against the rigger's Stealth. Invisible Castle is not working for me.

I rolled on the hypertext srd dice roller. Computer + Analyze = 10d6. I got two successes.
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Notsoevildm
post Aug 24 2011, 10:10 AM
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@Seth:
Apologies if I jumped ahead on the gear purchasing. Here is the final list including form fitting armor but no SnS. If this is okay I will update her character sheet to include it.

Form-fitting half suit 4/1 with non-conductivity 3, 2250 yen
Urban camo suit 8/6 with non-conduct./fire and chem resist 4, 4500 yen
Enfield AS-7, top mounted smartlink, underbarrel foregrip, 2400 yen
100 rds normal (4 drums and change), 300 yen
1 drum gel 108 yen
1 drum explosive, 180 yen
1 drum APDS 252 yen
4 flashbangs, 180 yen
4 smoke grenades, 180 yen
2 Flashpacks, 600 yen
Respirator (rating 6), 225 yen
5 doses of Cram, 75 yen
3 stim patches R4, 450 yen
Tacnet goggles R4, lowlight, smartlink, image link, microcamera with lowlight, 1500 yen

Total: ~13000 yen including Molly's markup. That will put a bit of a dent in Copperhead's savings.
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AppliedCheese
post Aug 24 2011, 10:12 AM
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Hook up the gift Commlink, give it a quick once over (Invisble Castle is till freaking out Comp 4 + Logi 6, 5x hits, 4x ones..the bell curve is furious right now), then allow it to be slaved to Pixel's tacnet.

Slave the FLY-SPY, goggles, and active imaging systems to the gift-link hooked to Pixels tacnet. Disable auto-eject feature on all smartguns.

Set high end personal commlink to skinlink only. The Ares stays on this one, as do the contact lenses. Just in case Pixel gets killed in the middle of this.

Once we have jurisdictional data, buy 2x comprehensive RFID sets from Molly with on-off functionality. They should represent what Joe Q. Average looks like for the planned jurisdiction of entry and the target area - the intent being to broadcast all sorts of I'm a good wageslave, and go balck when corssing jurisdiction lines. And to be able to turn on reaosnable looking RFIDs on exfil. Call it 200 nuyen for the batch, unless pxiel wants to spend a good bit of time recoding some standards?

Final sweeps of all gear with tag erasers before applying the new tags.



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Aria
post Aug 24 2011, 12:20 PM
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That's the techie approach - Ember will probably look at the commlink and wonder how you turn it on (IMG:style_emoticons/default/smile.gif)

Just to clarify, Ember can barely send a text message let alone use a tacnet - it's more willful ignorance, he's had plenty of chances to learn but never bothered - he distructs tech with a passion (hence ditching the comms earlier) so not sure he'll want anything more than an audio link to the others...

It's fun playing a luddite for a change (IMG:style_emoticons/default/biggrin.gif)
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JxJxA
post Aug 24 2011, 01:04 PM
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Ah, a gasmask! Thanks for reminding me, Notsoevildm. I luckily dodged that bullet with my asthmatic elf in the other game, so I probably shouldn't rely on luck again. (IMG:style_emoticons/default/nyahnyah.gif)

Demon will try negotiating. I'll toss up a buttering-up IC post before rolling the dice, though. (IMG:style_emoticons/default/nyahnyah.gif)
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AppliedCheese
post Aug 24 2011, 01:16 PM
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Wooh...I knew I bought respirator 6 at chargen this time! Of course, i forgot perception...guess where the firts 8 of those 10 karma points went...

As for luddites, pah, your a mage. Its like a techie, only the science doesn't need to make sense. I think a true luddite would be very anti-magic. OCuld be wrong though.
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Notsoevildm
post Aug 24 2011, 01:31 PM
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QUOTE (Aria @ Aug 24 2011, 02:20 PM) *
That's the techie approach - Ember will probably look at the commlink and wonder how you turn it on (IMG:style_emoticons/default/smile.gif)

Just to clarify, Ember can barely send a text message let alone use a tacnet - it's more willful ignorance, he's had plenty of chances to learn but never bothered - he distructs tech with a passion (hence ditching the comms earlier) so not sure he'll want anything more than an audio link to the others...

