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Sep 22 2005, 12:31 AM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 523 Joined: 13-March 05 Member No.: 7,155 |
Hey everyone! I'm looking for a few hard-as-nails professionals who have experience in real warfare, not just geeking a few security guards here and there. The target is hardened and you will be facing mil-spec opponents with some bad mojo on their side.
Here's some rules for Chargen. Build Point System (120 points) or Priority -Edges and Flaws need to even out, but don't go nuts. -Deckers will not see much use, but computer skill may be helpful. -Riggers will have to procure vehicles and large drones on-sight so don't spend the big bucks on a custom vehicle, cuz you won't be able to bring it with you. -Setting is 2062. Changeling are welcome. -Please no ghouls or shifters. -Shamans should pick nature friendly totems, there will not be any urban areas in this game. -Just so you know, there is already one stealth/demo specialist for certain. You can send more if you want, just make sure there is a reason for me to include another stealth guy. -No more than six players will be accepted. -Game will start next week. -Let me OK all custom gear. Ok, sorry for the long list. You can PM your characters to me or email them to Palooka.Kolbe@gmail.com Thanks. Se you all down south. 8) |
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Sep 22 2005, 12:46 AM
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#2
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,485 Joined: 4-January 05 Member No.: 6,931 |
I may be interested, I'd put together a combat mage or an adept
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Sep 22 2005, 01:25 AM
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#3
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,048 Joined: 20-March 02 Member No.: 2,422 |
I'm in. I'm thinking a medium lvl gun with heavy tech skills.
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Sep 22 2005, 09:45 AM
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#4
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Moving Target ![]() ![]() Group: Members Posts: 908 Joined: 31-March 05 From: Georgia Member No.: 7,270 |
would a NSA type electronic survelliance/Communcations type guy work? Is got some decent military cyber. I might have to beef up his firearm skill a little bit.
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Sep 22 2005, 09:58 AM
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#5
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 |
I could put a troll merc together for this one.
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Sep 22 2005, 12:33 PM
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#6
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Moving Target ![]() ![]() Group: Members Posts: 523 Joined: 13-March 05 Member No.: 7,155 |
All of those sound like great ideas, please send them to me. Remember, in this case weapons/tech skills are going to be more important than socials.
This one is not oging to be first come - first serve, I'm going to be pretty selective about which characters I accept. I know this means more work for you guys and I apologize, but I think it will be worth it. :D |
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Sep 22 2005, 12:34 PM
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#7
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Moving Target ![]() ![]() Group: Members Posts: 908 Joined: 31-March 05 From: Georgia Member No.: 7,270 |
The character sheet is at home. I'll send it in tommorrow morning.
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Sep 22 2005, 01:48 PM
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#8
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Moving Target ![]() ![]() Group: Members Posts: 523 Joined: 13-March 05 Member No.: 7,155 |
Sounds good, Sic. I look forward to seeing it. |
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Sep 22 2005, 07:30 PM
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#9
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 |
Is BECK's 2.0 allowed for character generation?
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Sep 22 2005, 08:50 PM
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#10
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,353 Joined: 5-June 02 Member No.: 2,840 |
Y'know, I've always wanted to do a game like this.
I only have one question (and if you can't answer it for fear of giving away the plot, that's fine): Is it going to involve the Yucatan War much? |
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Sep 23 2005, 01:10 PM
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#11
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Moving Target ![]() ![]() Group: Members Posts: 523 Joined: 13-March 05 Member No.: 7,155 |
Not directly. Sorry it is a vaugue answer, but it's as far as I am willing to go right now. |
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Sep 23 2005, 01:10 PM
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#12
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Moving Target ![]() ![]() Group: Members Posts: 523 Joined: 13-March 05 Member No.: 7,155 |
I would rather you stick with priority or buid points please. |
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Sep 23 2005, 04:09 PM
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#13
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Moving Target ![]() ![]() Group: Members Posts: 908 Joined: 31-March 05 From: Georgia Member No.: 7,270 |
Just checking, did you recieve in my PM character and is everything hunky dory?
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Sep 23 2005, 04:16 PM
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#14
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Moving Target ![]() ![]() Group: Members Posts: 523 Joined: 13-March 05 Member No.: 7,155 |
Looks good, but I am not ready to announce who's in yet. But everything is in the right place.
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Sep 23 2005, 08:44 PM
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#15
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Moving Target ![]() ![]() Group: Members Posts: 384 Joined: 18-August 03 From: North VA Member No.: 5,519 |
Any spots still open? I'm thinking a chopper-rigger.
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Sep 24 2005, 01:44 AM
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#16
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Moving Target ![]() ![]() Group: Members Posts: 523 Joined: 13-March 05 Member No.: 7,155 |
Plenty of spots open, I have only decided to fill one of six so far. Please send your riggger, but be warned...he may not see much flight time just from the way the game is getting set up. If you make sure he can hold his own in a fight and has some drone skill that'll take care of the times when he's not able to be airbourne. Thanks...love the screenname. :grinbig: |
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Sep 24 2005, 02:28 AM
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#17
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Moving Target ![]() ![]() Group: Members Posts: 384 Joined: 18-August 03 From: North VA Member No.: 5,519 |
Most excellent. I'll get right on it ^.^
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Sep 24 2005, 12:11 PM
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#18
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Moving Target ![]() ![]() Group: Members Posts: 523 Joined: 13-March 05 Member No.: 7,155 |
Awesome, looking forward to seeing him. 8) |
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Sep 24 2005, 01:39 PM
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#19
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Moving Target ![]() ![]() Group: Members Posts: 297 Joined: 20-March 05 Member No.: 7,194 |
Think I'll give it a go, send what I come up with later on tonight. Gonna go with the commando/professional killer type, in case things get dicey.
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Sep 24 2005, 07:59 PM
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#20
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Moving Target ![]() ![]() Group: Members Posts: 523 Joined: 13-March 05 Member No.: 7,155 |
Cool, Thanx. |
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Sep 24 2005, 09:16 PM
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#21
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,353 Joined: 5-June 02 Member No.: 2,840 |
I'm thinking of submitting a Solid Snake-style stealth guy. Any room for that?
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Sep 24 2005, 09:53 PM
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#22
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Moving Target ![]() ![]() Group: Members Posts: 384 Joined: 18-August 03 From: North VA Member No.: 5,519 |
Scratch my entry. I've gotten awfully sick, and I don't think that I'll be able to come up with something in time.
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Sep 25 2005, 02:07 AM
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#23
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Moving Target ![]() ![]() Group: Members Posts: 523 Joined: 13-March 05 Member No.: 7,155 |
No time limit, friend. I hope you feel better. If you feel up to playing any time soon, send him in. |
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Sep 26 2005, 12:34 AM
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#24
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Target ![]() Group: Members Posts: 24 Joined: 26-September 05 Member No.: 7,777 |
You get my character?
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Sep 26 2005, 11:23 AM
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#25
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Moving Target ![]() ![]() Group: Members Posts: 523 Joined: 13-March 05 Member No.: 7,155 |
Not that I know of. How did you submit it? |
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