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Jan 28 2012, 09:36 PM
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#51
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,989 Joined: 20-November 07 From: USA Member No.: 14,282 |
I know this goes back to the basic problem of 'what is split', but it's hard to imagine either kind of arm is meant to give its bonus to an infinite number of *separate* attacks. When a melee attack is *one* action using all the arms (i.e., normally), it totally makes sense to get the bonus (even +6).
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Jan 28 2012, 09:49 PM
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#52
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 12,657 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Shadowrun 4: Now you too can have your +6 Cyber-Arms of Grappling!
-------------------- TrogCorp, Join us while it is still voluntary!
THE nsrcg.zip! isn't it a pity that common sense ain't RAW? |
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Jan 28 2012, 10:03 PM
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#53
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,533 Joined: 1-July 10 Member No.: 18,778 |
Well, ultimately, yes, this goes back to the poorly thought out multiple actions rules.
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Jan 28 2012, 10:06 PM
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#54
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,533 Joined: 1-July 10 Member No.: 18,778 |
Well, aside from Reach and better damage/AP . . Right, swords have those advantages (also Off-Hand Training), Unarmed has Shock Hand/Shock Glove, Disarm immunity, and can get up to +3 DV rather than +2 DV out of Martial Arts. I didn't say they were equivalent, I said neither was in general better. -------------------- |
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Jan 28 2012, 10:08 PM
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#55
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,989 Joined: 20-November 07 From: USA Member No.: 14,282 |
Well, ultimately, yes, this goes back to the poorly thought out multiple actions rules. God, sooo true. (IMG:style_emoticons/default/smile.gif)
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Jan 29 2012, 09:53 AM
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#56
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,923 Joined: 26-February 02 Member No.: 948 |
Hmm, use of X6 shiva arms (Nartaki Changeling with shiva arms)
Mountainclimbing made easy Shopping made easy No need to drop loot while carrying guns Reloading goes faster with a few extra hands Supressive fire with X6 Sliver guns modified for full auto...(those poor, poor ghouls) X6 Mono Whips for an inventive suicide... Setae Changeling power - BE spider man (LOT more grip with a total of 8 limbs) You have HOW many cyberclaws? Daddy Longlegs? (Extended cyberlimbs on ALL limbs) Wrestling is suddenly made easy You need no longer use rope for bondage games You will give lonestar a bit of a headache when they try to cuff you and are short on handcuffs Dress up as an insect spirit for halloween Id give a +1 bonus for all melee tests for each additional weapon (after the first) a character is holding to a total dicepool - but also increase the risk for glitching. -------------------- If life is not a challenge, then what's the point of living?
If life is not a test, then what are we trying to prove? "Take my love, take my land, take me where I cannot stand. But I don't care--I'm still free. You can't take the skies from me..." The Collected Paracritters Project |
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Jan 29 2012, 03:08 PM
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#57
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,165 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I have a Spider like character (Changeling Class III Human) based upon the 6 Arms, 2 Legs concept. He turned out fairly well, even if he can't really socialize a whole lot with society. Guess that is why he is sinless. The split-pool combat thingy is a bit whacked, though. The character relies upon his fangs and poison, rather than multi armed guns/swords of death. It was so much easier. (IMG:style_emoticons/default/smile.gif)
-------------------- Keep the Faith...
The problem with defending the purity of the English language is that English is about as pure as a cribhouse whore. We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary. - James. D. Nicoll |
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Jan 29 2012, 03:23 PM
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#58
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 12,657 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Make a ScorpionCharacter.
Have him walk on the 6 arms and use his 2 legs as his stinger for kick attacks with reach bonus *munchkinsnicker* -------------------- TrogCorp, Join us while it is still voluntary!
THE nsrcg.zip! isn't it a pity that common sense ain't RAW? |
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Jan 29 2012, 04:55 PM
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#59
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Moving Target ![]() ![]() Group: Members Posts: 267 Joined: 8-November 07 Member No.: 14,097 |
I think it actually was meant to be +1 per arm, but it doesn't particularly matter. By that logic, merely having 6 optimized cyberarms gives you +6 to your optimized activity even if only one arm is actually attacking, and the others are engaged in other things. It makes no sense. If you interpret so loosely the text for the Evo Kali optimization stating "when the modified arm is wielding a bladed weapon", then there's nothing stopping you from getting Evo Kali optimized legs as well, as long as you have a similarly optimized arm which is wielding the weapon.... |
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Jan 29 2012, 05:51 PM
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#60
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,533 Joined: 1-July 10 Member No.: 18,778 |
I don't want to get any further into a pointless argument about what "wielding" means. If you don't think it works like that, just use Ultimate Champion which is 100% clear about how it works.
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Jan 29 2012, 05:54 PM
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#61
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,989 Joined: 20-November 07 From: USA Member No.: 14,282 |
And, of course, shouldn't. (IMG:style_emoticons/default/smile.gif)
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Jan 29 2012, 06:39 PM
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#62
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Target ![]() Group: Members Posts: 67 Joined: 17-June 09 From: Maine Member No.: 17,288 |
I think I'll be making a four armed Naritaki physad pistol gunslinger. I tried to squeeze out a six armed character but it doesn't seem to work to pay for the surge characteristics and 25 points worth of ambidexterity. Even if it's legal by the rules thats a lot of points.