It's fun playing a luddite for a change (IMG:style_emoticons/default/biggrin.gif)

Lol, Copperhead isn't quite as bad. She can use a trode net and image link to work AR but couldn't set it up without help from a friendly techie.
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Seth
post Aug 24 2011, 01:36 PM
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@General
Feel free to apply the tacnet bonus, I will modify it as seems appropriate to me based on circumstance. (Mostly on whether or not other sensors could help you)

@AppliedCheese

200 nuyen is ok for some tags and stuff.

The destination is 4179 70th Avenue East, Fife, WA, United States (If you google maps it, you'll find a warehouse there for mercer).
The warehouse is currently boarded and appears abandoned.
The security for the area is reported as a C, but actually this bit is perhaps a little lower (abandoned warehouses tend to reduce the security level all by themselves)


@Pixel
Shopping list fine

Marvin flies out to the SE. I asked for the wrong rolls as it was a Marvin perception check. Still I'll go with the die I asked for: Marvin spots a female figure in the junk yard, dressed in chamo gear. She is lying on top of a a four story pile of lorries. Her thermal image is heavily damped but you lucked out on your first perception roll. Marvin flew 30 feet over her head, and you just spotted it on the camera image. You moved past the image, and had to hit replay to spot it. The image was poorly focused.

There is a clear line of sight from that figure to your self. I'm assuming that you took a good look, but you see nothing even though you know exactly where to look (even when you look astrally).

If you want a better image you could send Marvin back again, fly over, send another pet... or just keep looking.

The location of the figure is 150m SE of the cafe. The figure has a really good view of the cafe door from where she is.
You can now admire my fine art work The regular black splodges are very tall lights. There are around 30 lorries parked there

Do you have Marvin slaved to your commlink? slaved elsewhere? free flying and all alone?

A few more die for you to roll: 10 Analyse + Firewall for Marvin, and for yourself...cannot image what they are for (IMG:style_emoticons/default/ork.gif)
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Xarin
post Aug 24 2011, 02:31 PM
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Marvin is slaved on me for the tacnet feed right now. Which also means that sensor feed is available to the other tacnetters tied in.

Firewall + Analyze rolls for my link:
Commlink defenses: Firewall 6 + Analyze 6 = (12d6.hits(5)=3, 12d6.hits(5)=5, 12d6.hits(5)=6, 12d6.hits(5)=4, 12d6.hits(5)=4, 12d6.hits(5)=6, 12d6.hits(5)=2, 12d6.hits(5)=5, 12d6.hits(5)=3, 12d6.hits(5)=5)

Fresh Perception checks for Marvin:
Marvin's perception: Sensors 6 + Clearsight 4 + TacNet 2 = (12d6.hits(5)=3, 12d6.hits(5)=5, 12d6.hits(5)=1, 12d6.hits(5)=8, 12d6.hits(5)=3, 12d6.hits(5)=2, 12d6.hits(5)=6, 12d6.hits(5)=4, 12d6.hits(5)=5, 12d6.hits(5)=3)

Also, for refference, all my drones are currently functioning in Hidden mode, set to accept signals from each other, me, and those on my tacnet. Beanie goes Active when we're in public areas that aren't shadowy spots, but for now, he's still Hidden.

I'll have to be more precise when I say keep some altitude. The goober's sensors are good out to 5km. There's no reason for him to be hovering on the deck a piddly 30 feet over the piles (IMG:style_emoticons/default/nyahnyah.gif)

*edit* also, some e-war scanning for Marvin:
Marvin, Detect Hidden node: E-War 4 + Scan 6 = (10d6.hits(5)=3, 10d6.hits(5)=3, 10d6.hits(5)=3, 10d6.hits(5)=4, 10d6.hits(5)=0, 10d6.hits(5)=6, 10d6.hits(5)=5, 10d6.hits(5)=5, 10d6.hits(5)=1, 10d6.hits(5)=3)
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Seth
post Aug 24 2011, 04:02 PM
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Ah well you wouldn't have seen the figure if you had been 5km's up. Chamo gear exists for a reason.

