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> Brother Bear and drain tests
Siege
post Sep 19 2005, 07:33 PM
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The new description of the Bear "mentor spirit" grants +2 dice to Health spells and +2 dice to resist "physical damage".

Does this mean the shaman receives +2 dice to resist physical drain for overcasting a spell, resulting in potential physical damage?

QUOTE

A Bear shaman with a Magic of 4 casts a Force 7 stun bolt.  This results in a drain (2) test, with any result becoming Physical injury.

Would he then get to roll Charisma + Willpower + 2 bonus dice for "physical damage" to resist drain?


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Shadow_Prophet
post Sep 19 2005, 08:30 PM
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Well strictly speaking I'd say no. As you're not resisting physical damage specificaly, you're resisting drain. Granted that drain may happen to result in physical damage, but you're not resisting physical damage in and of itself.

Ofcourse I could be wrong here.
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Siege
post Sep 19 2005, 08:44 PM
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The drain is automatically physical, unless resisted - in which case, no damage is incurred.

The drain, if the force of the spell cast is under the Magic rating, then it's automatically Stun, unless resisted.

Once the drain is invoked, it's either Mental or Physical - resisting the damage from "drain" is no different than resisting a bullet from a firearm.

For example, a gel round is Stun and a standard bullet is Physical - but they're both coming from the same source.

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Shadow_Prophet
post Sep 19 2005, 08:49 PM
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True but in that case you're resisting damage, in this case you're considered to be resisting drain. somantics I know but.. as I said I could be wrong. just the way I interperate things. I'm just giving you my best take on the subject.
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Siege
post Sep 19 2005, 08:54 PM
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No offense intended or taken - I just wanted to test the waters. :D

"Drain" or "bullet" or "rock" - these are all different names for types of injury, yet none of these are directly classified outright as "physical damage", pending a GM or rules specification.

I look forward to other opinions on the subject. :cyber:

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Fortune
post Sep 19 2005, 09:46 PM
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Since there is no rule specifically prohibiting physical drain from being magically healed (thereby treating it as physical damage), I would say that, yes, the Bear Shaman's bonus applies to resisting Physical Drain.
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hyzmarca
post Sep 19 2005, 09:57 PM
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Or, pne could interperate it to mean any damage that is causes by a physical source rather than a magical, meaning that the dice would be applied to mental damage resistance from being clubed but not physical damage from a powerbolt.

Yes, it is a stupid interperation.
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blakkie
post Sep 19 2005, 10:05 PM
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They use the capitalized "Physical", i'm pretty sure they are talking about only that one side of the condition monitor.

Outside that i think it is close enough call that it could go either way....and i'm personally inclined to go with Fortune's reasoning. It does strike me that the Heal your Physical Drain damage could be somewhat exploitable, but you do have survive and it's damn dicey to be trying to Heal up in the middle of a firefight.
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Rotbart van Dain...
post Sep 19 2005, 10:08 PM
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Considering that First Aid now can treat Stun Damage, it wouldn't be that much of an 'exploit', too.
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Fortune
post Sep 19 2005, 10:11 PM
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QUOTE (Rotbart van Dainig)
Considering that First Aid now can treat Stun Damage ...

It can? I didn't notice that little tidbit. Too cool! :)
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blakkie
post Sep 19 2005, 10:15 PM
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Overall it seems in SR4 that if you can survive the immediate, and you have at least one person on the team get through with low wound penalties, the team with wide spread First Aid/Heal is in a lot less trouble than in SR3. The important thing though is to have that one healthish skilled runner, because with the way Stun tends to get mixed in more with Physical damage you can easily be pushing -5 or -6 dice, and Trolls more like -8 dice and still be walking wounded.

EDIT: And First Aid checks are NOT something you want to be risking a Critical Glitch because they can flat out kill.
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Rotbart van Dain...
post Sep 19 2005, 10:26 PM
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So someone with a real good First Aid Skill and possibly a Specialization in Combat Wounds (here it is actually very beneficial to consider a Specialization an Augmented Skill Rating - the max number of Boxes healed are limited to Skill) is worth gold - the old trick of using a Skillsoft has just become quite a gamble... even for Medicine it is not that good, though usually less critical.
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Fortune
post Sep 20 2005, 04:27 AM
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If you aren't highly skilled at First Aid (or are too wounded), you are better off letting the Medkit handle it all by itself (substituting it's rating for your skill).
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