My Gm and I agree that specialization should usually add to the skill pool before splitting as per the faq. We're debating allowing the character to have a custom specialization in "Multi-Gun Mojo" which applies only when firing more then one gun at a time, and allowing that "special" specialization to apply post split. Most other modifiers are going to be considered "dice pool modifiers" we will apply them after. None of us have the supplement with tracer ammo or red dot sights so we won't be worrying about them. My character should start with a Reflex Recorder and possibly Sync. She will also be running a rating 2 tacnet to make up for the loss of a smart gun bonus. (networked to her four droned smart guns via a skin link. Another potential rules stretch but both my Gm and I think it's a cool idea) Starting out I'm going to be shooting for a pool of around 16 before splitting with post split modifiers around +3-6. Then if the character last long enough I'll be looking to add Adept Centering and item Attunement Meta-Magic. |
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Jan 29 2012, 06:47 PM
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#63
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,989 Joined: 20-November 07 From: USA Member No.: 14,282 |
If you're paying cash and slots for drone guns with upgraded sensors, that seems like enough expense despite the silliness, yeah. (IMG:style_emoticons/default/smile.gif)
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Jan 29 2012, 06:51 PM
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#64
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Moving Target ![]() ![]() Group: Members Posts: 879 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 |
Tracer Rounds are in the core Rulebook
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Jan 29 2012, 06:52 PM
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#65
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,475 Joined: 3-February 08 From: Finland Member No.: 15,628 |
Reflex Recorder This is added before the split, it's an actual increase to the skill, same as adept improved ability. -------------------- "An it harm none, do what you will"
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Jan 29 2012, 07:05 PM
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#66
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,533 Joined: 1-July 10 Member No.: 18,778 |
Yeah, 5x Ambidexterity is not worth it - you're better off sucking up the -2 penalty, and going for Adept Centering as fast as possible.
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Jan 29 2012, 10:47 PM
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#67
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Target ![]() Group: Members Posts: 67 Joined: 17-June 09 From: Maine Member No.: 17,288 |
Tracer Rounds are in the core Rulebook Which explains why I couldn't find them in Arsenal, thanks. Reading the description though still they only apply for full-auto weapons firing bursts so not useful for my character concept. This is added before the split, it's an actual increase to the skill, same as adept improved ability. So if a bonus is listed as a "dice pool bonus" it's different from "dice pool modifier"? I was reading those two terms as synonymous. I was figuring only items that said something like skill or stat bonus's were applied pre-split. As comparison "dice pool bonus" is used for all the optimized cyberlimbs as well as tacnets. To me all post split modifiers. |
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Jan 29 2012, 10:53 PM
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#68
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,989 Joined: 20-November 07 From: USA Member No.: 14,282 |
They're not even really terms; that would assume the writers used them intentionally, instead of just making a mess. (IMG:style_emoticons/default/wink.gif) It mostly depends on how much you want to favor yourself. But, that's not directly relevant to Reflex Recorder: it specifically increases the *skill* directly.
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Jan 30 2012, 12:25 AM
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#69
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,475 Joined: 3-February 08 From: Finland Member No.: 15,628 |
So if a bonus is listed as a "dice pool bonus" it's different from "dice pool modifier"? I was reading those two terms as synonymous. I was figuring only items that said something like skill or stat bonus's were applied pre-split. As comparison "dice pool bonus" is used for all the optimized cyberlimbs as well as tacnets. To me all post split modifiers. QUOTE (SR4A page 347) the reflex recorder adds 1 to the rating of a specific skill or skill group
-------------------- "An it harm none, do what you will"
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Jan 30 2012, 12:26 AM
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#70
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,533 Joined: 1-July 10 Member No.: 18,778 |
SR4A changed the description of reflex recorders. It's now a skill modifier.
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Jan 30 2012, 12:30 AM
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#71
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Target ![]() Group: Members Posts: 67 Joined: 17-June 09 From: Maine Member No.: 17,288 |
They're not even really terms; that would assume the writers used them intentionally, instead of just making a mess. (IMG:style_emoticons/default/wink.gif) It mostly depends on how much you want to favor yourself. But, that's not directly relevant to Reflex Recorder: it specifically increases the *skill* directly. Hm my paper sourcebook specifically lists it as a pool bonus but now I see my 20th anniversary pdf calls a it skill bonus. I actually usually chose to go with the later rules so I guess I loss that one. As far as the importance of terms goes, I do believe the writers intended for them to mean something. The question is weather they did it clearly and consistently. Game writing is difficult and like most endeavors far easier to criticize then perform. I know I've never had much success with it, so I tend to give the writers the benefit of the doubt. |
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Jan 30 2012, 01:29 AM
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#72
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,989 Joined: 20-November 07 From: USA Member No.: 14,282 |
Hehe, but we have mountains of evidence that (even if they intended to) they didn't use the terms consistently or logically.
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Jan 30 2012, 02:35 AM
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#73
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Moving Target ![]() ![]() Group: Members Posts: 132 Joined: 10-November 10 From: San Diego, Aztlan Member No.: 19,165 |
It would have been nice for the developers to make a glossary of game terms, to use those terms when they should be used, and to not use the terms when they shouldn't be used. The Other Game did a pretty good job of defining game terms, either in the glossary or in the beginning of the rulebook, and I think that removed quite a bit of the ambiguity. Outside of RPGs, there are numerous examples of glossaries that help a reader understand the material by clearly defining terms that mean something different in a specific context, such as US Immigration Laws.
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Jan 30 2012, 03:42 AM
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#74
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,989 Joined: 20-November 07 From: USA Member No.: 14,282 |
It's mostly that they use them sloppily (or fail to use them when they should); the terms do exist, after all. (IMG:style_emoticons/default/smile.gif)
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Jan 30 2012, 11:10 AM
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#75
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,533 Joined: 1-July 10 Member No.: 18,778 |
Well, also, the consequence of multiple authors doing things separately and no index of terms is that not everyone was on the same page about what is a term and what isn't; see for example Unarmed Combat != unarmed combat.
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