The images in Marvin's memory are very blurred, just about make out a female figure (human eyes are good at that sort of thing, peering down some sort of ...is that a telescope or a sniper scope? difficult to tell.

You have just lost control of Marvin... I'm moving into combat rounds. Initiative totals please everyone and declarations of intent.

No need for surprise rolls...its not that sort of combat.

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Xarin
post Aug 24 2011, 04:47 PM
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Init:Initiative roll: Intuition 4 + Reaction 6 = (10d6.hits(5)=2)
So Init 12, 3 IPs

Losing control of a slaved drone running ECCM and Encryption with no indication of being hacked or spoofed (I get to do Hacking + Stealth vs attempts to get my ID for spoofing). That's never a good sign O_o

So, as this is likely to be my first action... what check would it be to figure out what happened to Marvin? Did the feed just cut out or what? Matrix perception maybe to spot the cause of connection loss? Normal perception to see if I can spot him getting shot down?
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Xarin
post Aug 24 2011, 05:51 PM
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Alright, after some prior matrix confusion, I thought I should give a run-down to make life easier on Seth in regards to my own setup and how to break it. I've been trying to bone-up on the matrix rules to play a hacker / rigger, and this is the result so far. I figure it's enterly feasible for Pixel to have layed the security on thick, given her own Hacking skill and orientation, not to mention her protectiveness of her little metallic friends.

Normal Matrix defense architecture for Pixel and her 'family' of drones:

Hidden mode (E-War + Scan to locate)
Slaved drones redirect hacking attempts to master.

For spoofing:
Matrix Perception vs Pixel's Hacking + Stealth requiring at least 1 net hit to aquire AccessID.

Then, the command must be Spoofed using (Hacking + Spoof -6 for spoofing an admin account) vs the drone's (Pilot 3 + Firewall 3). The bust-a-moves are easier at only (Pilot 2 + Firewall 3)

Furthermore the drone communications are handled in encrypted format, and the drone is set to refuse any signals that aren't using the correct encryption. That means the signal must also be scanned down and decypted (Intercept Wireless traffic, which triggers my Matrix Perception to detect the snooping; then the Decrypt action, which just takes some time). It slows enemy hackers down, gives another chance to notice them, and has the downside that if Pixel's Encrypt program is crashed it must be restored before giving any drones orders.

In light of recent drone-jacking Pixel will likely also be adding a passphrase to execute a command, with failure to provide the phrase triggering an Alert.

For hacking:
Once forwarded to Pixel's node, or having scanned it down, there's the normal Hacking on the Fly. Enemy's (Hacking + Exploit) extended check with target of 12 (Firewall 6 + Admin required 6). Lower level accounts can be hacked, but have no access to do or view anything. I get (Firewall 6 + Analyze 6) for every on-the-fly roll they make in my own extended test with a target of thier running Stealth program's rating (auto-detecting on first hit if no Stealth running), typically maxing out at 6 (barring extremely rare bleeding-edge military software that the military keeps a really close eye on), often 5 or less.

Once they get in on an Admin account, they must then break the node's Encyption 6 (another extended check vs target 12, 1 combat turn interval) before they can do or see anything. this also makes Mute program options fairly worthless since you'll almost never break the encryption before it wears off. The Access Log is likewise encypted and must be cracked before any tweaking, viewing, or editing can occur.

If I or my commlink spots them on a matrix perception check or while they attempt to hack in, then an alert triggers, upping the Firewall by +4 against them (including upping thier hacking target number if they're not in yet) and changes all attempted actions to opposed checks. It also notifies me of the intrustion and attempts to terminate the intruder's connection.

