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> "Military-Grade" equipment
Ed_209a
post Oct 13 2003, 05:25 PM
Post #26


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Biggest thing about sec armor and Mil armor is you have to manage the heat buildup in the armor. Otherwise, your soldier falls out as a heat casualty.

Something as simple as a forced-air ventilation system will probably work, but if you are wearing more than a breastplate & helmet for any length of time, it will be an issue.

Course, if you are footing the bill for this kind of armor, you can afford to put an "air conditioning" spell on the armor.
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Tzeentch
post Oct 13 2003, 06:57 PM
Post #27


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Keep in mind that the encumbrance rules in Shadowrun are SERIOUSLY hosed. The average soldier will pass out from exhaustion after carrying a rucksack for a few minutes.
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AK404
post Oct 13 2003, 11:13 PM
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'rucksack'?

Oh yeah, and Bearclaw reminded me of something. So far, we've just been discussing things for foot soldiers. We haven't even gotten into vehicles yet, and quite frankly, I don't want to, since no mundane foot solider - or even a group of them - can hope to take out a full-fledged military vehicle. IMHO, of course.
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Kagetenshi
post Oct 13 2003, 11:15 PM
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Three words: fuel-air explosives.

~J
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Siege
post Oct 14 2003, 01:00 AM
Post #30


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Rucksack -- military backpack.

Are you thinking in terms of SR or IRL, 404?

-Siege
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toturi
post Oct 14 2003, 01:22 AM
Post #31


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QUOTE (AK404)
We haven't even gotten into vehicles yet, and quite frankly, I don't want to, since no mundane foot solider - or even a group of them - can hope to take out a full-fledged military vehicle. IMHO, of course.

Weapons with Naval damage codes, or any of those magic things like elementals and nature spirits, or even a simple anti-armour weapon.
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Camouflage
post Oct 14 2003, 02:47 AM
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QUOTE (AK404)
We haven't even gotten into vehicles yet, and quite frankly, I don't want to, since no mundane foot solider - or even a group of them - can hope to take out a full-fledged military vehicle. IMHO, of course.

Are you talking about the situation in SR or in RL?

In SR, you're right due to the completly f***ed up damage system, but in RL, the whole situation looks completely different.
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Ed_209a
post Oct 14 2003, 03:03 AM
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Unless we can assume that all signifigant military vehicles have wards, couldn't relatively minor spirits & elementals make it really unpleasant inside?

Mages & shammys could be the ATGM teams of the 2060s.
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Omer Joel
post Oct 14 2003, 07:41 AM
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QUOTE (AK404)
'rucksack'?

Oh yeah, and Bearclaw reminded me of something. So far, we've just been discussing things for foot soldiers. We haven't even gotten into vehicles yet, and quite frankly, I don't want to, since no mundane foot solider - or even a group of them - can hope to take out a full-fledged military vehicle. IMHO, of course.

A missile/rocket launcher with AV missiles should do the job.
The problem is with explosive rules - in real life, enough explosives could take out a tank if detonated directly under it (as tanks are less armored in their belly). In SR, explosives (except for grenades) are useless - the C4 equivalent has a blast radious of 1 M and doesn't do so much damage, which is totally unrealistic.
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Tzeentch
post Oct 14 2003, 08:30 PM
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-- Here's relevent Murphy's:

AT LEAST THE PAPER GOT SINGED
In Shadowrun, Third Edition (FanPro) detonating a 125 TON fuel-air explosive
(FAE) will produce a fireball almost 2 MILES in diameter ... but will only
slightly injure even those at ground zero. It may only break a pane of
glass.

Rules: 150,000 kg Rating 1 FAE bomb (from Man and Machine) will do a
whopping 2D damage in its area of effect and is trivial to stage down. But the blast radius is Rating x (kg/50) in meters.


IS THIS ALL YOU CAN BE?
In Shadowrun, Third Edition (FanPro) the aerage soldier would collapse from
exhaustion from carrying a typical load of 120 lbs in only 30 *seconds*.
Even a 70 pound rucksack will cause the average person to fall unconscious
due to fatigue in *39* seconds.

Rules: Average Strength and Body is 3. A load of 120 lbs (54
kg) is ST x18. This means the character suffers a moderage stun wound after
3 Combat Turns (9 seconds) and another box of stun every additional turn (3
seconds). Thus the character can last for 10 turns total.

A ST 4, BOD 4 character is ST x13 so he suffers a light stun after 4 turns
(12 seonds) and an additional box every turn after that. He can last 13
turns (39 seconds).
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Kagetenshi
post Oct 14 2003, 09:06 PM
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Maybe the encumberance rules were written with running up many flights of stairs in mind.
Either that or by people who hadn't carried much recently.
As for the FAE, it needs an overhaul but isn't as bad as you suggest. An average person will still take a Serious wound (3 dice, maximum of 3 successes), though when they should have been distributed into their component molecules you're right that it makes little sense.

~J
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Mr. Man
post Oct 14 2003, 09:14 PM
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QUOTE (Tzeentch)
Average Strength and Body is 3.

*cough*MEDIAN*cough*

:grinbig:
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Drain Brain
post Oct 14 2003, 09:41 PM
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Yes, Median, however the BBB does say that 3 is the Human average also...

I think a "Ner... is in order... just not from me.
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Tzeentch
post Oct 14 2003, 11:08 PM
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I submitted a bunch of Murphy's to the new artists so I really hope to see some soon.

Among others were the supersonic Rigger 3 cars (don't even need nitro!), taking several minutes for an untrained person to shoot themselves to death, super-weak characters bypassing armor automatically in melee, the Natural Immunity edge being ass-backwards, etc

If anyone has more let me know ;)
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Person 404
post Oct 15 2003, 02:30 AM
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QUOTE
taking several minutes for an untrained person to shoot themselves to death


You're allowed to automatically inflict a wound of any level on yourself, assuming you have the appropriate tools. Stated in the Aztlan sourcebook (which I don't have with me at the moment) and presumably carried over into the Blood magic section of MITS.
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BitBasher
post Oct 15 2003, 02:37 AM
Post #41


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how on earth do you get a supersonic car, to do that you would need to get the speed to about 900-1000 MPT.
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Derek
post Oct 15 2003, 07:38 AM
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QUOTE (Siege)
The US is supposed to be developing a "rapid response" model of forces capable of being quickly dispatched to any region necessary.

We allready got that.

It's called the US Marine Corps.

Of course, we also have the 82nd Airborne, which is supposed to be fully combat capable by parachuting in, and the 101's Airborne, which is supposed to be fully combat capable by flying in on tactical aircraft (C-130's, C-17's)

Being a Marine, I don't put much faith in the US Army's ability to follow through on their claims :)

Derek
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Siege
post Oct 15 2003, 02:01 PM
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Without getting into branch rivalries (what do you call a Marine running down a beach?), I'm simply paraphrasing the direction and style of the services.

The old Army formation is built upon divisions with the notion of fighting massive battles on the scale of WW2 with countries like China, the former USSR and so on.

The new formation was intended to be a trimmed rapid-response capable of immediate deployment.

That being said, I agree that given the current standards of the US Army it seems unlikely. Current training models are designed to produce soldiers as quickly as possible as effective as possible in the shortest amount of time possible.

-Siege

Edit: And these are the same people who decided to make the "Green Beret" standard issue gear.
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Ed_209a
post Oct 15 2003, 02:13 PM
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What _do_ you call a marine running down the beach?

:)
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