An important side consideration is if we're using the suggested limitation on extended tests in SR4A (-1 die per interval), or the older SR4 option of max number of intervals = total dice pool.

*edit*Also, here's a cheat-sheet of programs you'd need to be running to perform the above options:

For spoofing:
Analyze, Spoof, Encrypt, Decrypt, Sniffer, Stealth

For hacking:
Decrypt, Stealth, Exploit, Analyze, Browse (to find what you're after), Edit (to change anything)

So keep in mind potential effects on the enemy's home node in terms of Response and System. Without at least some ergonomic and / or optimized apps and a solid bit of hardware they're going to be suffering under at least a little bit of reduced Response.

And if it's emm, he's probably got at least 1 BlackIC attack program running, and possibly some other combat options like Armor and Medic. Otherwise it's a complex action per program to start it running.
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AppliedCheese
post Aug 24 2011, 06:14 PM
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Init: http://invisiblecastle.com/roller/view/3161689/ (Intuit 5 + Reaction 8, 3 hits)

Initiative 16, 3 IPs

One time burst last tacnet data to skinlink commlink, then send final transmission with bone-mike/microtransceiver freq to the group. Then cut the gift link: all weapons and gear reslave to skinlink only. Leave fly spy under pixel's control. Leave public commlink and RFIDs on, stand up slowly and make sure to grab the bag. I think that should probably cover initial reaction pretty well.

If this doesn't become machinegun fury, and we are playing loose combat time by posting nature, this is the plan:

Ask Molly where I can get a good shot on the marked tacnet icon from inside the building, without scaring the customers. Walk there calmly, go completely matrix black except for skinlink when out of customer view. Remove wildhuter (silenced) from bag, and line up the shot with APDS. Kill the spotter. Work near simultaneosuly with Demon if he's on the same wavelength.

If the drek hits the fan, plan changes to: get to cover, matrix black except skinlink, get the Ares alpha, and figure it out from there.

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Xarin
post Aug 24 2011, 06:25 PM
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Keep in mind that you lose any updated data feeds and all access to the TacNet if you cut the slaved link. Not saying you can't or shouldn't, just be aware (IMG:style_emoticons/default/smile.gif)

Also, since you're all on the tacnet at the start of this, you'll all notice when Marvin's feed suddenly drops out, and the tacsoft is probably pinging some warnings about the unexplained loss of an asset.
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Notsoevildm
post Aug 24 2011, 06:31 PM
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Copperhead is slow: Init 6 + 6d6.hits(5)=1 = 7, 1 pass. She actually has an extra die from the Combat sense spell in her sustaining focus - but it doesn't help: 1d6.hits(5)=0

Her 1 action is to take the big shotgun back out of the bag, sling the bag and move over to the table.
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AppliedCheese
post Aug 24 2011, 06:54 PM
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Dealer figures that if your hacker's tacnet slaved drone just got hacked, the anti hacker now has feed to everyone on the tacnet as well. He may be wrong...he's not a hacker after all, just a guy with some pretty good computer skills, and a vague idea of how that all interacts as far as cybercombat. He's acleaner, a second stoyr man, an infiltrator, and a shooter....but he was never a UCAS squad/platoon leader who knows a tac-net like the back of his hands.

Which is good, because my matrix rules are just about on that level as well (IMG:style_emoticons/default/wink.gif)

One of his first audio trnasmissions will be telling pixel to let him know when its safe to link back in. You should still have his FLY-SPY by the way...its completely unmodded (no rigger here), but its in your kitbag.

He should have known better than to take this run...3 minutes and half an omellette in and its already shooting time. (Smiley..no really...arggh..freaking pop up won't work)

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Seth
post Aug 24 2011, 07:57 PM
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@Xarin
Normally when GMing a stealthy operation on the bad guys part, I wouldn't go though a line by line detail, but I want to make sure I have done this right:
  • The attacker has 4 matrix actions / round
  • The Encryption between your node and Marvin was cracked before he hacked you
  • Hacking + Exploit needs Firewall + 6 successes (I'm assuming 12) to give the hacker an admin account
  • The hacker was spotted by the firewall on the second and successful attempt. As there is a mute option on his exploit, the alert was not triggered until 1 round (i.e. 4 actions is his case) have passed
  • At this point the hacker is an with an admin account. This is what the Firewall + Analyse requests were for.
  • In his first IP covered by the mute he initiated crypto analysis, and took a matrix perception test to get a valid access ID (as admin he can send command from any valid access ID, he doesn't need yours. If I am wrong, well, it's only 1 or 2 more complex actions to get it)
  • In his second IP he sent two simple actions spoofing Marvin (he has already cracked the encryption to talk to Marvin)
  • In his third IP covered by mute, he had cracked your encryption and cancelled the alert
  • You have only seen the hacker at this point if your Firewall + Analyse beats his Hacking + stealth, or if you undertake matrix perception actions.


From a handwavium point of view (which I prefer) he is very skillful, with good kit and rolled very well. You are very good as well, and you have spotted that something is wrong.

I'm kicking off the initiative now. Once I have your Firewall + Analyse tests I'll let you know at what point in the timeline you are in... either he has just hacked in, or you just noticed Marvin isn't doing what you want. In retrospect I could have handled this better (I thought I'd asked for the correct rolls, then I reread the rules after I published the results and realized that I needed a different one). For your personal happiness: The opponent you are facing is good (he's a prime runner), but he's built around roughly the same number of points as you so he has strengths and weaknesses too. Just like in stealth operations the person sneaking around has an advantage until they are spotted. With the current rules a hacker can get into any system, the only question in a battle between hackers is "if/when did you get spotted".

On a totally unrelated note: The pass phrase idea won't work. By their very nature passphrases are passwords, and tools that can crack passwords can crack this (i.e. the Hacking on the Fly abstraction is exactly designed to deal with this). If this idea worked then everyone would use it, and every time you hacked into a system the alert would be raised.
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Xarin
post Aug 24 2011, 08:08 PM
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QUOTE
and took a matrix perception test to get your access ID


I actually get to oppose this roll with 15d6.
Speaking of which: Matrix Stealth check: Hacking 9 + Stealth 6 = (15d6.hits(5)=5)

Oh, and Initiating the decrypt is a complex, analyzing for the AccessId is a simple, so that's 2 IPs with some change left on the second one to attempt a spoof at -6 dice pool (admin spoofing).

And while the signal encyption may be broken, the node encryption is not yet, and will not be for a minimum of 1 full combat round. (The absolute minimum time for a decrypt action to finish)

Cracking encryption is not an interval of IPs, it's an interval of Combat Turns. So he cannot stop the alert from triggering. That's the point of Encryption really. It won't stop anything, but it will slow it down enough to detect a lot easier.

So actually, he should still be stuck waiting for the decrypt to finish, and may not have my AccessId at all. And then when he does break encrpytion, he'll be facing a full Alert for everything he attempts.

Remember, he may be good as well, but my home node is more secure then most corp nodes (even some AAA nodes, given my single-user status letting me kick in more user-unfriendly security options).

QUOTE
On a totally unrelated note: The pass phrase idea won't work. By their very nature passphrases are passwords, and tools that can crack passwords can crack this (i.e. the Hacking on the Fly abstraction is exactly designed to deal with this). If this idea worked then everyone would use it, and every time you hacked into a system the alert would be raised.


Actually this idea is expressly given in Unwired as valid. The passphrase could be gotten around by hacking the drone, but not by spoofing. He'd need the passphrases for the commands he wanted to spoof. Most security setups don't do this for user friendliness, but with only 1 user it's not an issue.

Gotta head to work, be back later this evening.
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Seth
post Aug 24 2011, 08:22 PM
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That last post took a long time to write, so I note a whole load of other posts. I will try and ensure that all questions are answered. If I haven't responded to something in this post then you need to ask again

@Xarin
QUOTE
Also, since you're all on the tacnet at the start of this, you'll all notice when Marvin's feed suddenly drops out, and the tacsoft is probably pinging some warnings about the unexplained loss of an asset.

Think WOW or some other game: the latency meter is going up.

QUOTE
Losing control of a slaved drone running ECCM and Encryption with no indication of being hacked or spoofed (I get to do Hacking + Stealth vs attempts to get my ID for spoofing). That's never a good sign O_o

Encryption takes 2 or 3 seconds to crack for a good hacker. Ever since the revolution in cryptoanalysis in the 2060's cryptography has had a bad name. The hacking + stealth only adds a few seconds to the time taken, and you aren't aware of it happening. This is why corporates train people and don't just rely on drones. Runners still have a place!

Initiative: You can go first.
I mostly need the Firewall + Analyse (which doesn't take time), so we can work out where in the timeline we are.

@General
Most of you are "out back" at the moment (you have complete the shopping). There are high walls surrounding the place, with nowhere (that you can see) that a sniper could line up on you. The only easy exit is back through the cafe, although you could try scaling the walls if you had a high climb.

If you move slowly its about 12 seconds /4 rounds to walk to the front of the cafe. If you run you can do it in 2 combat rounds.

@Applied Cheese
Good response for the electronics. I think that is around 2 IPs to do a handful of simple actions. You can move as well. You were standing up anyway (being outside), but you can pick up your bag and move into the cafe if you want. I'll do Molly's IC tomorrow.

@Copperhead
Snake is not hissing at you (yet), you are detecting no enemies.
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AppliedCheese
post Aug 24 2011, 08:43 PM
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@Seth
Wall question: I'm assuming going over the t-barriers would skyline myself for the sniper/spotter, given relative heights.

I'm considering going full chameleon, slapping on the gecko tape gloves, and moving around to flank the sniper as an alterrnate course of action, but thats pretty pointless if I skyline and the powers that be know they have a squirter. Of course, if the powers that be are doing this right, we are all already marked...

I'll wait for some Molly IC and othe rplayer action/reactions before fully committing to the "walk into the bathroom and pop the spotter" plan, but if I'm off the net for too long you can assume I'm probably either going to try that

OR

a full chameloened up, goggles on, geckotape gloves, stealth be super sneaky and clover leaf around to get the spotter from another angle depending on which makes more sense.

@ Suicide Kings

Well, if they have drones up, we're already made. No overhead cover. That they're dropping our drones likely means they're covering the final approach, so its reaosnable that they have identified us as their targets...it'd be way too much warning to nab a random drone and then give us 5 or 6 minutes to get out of dodge, and the people going for targets this big know that we WOULD get the frag out. The real question is if they were professional enough or have enough resources to set up a good cordon before sending in the hit stick.

Anyone have ideas on how to figure out if we're being contained other than diverting a drone sweep from Pixel?
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Notsoevildm
post Aug 24 2011, 08:47 PM
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QUOTE (Seth @ Aug 24 2011, 10:22 PM) *
@Copperhead
Snake is not hissing at you (yet), you are detecting no enemies.
Detect Enemies is not up at the moment as she needs to sustain it. Only Combat Sense as that is in her sustaining focus. Top of her shopping list is a R3 Sustaining focus and the Detect Enemies (extended) spell, but she needs to get to Lenny or a better talismonger for that (and spend the karma to learn the spell and bond the focus).
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Xarin
post Aug 25 2011, 03:05 AM
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@Seth, I've also dug up some other interesting things we need to know, as they're rather relevant to having a Hacker around (group and prime runner both). Saw a related post on the SR4 forums and had to double check it. Turns out AccessIDs can be a little more secure then I had originally thought possible.

AccessIDs are part of the personas, not the nodes. So you can't get an AccessID by analyzing a node, you have to tag the Persona to do it. (SR4A pg 223-224)

Matrix topology consists of an ad-hoc mesh network of nodes, and your personas are therefore always located in those nodes.(SR4A pg 216)

Entire nodes can be Encrypted (Unwired pg 65-66), which includes everything in it such as personas.

So, in order to get the AccessID of a persona in an Encypted node, you must first break the encryption. It doesn't take a good hacker long to do so, typically 2-3 combat turns (not many can generate 12 hits on a single decrypt role to get it done in 3 seconds flat vs my Encryption). But that's a long time when you've got an Alert looming over your head.

So, in this case, in order for Marvin to be spoofed, the hacker must first hack thier way into my home node, then crack the encryption, then analyze my icon, then succeed in the spoof commands to the slaved drone. And I can potentially try to stop them every step of the way.

Are your eyes as strained as mine after reading through the labrynthine matrix rules? (IMG:style_emoticons/default/smile.gif)

This is actually good news to me even though it impacts Pixel's offensive punch. I always thought spoofing was a ridiculously easy way to steal a rigger's life savings out from under them (the SnS of hacking against riggers). Turns out that with the right setup, not so easy after all, even for a top-end hacker like emm386 or Pixel.

So, we're at the part where the hacker is trying to get into my firewall, before Marvin gets ganked...?

Here's the Analyze + Firewall rolls for the system.
Detect Hacking attempt: Firewall 6 + Analyze 6 = (12d6.hits(5)=4, 12d6.hits(5)=5, 12d6.hits(5)=4, 12d6.hits(5)=4, 12d6.hits(5)=6, 12d6.hits(5)=5)

That should be triggering an Alert on the 2nd pass (can't imagine we're facing a hacker so uber they possess and can run a rating 10 stealth program). Mute can delay the alert for 1 combat turn. Alas, that's not enough time to break the encryption, even if he makes it past the firewall at the same time.
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JxJxA
post Aug 25 2011, 03:08 AM
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Eep! Didn't realize we were moving so quickly! Demon is going to do some shopping before the techno fighting starts rolling.

Demon's shopping list is pretty simple:
1 Respirator (Rating 6)---Molly's Reduced Price 180
126 APDS rounds for Demon's customized Ares Alpha---Molly's Reduced Price 1059
27 APDS rounds for Demon's customized Kompakt S---Molly's Reduced Price 227
45 APDS rounds for Demon's customized Savalette Guardian---Molly's Reduced Price 372
30 APDS rounds for Demon's customized Walter MA-2100---Molly's Reduced Price 252
3 extended ammo clips for Demon's customized Ares Alpha---Molly's Reduced Price 18
3 extended ammo clips for Demon's customized Kompakt S---Molly's Reduced Price 18
3 extended ammo clips for Demon's customized Savalette Guardian---Molly's Reduced Price 18
3 ammo clips for Demon's customized Walter MA-2100---Molly's Reduced Price 18
1 Hidden Arm Gun Slide for Demon's customized Kompakt S---Molly's Reduced Price 420
3 Cannisters of Breathtaker Toxin---Molly's Reduced Price 180
5 Fragmentation Grenades---Molly's Reduced Price 210
5 Thermal Smoke Grenades---Molly's reduced Price 210

Along with the 50 nuyen tip to the waitress, the total comes to:
3052 Nuyen


Etiquette: Trying to lower any suspicions Molly has about him before asking her to lower her prices
Cha(3) + Eti(1) = 4d6 for 2 hits.

Negotiation: Asking her to lower her prices just a teensy bit for someone who is going out to avenge her fallen friend.
Cha(3) + Negotiation(2) = 5d6 for 3 successes. Don't know if there are any other modifiers on the table, but woohoo for being a smooth talker! XD

Initiative:
React(4) + Intuit(3) + Wir Ref(1) = 8d6 for 4 hits. I'm so happy Invisible Castle loves this character as much as I do. (IMG:style_emoticons/default/biggrin.gif)

Current Init: 12
Current IP: 2
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